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December 06, 2022, 03:17:49 pm
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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Talking Pets  (Read 5590 times)
AnonomouSpathi
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Re: Talking Pets
« Reply #15 on: April 29, 2003, 08:25:29 am »

To say the least, it would be VERY unlikely that the Kzer-za or Kohr-ah, even after a defeat, would be willing to change their beliefs - they've been on this path for over a drahn, which is a long long time.  A single defeat isn't going to alter centuries of religion and indoctrination.
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Death 999
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Re: Talking Pets
« Reply #16 on: April 29, 2003, 07:49:01 pm »

Defeat can be cathartic.
Being defeated and treated well could conceivably help.

Still, their social structure of strict hierarchy is not well-oriented towards alliances of equals.
I think they may end up being independent, on speaking terms with the alliance. Not members.

Of course, what happens really depends on what they decide to do about the rest of the universe. What of the Path of Now and Forever? Will it become the Path of Then and Quite a Long Time Thereafter? Will they narrow the path to psychic races? Will they work to ensure that no one race ever has  all the force in the galaxy? That could pit them against the Chmmr personally, without having a problem with the other species. Actually, it sounds like a pretty good idea...
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yipyapyup
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Re: Talking Pets
« Reply #17 on: April 30, 2003, 03:33:04 am »

yeah, frigging chmmr...

You do them a favor and free them and what do they do? They turn your flagship that you worked so hard to build up and they turn it into a bomb.

Bah  Grin
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Re: Talking Pets
« Reply #18 on: April 30, 2003, 08:17:43 pm »

But in SC3, the Kzer-Ah do change their tune and join the Alliance. (The Kohr-Ah too, to some extent, but they just get mopey and leave  Tongue) The Kzer-Ah change the name of their Doctrine to "The Path of Endless Vigil", essentially the same, but without the preemptive strike buisness. I don't know what the Kohr-Ah do, they run away early in the game, Anti-Coreward, I believe. It's been quite awhile.
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AnonomouSpathi
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Re: Talking Pets
« Reply #19 on: April 30, 2003, 08:44:39 pm »

And in starcon 3, the precursors turn out to be friggin cows.  The phrase "Extensive liberties taken with the cast" applies very heavily to SC3.  "Extraordinairly well thought out development" doesn't.
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Death 999
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Re: Talking Pets
« Reply #20 on: April 30, 2003, 09:35:42 pm »

Well, Cows (Ortogs) ARE kind of shaggy giants, if you have really big cows.

Still, on these boards, SC3 is relegated to the same bin as fan-fiction.
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Kohr-Ah_Primat
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Re: Talking Pets
« Reply #21 on: May 02, 2003, 06:27:34 pm »

I honestly can't see a galactic race bent on racial supremecy ideals to just keel over and go soft.

Sympathy for its wretched slaves is one thing turning onto your back and showing your belly is another altogether..

Star Control just isn't Star Control without the Ur-Quan as the arch villains. Besides, SC2 could've easily ended with you making friends with all the hierarchy thralls. But it forces you to piss off the Mycon and the Thraddash, and retain cold terms with the VUX and Ilwrath and even Umgah. And the Spathi clearly don't want anything to do with your alliance; they just want to do what will keep them alive. I even imagine the Crimson Coporation might find the Hierarchy more to its liking than the Alliance after your antics with a certain fleet guarding a certaini bomb.
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Re: Talking Pets
« Reply #22 on: May 02, 2003, 09:01:53 pm »

Maybe they'll just keel over? After all, a defeat such as this could unravel their society as well, amke them disorganized enough to be... made slaves? I doubt the alliance is just gonna stand by without and let them keep their "Planetary Seige Units".
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Death 999
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Re: Talking Pets
« Reply #23 on: May 02, 2003, 09:12:56 pm »

I think that the way that the war works out could be a significant factor in the sequel (rather than, say, waiting forty years)
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Re: Talking Pets
« Reply #24 on: May 03, 2003, 12:35:35 am »

The Ur-Quan might've been dominating, malicious creatures for a long time, but remember, they were slaves before they became slave masters. As for what D_999 said earlier about just psychics, the Kzer-Ah would have to smoke the Pkunk and the Syreen too, in that case.  Tongue
Hierarchial Despotism is what the Ur-Quan have lived in for a long time, yes. Perhaps they could keep that, but also be part of the Alliance. Remember, it's the race as a whole that's equal to all others, but all these collective races have their own forms of gov't. It's not like the Alliance dominates their inter-personal gov't systems, just interstellar.
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Re: Talking Pets
« Reply #25 on: May 03, 2003, 01:11:43 am »

In the end of The Ur-quan Masters the captain destroys the Sa-matra, the symbol of Ur-quan superiority. By destroying their 'great trophy' he pretty much forced a change in their society. I'm not saying the Ur-quan would become allies or anything, but they would likely have a lot of internal conflict because of the loss.
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Re: Talking Pets
« Reply #26 on: May 04, 2003, 11:04:01 am »

at the end both ur-quan would space the the talking pets
( you know flush them out the air lock)
what would you do lord 9900000000 Roll Eyes
what would you do war master 38%70009 Grin
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