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Author Topic: Looking post-1.0: "Shoring up" the story  (Read 42755 times)
Omagus
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Re: Looking post-1.0: "Shoring up" the s
« Reply #120 on: August 08, 2003, 03:16:57 am »

well, yeah... I guess thats just doing my first option then.

But, it dosent seem that the Ur-Quan had anything against Precursor junk, so I dont think that'd be the _best_ explanation.

The thread asked for plot holes, and when the commander goes to the trouble of telling me about a starbase at Alpha Centuri I did kind of expect one to be there.  Furthermore, just going with my option 2 dosent sound like it would be that much work and it would add to the feel of the game, in a small way.  Just a sugestion.
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Re: Looking post-1.0: "Shoring up" the s
« Reply #121 on: August 08, 2003, 03:28:16 am »

Maybe they planned a starbase there and ran out of time implementing it?

TFB meant to to do a lot of things but had a deadline from accolade...

another plot hole, though, is that people actually found the platform, meaning they were in Alpha Cantauri before, but never met the Melnrome, that always hover around the area.
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Re: Looking post-1.0: "Shoring up" the s
« Reply #122 on: August 08, 2003, 07:22:05 am »

Thats good thinking about the Melnrome, except that when you first meet them the guy says something to the effect of "we have just arived in your reagon of space and are looking forward to establishing profitable trading relations", so thats takes care of it.
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Re: Looking post-1.0: "Shoring up" the s
« Reply #123 on: August 09, 2003, 01:57:46 am »

Here's something about the story that I've always wondered about: What the heck is at the Trianguli star system? Or is it the Arae star system? While I can on some level appreciate a QS portal that exits to nowhere significant, I keep wondering if I'm missing something.
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Death 999
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Re: Looking post-1.0: "Shoring up" the s
« Reply #124 on: August 12, 2003, 05:03:14 am »

see
http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1059054995
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Culture20
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Re: Looking post-1.0: "Shoring up" the s
« Reply #125 on: August 25, 2003, 01:41:10 am »

Quote
Question, who walks on the "Path of Now and Forever"?

I speak to the Kzer-Za and they say that they are on it, while the Korh-ah have taken the Eternal Doctrine..

..but then I spoke to the Korh-Ah (this is all from the PC alpha 0.2) and they say that they are on the Path and are fighting the Doctrinal War with their bretheren...

-=PakoPako=-


Quote

As we have always said, Humans are a MOST resourceful and clever species.

In the original PC version, Both claim to follow the PoNaF, the Kohr-Ah never mention the Eternal Doctrine, and the Kzer-Za say that the Kohr-Ah devised "their Eternal Doctrine."

I take this to mean that in Ur-Quan speach, PoNaF is a flowery way of saying that what you're doing is right and you'll do it forever, and Eternal Doctrine means that what someone does is wrong, but they are bound by doctrine to do it eternally.  *shrug*

Or, it's yet another inconsistency for the looking post-1.0 thread,


Quote

I've been talking to the Melnorme, buying info and that, and the last bit of historical trivia says that the Kzer-Za will stand aside if the Korh-Ah wins the conflict. How are the two sides keeping score??

Speaking of the Melnome, they also point out that the Kzer-Za "wished to establish the 'Path of Now and Forever'" while Korh-Ah "proposed the simpler alternative, the 'Eternal Doctrine'."

So the Korh-Ah constantly mentioning that they are on the Path of Now and Forever, possibly just an oversight in the scripts?

-=PakoPako=-
« Last Edit: August 25, 2003, 01:42:19 am by Culture20 » Logged
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Re: Looking post-1.0: "Shoring up" the s
« Reply #126 on: August 25, 2003, 05:06:04 am »

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It's very easy to keep an alliance with the Thraddash. Just follow these simple steps:

1) Befriend the Thraddash.
2) Go get the Aqua Helix.
3) Never ever encounter another Thraddash ship again.
4) Don't send the Ilwrath to kill them.

As long as you don't encounter another Thraddash ship, they won't break thier alliance with you and you're still able to build thier ships. I know it's not really a bug per se, but it is a bit odd. I suppose this could be popped into the list of story inconsistancies.

Pardon my deteriorating memory, but...

IIRC, in the original PC version, even after the Thraddash find out you are a thief, you can still continue to build their ships. Kinda like the Umgah gives you some of their ships for *fun*. From what I'm reading here, UQM has them actually break off the alliance and stop sending you ships?

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Re: Looking post-1.0: "Shoring up" the s
« Reply #127 on: August 25, 2003, 05:07:04 am »

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As far as the new Precursor ship goes, one *is* shown during the ending sequence of the 3DO version of SC2, but the game deliberately refuses to tell us where it came from.  TFB needs to hurry up with a new SC game to explain this to us.  Grin

You mean the "Mark II"? (also in the PC ver.)

Your character said it best.. that's another story altogether..
For another game of course  Roll Eyes

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Re: Looking post-1.0: "Shoring up" the s
« Reply #128 on: November 14, 2003, 06:03:30 pm »

Something I would like to see in the game would be an explanation why the Ur-Quan did not find the Taalo Device before me.

They were exploreres, had thousands of scout ships, fought the Dnyarri for a long time wearing stuff like in Sado-Maso-Hell so that they *REALLY* had any incentive to search for a solution.

And after thousands of years some human captain buys info from a Melnorme Trader that the Taalo were manufacturing a device to protect others from the psychic Dnyarrri powers and it might still exist on their homeworld, takes a walk on it´s surface and voila! it is still there...



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Re: Looking post-1.0: "Shoring up" the s
« Reply #129 on: November 14, 2003, 06:24:03 pm »

The ur-quan arrives, and they began to enslave races and beating the alliance. Then after it they keep searching for other races to en-slave them and to organize their battle thralls. The time passes and the koar-ah arrives! So what is more important, to stop the koar-ah from slaying this region or finding new devices?
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Re: Looking post-1.0: "Shoring up" the s
« Reply #130 on: November 14, 2003, 10:59:06 pm »

Also, the Ur-Quan were all being compelled by the Dnyarri when they "killed" the Taalo.  They wouldn't have known about the device.  It's assumed that the heart of the Sentient Milleu (and thus, the Dnyarri Empire) wasn't in this area of the galaxy, and that the Ur-Quan's first doctrinal war occured on the opposite side of the galaxy.  The Dnyarri had been sub-sentient for so long, they didn't need to look for relics to protect themselves.
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Re: Looking post-1.0: "Shoring up" the s
« Reply #131 on: November 16, 2003, 01:28:09 am »

One semi-major thing that needs to be fixed is the Vela inconsistency. The manual says Vela 2 is Unzervalt, yet the Ur-quans slave shield Vela 1. I don't think that was intentional. How about moving the slaveshield to Vela 2?
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Re: Looking post-1.0: "Shoring up" the s
« Reply #132 on: November 16, 2003, 01:43:12 am »

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Also, the Ur-Quan were all being compelled by the Dnyarri when they "killed" the Taalo.  They wouldn't have known about the device.  It's assumed that the heart of the Sentient Milleu (and thus, the Dnyarri Empire) wasn't in this area of the galaxy, and that the Ur-Quan's first doctrinal war occured on the opposite side of the galaxy.  The Dnyarri had been sub-sentient for so long, they didn't need to look for relics to protect themselves.


I meant the time between Kzer-Za (the person, not the race) finding out that pain frees the mind for a short time and the years it took until the Dynarri finally were defeated. This was not a fast war, as the stories in the game mention special devices like "excruciators" to be worn by the Ur-Quan which were specifically developed to give them constant agony and waves of pain to remain mentally free. In that time, knowing that the Taalo were immune to the Dynarris powers and constantly suffering from *MAJOR PAIN* why did they never come to the thought to find out why the Taalo were immune and how they could achieve that power as well (even if they did not know about the device one of the first things I would have made would be to thouroughly search the Taalo homeworld).

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Culture20
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Re: Looking post-1.0: "Shoring up" the s
« Reply #133 on: November 16, 2003, 03:15:25 am »

Remember, the Taalo homeworld was on the opposite side of the galaxy from the revolt.  Also consider that it's hard to think clearly when you're in extreme pain.  It's much easier to just lash out instinctually at the enemy (especially when the enemy is small, soft, and squishy and you are a giant carnivorous catepillar).
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Re: Looking post-1.0: "Shoring up" the s
« Reply #134 on: November 16, 2003, 03:22:11 am »

Quote
Remember, the Taalo homeworld was on the opposite side of the galaxy from the revolt.  Also consider that it's hard to think clearly when you're in extreme pain.  It's much easier to just lash out instinctually at the enemy (especially when the enemy is small, soft, and squishy and you are a giant carnivorous catepillar).


Was the revolt on the opposite side?
I understood that the Dynarri controlled ALL races of the Sentient Milieu, thus nearly all the Galaxy and that the Ur-Quan as their favourite slaves would then be found everywhere in the galaxy at the time of the revolt.
bye
Michael
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