The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 28, 2024, 08:12:47 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Dreadnought Dominance
« previous next »
Pages: 1 [2] Print
Author Topic: Dreadnought Dominance  (Read 4939 times)
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3872


We did. You did. Yes we can. No.


View Profile
Re: Dreadnought Dominance
« Reply #15 on: April 29, 2003, 07:52:10 pm »

But once the fighters get in range, they are able to stay to the side and will not shake off. It's a bad scene. You have to slingshot to get ahead of them.
Logged
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: Dreadnought Dominance
« Reply #16 on: April 29, 2003, 07:58:51 pm »

Agreed about the Spathi.  I always keep 2 Eluders for going to the Sa-Matra, and use them to pick apart the 3-dreadnought / 3-marauder guardian force.  One is usually enough - 2, tops (in case one of them goes down, it's almost always to the Kohr-Ah).
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Dreadnought Dominance
« Reply #17 on: May 02, 2003, 07:05:04 am »

And even if you slingshot to avoid the fighters, who's to say you'll even tag all or even most of them..
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
AnonomouSpathi
*Many bubbles*
***
Offline Offline

Posts: 156


Spathi?  What spathi?  You're imagining, hunam.


View Profile
Re: Dreadnought Dominance
« Reply #18 on: May 02, 2003, 08:30:22 am »

Well, first the fighters have to get in range.  Not an easy task, since the jugger has infinite guns, and a fairly wide shot.  If the quan only sends in 2, picking them off with front side guns is no difficult task.  If it sends in enought that taking them all out before they get there is a problem, then they'll recharge the shields enough to keep them up forever.  Eventually the fighters will run out of fuel and have to return to the dreadnaught, assuming they don't have any unfortunate asteroid related accidents in the meantime - and if you're trying to get those fighters off, you'll go out of your way to ensure it has those unfortunate asteroid related accidents.

Not to mention, you can always charge the dreadnaught, fighters or not, and give it the choice between using fusion bolts and possibly recharging the shield, or seeing if it can withstand jugger blasts until the fighters finish the job.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!