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Author Topic: UQM for 3DO?  (Read 2323 times)
drinkypoo
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UQM for 3DO?
« on: April 30, 2003, 06:10:33 am »

Now that the 3DO version has turned into UQM, what hope is there of getting something that will actually run on the 3DO? As you likely know, 3DO titles are nigh-impossible to locate on the used market, and of course they don't exist new. (I seem to recall something about a couple new 3DO games being released a while ago though?) Anyway, what's stopping us getting a version of UQM, possibly the remix, on the 3DO?
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AnonomouSpathi
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Re: UQM for 3DO?
« Reply #1 on: April 30, 2003, 07:54:34 am »

They'd probably have to convert the code BACK to 3DO code in order to do that, which is probably just as much as a pain as the 3d0 to PC conversion, possibly more.

Not to mention, I don't know if anyone here has a 3D0 developers kit, and you'd probably need one to be able to compile the sources into something the 3D0 could run.
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Re: UQM for 3DO?
« Reply #2 on: April 30, 2003, 09:17:34 am »

Maybe if they make an SDL port for the 3DO, UQM can be ported to it. But that's essentially never going to happen...
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Surly Bob
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Re: UQM for 3DO?
« Reply #3 on: April 30, 2003, 10:02:49 am »

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3019893564&category=3525
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Culture20
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Re: UQM for 3DO?
« Reply #4 on: May 01, 2003, 01:15:12 am »

A 3D0 port of an SDL port of a 3D0 game.  Smiley
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drinkypoo
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Re: UQM for 3DO?
« Reply #5 on: May 01, 2003, 05:17:09 am »

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They'd probably have to convert the code BACK to 3DO code in order to do that, which is probably just as much as a pain as the 3d0 to PC conversion, possibly more.

Not to mention, I don't know if anyone here has a 3D0 developers kit, and you'd probably need one to be able to compile the sources into something the 3D0 could run.


The 3DO devkit is a real issue, but backporting is not. If someone had a 3DO devkit they could simply recompile the original with the new media. The new media packs might have to be converted to an appropriate format for 3DO.

The Toys for Bob website says that the source to starcon was released "to the fan community" but as far as I can tell, it was only released to the people who did UQM. Releasing it to the fan community would mean that the original source was made available for download, which does not appear to be the case.

Is it possible for people to get the original source?
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Re: UQM for 3DO?
« Reply #6 on: May 01, 2003, 08:43:14 am »

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The 3DO devkit is a real issue, but backporting is not. If someone had a 3DO devkit they could simply recompile the original with the new media. The new media packs might have to be converted to an appropriate format for 3DO.

The Toys for Bob website says that the source to starcon was released "to the fan community" but as far as I can tell, it was only released to the people who did UQM. Releasing it to the fan community would mean that the original source was made available for download, which does not appear to be the case.

Is it possible for people to get the original source?


Well, if you want to just compile the original 3DO version, probably all you need is the dev kit. But if you want any of the changes/additions that have been made, then it won't be possible to do so.

And it is possible to get the original source, but you'll have to ask meep-eep.
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