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Topic: Ever thought about... (Read 12139 times)
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Megagun
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Moo
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How would it be like if 2 races each got 100 RU's to build ships
like Thraddash (10 ru) make 10 Torches and Kzer-za's (30 ru) make 3 Dreads (cant make 4, because they only have 100 ru in total)
the Thradds would KILL those dreads!!!
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Megagun
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Moo
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or what about ZFP against Kzerza?
16 ZFP's against 3 draeds...
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KillyMcDeath
Zebranky food
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I love YaBB 1G - SP1!
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uhhh..well, I suppose the Ur-Quan would cease to exist? and the Thraddash would rule the Galaxy. The End.
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guesst
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Ancient Shofixti Warrior
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This is all assuming economic equality in the races, which is just not the case. The thradash ship only cost a third of the Ur-Quan Dreadnaught because, for the thradash, that's as much as they can afford to spend on any one ship. So while, yes, in a even money match the Ur-Quan whatevers would get pasted, in the "real" starcontrol world there's a reason the Ur-Quan's Dominate. They gots the monies.
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Shiver
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A few Kohr-Ah or Ur-Quan vessels can destroy their weight in ZoqFotPik Stingers with ease unless the Stinger pilots are controlled by hot-shot players.
I always thought of the homeworlds as not actually having infinite ships but it was the game's way of telling you that you weren't allowed to subjugate species. The ZoqFotPik can't have more than 20 Stingers.
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Rain
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Here are a few things that make me go "hmmmm":
1. How come all combat in Starcon universe is 1 on 1? Why doesn't anyone ever get the idea to gang up on their enemies?
2. How come all planets in Star Con 2 only have non-renewable resource that gets depleted after a few trips by your planet lander? Besides, the biological creatures never grow back even if you leave some of them alive.
3. How do human (and later Shofixi) crew members control ships such as the Orz Nemesis or Chmmr Avatar?
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Kohr-Ah_Primat
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Lady Marauder
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Here are a few things that make me go "hmmmm":
1. How come all combat in Starcon universe is 1 on 1? Why doesn't anyone ever get the idea to gang up on their enemies?
2. How come all planets in Star Con 2 only have non-renewable resource that gets depleted after a few trips by your planet lander? Besides, the biological creatures never grow back even if you leave some of them alive.
3. How do human (and later Shofixi) crew members control ships such as the Orz Nemesis or Chmmr Avatar?
1) It was too much trouble to program in hundreds of ships going at it at once, back in the days of ye olde 286, in the 80's.
2) They explained in the manual that there are many, many more minerals under the surface that can be mined for, but your planet lander isn't equipped for that task and so it can only collect deposits of minerals readily available on the surface. And again, to program a repopulation of all creatures on all planets after a certain amount of time based on what creatures were left on which planets---- too much work for ye olde 286 in the 80's. As FF said, it's easier to shove it all into a single 32 bit integer representing how many creatures are left on the planet.
3) As is explained in the game multiple times, most notably by Fwiffo, only native starship captains can pilot their own race's ships. The crew can be composed of humans/shofixti but the pilots must be members of that ship's race. When you ally with the Orz, they send a contingent of Orz to your base who happily stomp around your base in their suits. Hayes mentions as much. When you ally with the Chmmr, they mention their act of sending captains to your starbase to pilot your Avatars.
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
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SuperFunRom
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Cowabunga!
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Maybe the one on one is kind of a microcosm of simultaneous battles--i.e. it is actually a big dogfight, but you are just seeing the individual resolutions. Of course, that doesn't explain why you have to keep using one ship until it blows up, but, I mean it *is* space combat in 2-D we can't be *that* nitpicky right? If combat mechanics in space are basically dogfight-ish, the end result will be the same anyway as far as amount of damage that will be sustained if you and your 8 eluders fight 3 Kor-Ah--that is to say 3.5 eluders destroyed and 3 Kor-Ah is the same whether resolved sequentially or simultaneously.
Maybe it has something to do with tactics and friendly fire--because all these craft are so maneuverable in frictionless space its safer for everybody involved just to send them in one at a time?
PS What *is* that avatar?
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EnjoyTheSauce
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"That avatar" is an Androsynth Guardian, which never appears in the full game.
As for techie 1v1 explanations, and this is just off the top of my head, perhaps the 'warp into battle' sequence is disrupted by the presence of powered-up combat engines, and 2 ships is the maximum amount that can be 'warped in' at once. All the other ships are too far away to fight.
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SuperFunRom
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Cowabunga!
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Is "enjoy the sauce" at all a reference to "enjoy the silence"? Or maybe I just spent too long thinking about these things.
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Pages: [1] 2 3 4
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