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Topic: Preview of Ilwrath Music (Read 14090 times)
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Stubbs
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I find it amazing that anyone can see fit to carry on a critical discussion with people MAKING A FREE GAME FOR THEM, without at least sugarcoating it a bit. More power to the developers if they don't mind it, but sheesh, when you are the beneficiary, you do not get dispense criticism as an equal. Ideally.
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the grand fot
Zebranky food
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Posts: 13
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[reposted from my comments on TPoNF]
I have to agree that the new tune doesn't fit the Ilwrath as well as the old. (I realize this is an optional patch you're working on, but I think y'all still want to match the music to the alien, yes?)
The Ilwrath are spiders. More specifically, a pulp-comic arachnophobe's nightmare of a spider. They're comic-opera evil, but they should exude the same sort of creepy feeling as a tarantula crawling up the inside of your pant leg.
Spiders are not frenetic; they're not hyper. They are extemely patient. They don't skitter around, they don't make any unnecessary movement. They spin their webs, then perch, waiting for prey to tumble into them. (Okay, some spiders aren't like this, but the spiders the ilwrath are imaged after are-- Ilwrath are based on a literary archetype of spiders more than a taxonomical average of them).
Anyway, with this in mind, one can see why the older version sits better as "Ilwrath Music" than the newer. The older tune's more syncopated sound, with the the notes more clipped and distinct, gives a feeling of a spider's movement-- individual legs twitching, mandibles clicking-- than the "smoother," more blended-together sound of the newer track. When one watches a spider walk across its web, it seems more of a syncopated action than, say, the movement of a mammal, which generally looks more fluid.
Equally more fitting is the older track's "bursts" of rhythmic sounds, which seem to match the spider's habit of remaining perfectly still, then moving all at once in a burst. The newer track's more even rhythm tracks lose that feeling.
Anyway, the new track's overall "smoother" sound would be more fitting for a cat burglar (or even a prowling cat) than an ilwrath-- the syncopated and clipped sounds of the older track capture a certain feeling of skittering, insectile movement better than the smoother, more even sounds of the new one.
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norg
Zebranky food
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WE COME IN PEACE
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please bear in mind that when you're dealing with a cult classic like this, the music becomes a part of the personality of the race in question, and vice versa.
to be bluntly honest with you, the original ilwrath music has absolutely nothing whatsoever to do with the race in question. it was not designed for it, it was not composed specifically for the ilwrath, nothing. it was a theme written for the pool of songs to be submitted to the game. (: in fact, if you take a close look at the credits for the original .MOD song, it was written as a concept song for the Ur-Quan Kzer-Za.
having said that, ten years later the music played along with the Ilwrath on your screen telling you all of the nasty things they're going to do with your entrails are so integral a part of the race itself that there isn't a single thing that could change that for most players and listeners.
this is a remix project. we are not cleaning up the original mods, we are remixing.
some of the remix themes will be very similar to the originals, some will be moderately close, some will use the original theme a little bit, and at least one thus-far is completely different from the original.
not a single one of the remixes will make everyone happy. (: in fact, some might not make anyone happy for that matter. hard to improve on what people perceive to be perfection, in spite of the fact that had it not been tied to a game, the tune would likely be turned off in quite a hurry. *grin*
in the example of the post right above mine, meticulous detail is put into describing exactly why, ten years later, the music as is shouldn't be changed. *shrug* can't say much to that, really, since it's hard to convince anyone who is immovable about something they love so dearly that a change for the newer times might be better. however, do remember that riku has feelings too . (:
also remember that all of the remixed songs will be optional. none of them will be required to be in the game. who knows? throw it in when the game comes out and you may be surprised.
(of course, now this makes me afraid to have any of the ones -i- have worked on released as a preview. *gulp*)
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-= george =-
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cobramk3
Zebranky food
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Posts: 5
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I just gave it a listen.. the ilwrath now sound like a very friendly/happy race. I envision sunshine, rainbows and friendly, cheerful smiles on a hip, happenin' dance floor.
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ASCI_Blue
Zebranky food
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Posts: 26
Penguin army Commander
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I haven't snagged the song yet, but if someone touches my Kzer-za music they shall be bludgeoned to maimed by my shirt. No song in all SC2 demans more respect or fear than the Kzer-za
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Mea
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I actually thought the new remix fitted the Ilwrath rather well- maybe I'm just a sick bastard, but I found them very funny the first time I played the game, just all the ridiculously over the top bad guy stuff, and given their 'comic book badguy' quality, imo the new remix expresses the horrific things about the Ilwrath as well as their absurdness. In a way, the slightly cheery quality of the new remix makes them more chilling than any cliched 'evil' theme would.
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Kelly St.Clair
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Just listened to the remix and I think it sounds fine. Reminds me a little of the Invader ZIM theme, actually.
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