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Topic: constantly crashing on FreeBSD (Read 3798 times)
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Marcus
Guest
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Hello,
running sc2 on FreeBSD 4.7 I encountered a heavy bug ehich causes the game to hangup: Whenever you are getting in the selection dialogue of your ships for fighting (e.g. the spider alien after getting the moon base near earth), the game freezes.
The last message on the console is
'ilwrath/ilwsound.snd' -- 34 bytes 'ilwrath/ilwditty.mod' -- 9908 bytes _GetMusicData(): loading ilwrath/ilwditty.mod 'lbm/pickship.ani' -- 57 bytes
Then the process munches as much CPU-time as it can and only a kill -9 stops it from doing that forever. This happens on both, the 0.1-release and the cvs-branch.
Any solutions?
Regards Marcus
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cid
Guest
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I am also having the same crashing problem. It appears that when ever you enter combat, it locks up at the ship selection screen. This also happens at pluto, if you engage in combat there. I have tried the static and dynamic binaries.
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`cid
Guest
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Ugly brutal hack that gets it working FreeBSD, Also major wackynesss with the SDL stuff from ports so install all sdl stuff by hand including smpeg
Index: src/sc2code/pickship.c =================================================================== RCS file: /cvsroot/sc2/sc2/src/sc2code/pickship.c,v retrieving revision 1.2 diff -r1.2 pickship.c 2d1 < 259,260d257 < while (ChannelPlaying (0)) < ;
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ibssj
Zebranky food
Offline
Posts: 1
I love YaBB 1G - SP1!
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The same bug exists on OpenBSD as well. I have already reported this to the developers.
Removing the While(ChannelPlaying(0)); works also on OpenBSD.
I'm now trying to get the OpenAL to work on OpenBSD. In FreeBSD, OpenAL seems to be in the ports -tree, so using it might solve the problem.
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