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Topic: Looking post-1.0: "Shoring up" the story (Read 42755 times)
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Omagus
Zebranky food
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well, yeah... I guess thats just doing my first option then.
But, it dosent seem that the Ur-Quan had anything against Precursor junk, so I dont think that'd be the _best_ explanation.
The thread asked for plot holes, and when the commander goes to the trouble of telling me about a starbase at Alpha Centuri I did kind of expect one to be there. Furthermore, just going with my option 2 dosent sound like it would be that much work and it would add to the feel of the game, in a small way. Just a sugestion.
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Yehat_Sympathizer
Frungy champion
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Posts: 60
jie2 do1ng fe1ng
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Maybe they planned a starbase there and ran out of time implementing it?
TFB meant to to do a lot of things but had a deadline from accolade...
another plot hole, though, is that people actually found the platform, meaning they were in Alpha Cantauri before, but never met the Melnrome, that always hover around the area.
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Omagus
Zebranky food
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Thats good thinking about the Melnrome, except that when you first meet them the guy says something to the effect of "we have just arived in your reagon of space and are looking forward to establishing profitable trading relations", so thats takes care of it.
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Spurk
*Many bubbles*
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Posts: 115
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Here's something about the story that I've always wondered about: What the heck is at the Trianguli star system? Or is it the Arae star system? While I can on some level appreciate a QS portal that exits to nowhere significant, I keep wondering if I'm missing something.
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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Question, who walks on the "Path of Now and Forever"?
I speak to the Kzer-Za and they say that they are on it, while the Korh-ah have taken the Eternal Doctrine..
..but then I spoke to the Korh-Ah (this is all from the PC alpha 0.2) and they say that they are on the Path and are fighting the Doctrinal War with their bretheren...
-=PakoPako=-
As we have always said, Humans are a MOST resourceful and clever species. In the original PC version, Both claim to follow the PoNaF, the Kohr-Ah never mention the Eternal Doctrine, and the Kzer-Za say that the Kohr-Ah devised "their Eternal Doctrine." I take this to mean that in Ur-Quan speach, PoNaF is a flowery way of saying that what you're doing is right and you'll do it forever, and Eternal Doctrine means that what someone does is wrong, but they are bound by doctrine to do it eternally. *shrug* Or, it's yet another inconsistency for the looking post-1.0 thread,
I've been talking to the Melnorme, buying info and that, and the last bit of historical trivia says that the Kzer-Za will stand aside if the Korh-Ah wins the conflict. How are the two sides keeping score??
Speaking of the Melnome, they also point out that the Kzer-Za "wished to establish the 'Path of Now and Forever'" while Korh-Ah "proposed the simpler alternative, the 'Eternal Doctrine'."
So the Korh-Ah constantly mentioning that they are on the Path of Now and Forever, possibly just an oversight in the scripts?
-=PakoPako=-
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« Last Edit: August 25, 2003, 01:42:19 am by Culture20 »
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PakoPako
*Many bubbles*
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Lost, Irresponsible, and Stupidly Daring
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It's very easy to keep an alliance with the Thraddash. Just follow these simple steps:
1) Befriend the Thraddash. 2) Go get the Aqua Helix. 3) Never ever encounter another Thraddash ship again. 4) Don't send the Ilwrath to kill them.
As long as you don't encounter another Thraddash ship, they won't break thier alliance with you and you're still able to build thier ships. I know it's not really a bug per se, but it is a bit odd. I suppose this could be popped into the list of story inconsistancies. Pardon my deteriorating memory, but...
IIRC, in the original PC version, even after the Thraddash find out you are a thief, you can still continue to build their ships. Kinda like the Umgah gives you some of their ships for *fun*. From what I'm reading here, UQM has them actually break off the alliance and stop sending you ships?
-=PakoPako=-
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"This was brought to you by FRUNGY, the Sport of Kings!"
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ConjurerDragon
Zebranky food
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Something I would like to see in the game would be an explanation why the Ur-Quan did not find the Taalo Device before me.
They were exploreres, had thousands of scout ships, fought the Dnyarri for a long time wearing stuff like in Sado-Maso-Hell so that they *REALLY* had any incentive to search for a solution.
And after thousands of years some human captain buys info from a Melnorme Trader that the Taalo were manufacturing a device to protect others from the psychic Dnyarrri powers and it might still exist on their homeworld, takes a walk on it´s surface and voila! it is still there...
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Culture20
Enlightened
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Thraddash Flower Child
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Also, the Ur-Quan were all being compelled by the Dnyarri when they "killed" the Taalo. They wouldn't have known about the device. It's assumed that the heart of the Sentient Milleu (and thus, the Dnyarri Empire) wasn't in this area of the galaxy, and that the Ur-Quan's first doctrinal war occured on the opposite side of the galaxy. The Dnyarri had been sub-sentient for so long, they didn't need to look for relics to protect themselves.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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One semi-major thing that needs to be fixed is the Vela inconsistency. The manual says Vela 2 is Unzervalt, yet the Ur-quans slave shield Vela 1. I don't think that was intentional. How about moving the slaveshield to Vela 2?
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Culture20
Enlightened
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Posts: 917
Thraddash Flower Child
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Remember, the Taalo homeworld was on the opposite side of the galaxy from the revolt. Also consider that it's hard to think clearly when you're in extreme pain. It's much easier to just lash out instinctually at the enemy (especially when the enemy is small, soft, and squishy and you are a giant carnivorous catepillar).
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