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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: what would you call it?  (Read 10742 times)
guesst
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what would you call it?
« on: May 02, 2003, 10:20:56 pm »

Assuming the UQM is successful enough to convince TFB to return to the universe of the Ur-Quan and Chmmr, what would the sequil be called.
StarControl anything is out. Accolade still owns the rights, but without a unifing title, how will anyone outside of the hard-core StarControl fanbase know that it exist enough to send up the support for it?
UQM2 seems a bit limiting. I mean, what if they go the direction Fred has said they wanted to and have the Orz become a threat. Perhaps "Orz Attacks!" would be an appropate title, but again it lacks the unifiying effect of a SC title.
What do you all think?
Personally, I think it should be called "Toys for Bob Presents:" then whatever subtite you want, "Orz Attacks", "Mystery of the Precursors", or my favorate suggestion from posts past, "The Pkunk Masters".
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Death 999
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Re: what would you call it?
« Reply #1 on: May 02, 2003, 11:26:45 pm »

Indiana Zelnick and the Lost Mother Ark

More seriously, I guess it really depends on what the story is, doesn't it?
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Re: what would you call it?
« Reply #2 on: May 03, 2003, 12:29:30 am »

I like the idea mentioned on another post (forgot which one) that mentions the Dynaari coming back to sentience, like the one that Zelnick has got away, reinslaved the Umgah, got all the now-disposed pets, and fixed 'em all. Hell knows there's enough leftover sprites from unused ships to make them starfaring. OR, they'd just order around whatever races weren't immune. Races like the Chmmr would be immune (no soft grey matter to take over) and others (Ur-Quan) would be rather weak. You'd have to get the Orz to permit you to travel in their *play ground* to the Taalo to get more shields, etc, perhaps reintroduce the Taalo... Just an idea. I'd call it, "Dynaari's Return" or "Dynaari Dominance". Blah. Those names suck. Good idea though, I think.
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Re: what would you call it?
« Reply #3 on: May 03, 2003, 02:02:07 am »

i think it should be a prequel.

where you can choose to play one of the sentient millieu and affect events that lead up to the rise of the dynarri.

wouldn't even have to change the game engine.  maybe make a few things glossier and prettier, but otherwise keep the engine intact.

the problem with star control 3 was that it took liberties with the open-ended mysteries created in star control 2.  it didn't expand the ideas previously developed -- it contracted them.

this is different from star control 2's triumph in taking the images and themes of star control 1 and expanding them into dynamic and provocative ideas that live on decades into the future.  star control 3 felt like it was trying to wrap things up.  and to that end, it was a success, because after that, there was nowhere else to go.

there's great potential for a new game exploring the ideas of the star control 2 backstory.  you could call it "the sentient millieu" or even more cryptically, "millieu."

i always wanted to see the brown ur-quan anyway.
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Re: what would you call it?
« Reply #4 on: May 03, 2003, 03:17:11 am »

I think a prequal would be a great idea.  The Ur-Quan are such cool bad guys that it would be a pity to lose them.  

"Toys for Bob presents:  The Crucible of Sentience."

(Even though it was an odd title for a war, seeing as the Ur-Quan won and the Alliance of Free Stars failed.)
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Re: what would you call it?
« Reply #5 on: May 03, 2003, 05:31:44 am »

i don't know if i like the "toys for bob presents" thing.  i think i would prefer a subtitle or something, like:

The Frungy Championships
or
How I Learned to Stop Worrying and Love the Utwig Bomb.

i think if you stick any word at all that has anything to do with the star control universe, such as ur-quan/chenjesu/pkunk/chmmr/supox/utwig/frungy/dynarri/whatever, that will get the point across to any avid player of the series -- not to mention that for some reason, word of mouth is the best advertisement for the star control games anyway.
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guesst
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Re: what would you call it?
« Reply #6 on: May 03, 2003, 06:32:12 pm »

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i think if you stick any word at all that has anything to do with the star control universe, such as ur-quan/chenjesu/pkunk/chmmr/supox/utwig/frungy/dynarri/whatever, that will get the point across to any avid player of the series -- not to mention that for some reason, word of mouth is the best advertisement for the star control games anyway.


Yeah, but the whole point is not to apeal to the avid player, but to get the point across to the average stupid gamer that StarControl livs, without using the legaly volital "StarControl" to do so. I mean, perhaps there are old time gamers who never got into SC like you and me, but remember a bit, and when they see a brand new sequel from TFB, they need to say, "Hey, I played that once. I think I liked it. Maybe I'll pick it up." and make TFB a ton of money so that they make another and another.
That's what I'd like to see.
However, TFB presents won't do that much good, since TFB wasn't around. Maybe you're right that all you need is a good SC reference in the title.
"How I Learned to Stop Worrying and Love the Utwig Bomb." He he. Subtitled "Dr. Strange *Sauce*"
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Re: what would you call it?
« Reply #7 on: May 03, 2003, 08:15:36 pm »

It's kinda tricky though, to find something that describes the SC universe without actually using that as a reference, seeing as what's inside isn't that well known.... As an side idea, maybe we'd need to have an icon as well? Anyone who's played/seen screenshots or something like that would recognize a dreadnought.. Of course, in writing that wont work.....
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Re: what would you call it?
« Reply #8 on: May 04, 2003, 01:56:49 am »

how about: "The alliance of free stars return" anyone who knows the story a bit, knows that it's starcon eh?

Ur-quan battles? sweeping the Ur-quan empire? Dreadnought mania?

figure it out, it's late, I'm going to bed... Wink
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Re: what would you call it?
« Reply #9 on: May 04, 2003, 05:27:43 am »

Ironically, I didn't think "Star Control 2" itself was a very good name for the game. "Star Control" was perfect for part 1, where controlling stars was exactly what the game was all about. But the sequal wasn't about that at all. It wasn't a game of conquest, but a game of survival and liberation, of exploration and discovery, of diplomacy and cooperation.
Ofcourse TFB probably chose the name because of the association with the well-received SC1. I suspect they introduced the "Star Control" in-game references just to attach that name to the plot somehow.
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Re: what would you call it?
« Reply #10 on: May 04, 2003, 07:55:02 am »

star control was the name of the earthling spacefaring organization.  i don't think the game was given that title for literal reasons, but because it had been established in the first game that this is the name given to the earthling space endeavor.  in that regard, the title is very much appropriate given that the game revolves around the last free earthling's spacefaring endeavors.

that's nitpicky though.  and it sounded neat, and substantially different from star WARS or star TREK.

i miss star control 1.  any chance of that being ported over too?  like, maybe as a sub-game of the ur-quan masters?
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Re: what would you call it?
« Reply #11 on: May 04, 2003, 08:35:08 am »

Fun fact:  Star Control is a space-based analogue of an earlier game called Archon.  Both games feature strategically moving pieces around a board, and players fighting each other when their pieces occupy the same spot.  Some of the various and sundry details differ between them, but you can very much see the resemblance.  In fact, Archon and Starcon were written by some of the same people.

So, Archon in space = Starcon = "Star Control".  This is similar to what Blizzard did years later; Warcraft in space = StarCraft.

So the name of the original game is something of a joke, get it?
« Last Edit: May 04, 2003, 08:35:38 am by Nic. » Logged
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Re: what would you call it?
« Reply #12 on: May 04, 2003, 10:25:41 am »

i think it should be called
star control3  call to arms
there at war with both the vux the green and black Ur-Quan
the war should last for 4 to 8 years
the good guys almost lose but the good guys win anyway
also there should be new aliens
and some should find a way to turn off the mycon i cant stand them Grin Cool Grin Cool Grin Cool Grin Cool Grin Cool
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Re: what would you call it?
« Reply #13 on: May 04, 2003, 04:26:57 pm »

Quote
and some should find a way to turn off the mycon i cant stand them Grin Cool Grin Cool Grin Cool Grin Cool Grin Cool


And someone should find a way to turn off your smilys. I can't stand them.

Seriously, dude, it can't be called StarCon3 in any way. See first post on this thread.
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Re: what would you call it?
« Reply #14 on: May 04, 2003, 06:52:22 pm »

Quote
Fun fact:  Star Control is a space-based analogue of an earlier game called Archon.  Both games feature strategically moving pieces around a board, and players fighting each other when their pieces occupy the same spot.  Some of the various and sundry details differ between them, but you can very much see the resemblance.  In fact, Archon and Starcon were written by some of the same people.

So, Archon in space = Starcon = "Star Control".  This is similar to what Blizzard did years later; Warcraft in space = StarCraft.

So the name of the original game is something of a joke, get it?


OMG, the chessboard game where you had phoenixes for knights and spellcasters as kings?  I had no idea there was a link...but I suppose starcon and archon do have a great deal in common.

Suddenly, I'm idly wondering why this project isn't called "Starchon".  But I'm sure it's just me.
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