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Skyfire42
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Talking Pets
« on: April 28, 2003, 01:12:27 pm »

Here is something not really SC2 game related, but more after the game ends.

We know about the Talking Pets, and how the Ur-quan use them translate for them like slaves. My question is would the new Alliance make the Ur-quans stop using the pets as slaves? Or would the Captain speak-up and say it's alright because of what they really are?
(Curious to see your ideas on this)
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Lukipela
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Re: Talking Pets
« Reply #1 on: April 28, 2003, 01:16:14 pm »

Well, if I had any say in it, we'd have ourselves a nice little genocide. After all, at the moment the TP's are non sentient, so the moral issue is a bit fuzzy. And they are just way too dangerous to keep around. To soothe the ethics comission we could keep a maximum of 4 TP's alive, in solitary confinment cells on different planets, guarded by token fleets of alliance vechiles.
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Re: Talking Pets
« Reply #2 on: April 28, 2003, 01:21:51 pm »

Quote
And they are just way too dangerous to keep around. To soothe the ethics comission we could keep a maximum of 4 TP's alive, in solitary confinment cells on different planets, guarded by token fleets of alliance vechiles.


I was under the impression that only the talking pet that you take from the Umgah has psychic powers. It seemed to me that the Umgah had modified that talking pet with their bio-technology, and these modifications caused it to have psychic "flowers." So even though the other talking pets are sentient, does that necessarily mean that they are all psychic?
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Lukipela
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Re: Talking Pets
« Reply #3 on: April 28, 2003, 01:37:02 pm »

The other TP are both non-psychic and semi-sentient, if memory serves me right. However, any one of them can become sentient AND psychic if someone preforms the surgery on it. I'd rather not chance any weird cults or fanatics getting their hands on one.
« Last Edit: April 28, 2003, 01:55:52 pm by Lukipela » Logged

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Re: Talking Pets
« Reply #4 on: April 28, 2003, 01:54:36 pm »

Personally, I'd rather see all the damned proto-Dnyarri wiped out. I'm sure once the Ur-Quan are forced to accept other races as 'equals' they would deem to communicate with them on a direct level, and dispense with the Talking Pets. Especially if they were clued in to how a Dnyarri menace nearly came to rampaging through the galaxy again. On the other hand I wonder how Orz-ish the Ur-Quan would sound like without the translation facilitator...
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Re: Talking Pets
« Reply #5 on: April 28, 2003, 05:14:24 pm »

I wouldn't wager on it being any more possible to force the ur-quan to accept other species then it would be to force the dynarri to accept them.  More likely then not, genocide against the dynarri will probably require genocide against the ur-quan too....unless you've got a brilliant plan for how to convince the ur-quan to just hand over their pets.  I wouldn't bet on that.  Especially not after the way you're bound to have pissed them off.
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Death 999
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Re: Talking Pets
« Reply #6 on: April 28, 2003, 09:33:25 pm »

Well, YOU don't need to kill them. Simply tell them what happened. There are several possibilities:
1) They will kill the pets and use a modern version of babelfish instead
2) They will make the dreadnaught's auto-destruct more redundant so there's never another Alpha Pavonis
3) They will annihilate the Umgah who know how to do this.

There's no need for them to turn the pets over...
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Re: Talking Pets
« Reply #7 on: April 28, 2003, 10:31:10 pm »

They'll probably kill the pet, upgrade their self-destruct mechanism, and the Kohr-ah would try to exterminate the Umgah, but they will try that anyway. Smiley

Two more things:
1) The talking pets are not sentient (or semi-sentient) but they DO have psy powers to some extent. After all this is how they translate.
2) Primat, you're on something BIG here! The pets translate thoughts, so I wonder what would happen if they'll try to translate the Orz... If they can, then maybe after one conversation the entire Ur-quan race will disappear, and many Orz would appear instead Wink

To quote one scared Arilou: "Oh no! It's a *party*!!!"
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Death 999
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Re: Talking Pets
« Reply #8 on: April 28, 2003, 10:52:12 pm »

Well, the Ur-Quan would probably not share their enlightenment with the slaves, so things would get very hairy, but it would not be a simple situation like with the Androsynth.
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Re: Talking Pets
« Reply #9 on: April 29, 2003, 12:06:16 am »

UAF, the Dynarri would probably go insane trying to translate Orzese. Tongue

Personally, I think they should be eradicated. Read back in history a bit. When the Sentient Milleu found them, the Dynarri instantly dominated the Ur-Quan and started splitting them Kzer-Ah and Kohr-Ah. They're ALL psychic, but not all are sentient. Just wipe them off the face of the universe, or have the Umgah find some way to make them have no more psychic powers, as they are obviously far too dangerous to leave unchecked. Remember too, when you bring the Dynarri into the starbase, it makes Hayes say, "Nothing wrong with this cute little critter! Absolutely harmless!"

Just kill 'em.
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Re: Talking Pets
« Reply #10 on: April 29, 2003, 01:06:58 am »

If the Pets won't be Psychic anymore they won't be able to translate the Ur-quan.
Of course, I still say that if the Ur-quan would learn that the Pets can regain their sentience in any way, they would exterminate them.

But would they believe you if you told them?
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Skyfire42
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Re: Talking Pets
« Reply #11 on: April 29, 2003, 02:58:56 am »

IF nothing else but out of Pure Fear and hated They probably would. BUt I think they wouldn't destroy them, as much as Torture them, and maybe alter them even more.

If i remember All pets are Sentient, but have parts of their Brains disconnected so they are like mind-less drones. That's why the "First" Pet came back, because the Umgah just reconnected all the parts of the brain, not just the parts hurt in the crash.

I thought it might be interesting to see the Alliance be against the use of the TalkingPets, and ask for them to be freed (not believing your story about them). Making another SC saga where you [safe due to some Taloo Shield residual effect] need to find a way to destroy the now reborn Dynarri race. Funny part would be that your first allies are probably gonna be the Ur-quan this time.
« Last Edit: April 29, 2003, 02:59:18 am by Skyfire42 » Logged
Death 999
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Re: Talking Pets
« Reply #12 on: April 29, 2003, 03:28:09 am »

Ur-Quan as allies makes for a dull game... On the other hand, I guess the same could be said for the Utwig and Chmmr. Still, it had better be something you EARN.
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Re: Talking Pets
« Reply #13 on: April 29, 2003, 04:46:44 am »

True, I really can't see the Ur-Quan as anything but perpetually bitterly opposed to the Alliance.
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Re: Talking Pets
« Reply #14 on: April 29, 2003, 05:17:59 am »

Why not? the Kzer-za are supposed to be thinkers. I'd think that eventually thay should be able to overcome their xenophobia. The Kohr-ah, on the other hand, I can see as bieng the perpetual enemy of any alliance.
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