The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 05, 2024, 11:38:55 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ever thought about...
« previous next »
Pages: [1] 2 3 4 Print
Author Topic: Ever thought about...  (Read 12133 times)
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Ever thought about...
« on: May 23, 2003, 12:55:26 am »

How would it be like if 2 races each got 100 RU's to build ships

like Thraddash (10 ru) make 10 Torches
and Kzer-za's (30 ru) make 3 Dreads (cant make 4, because they only have 100 ru in total)

the Thradds would KILL those dreads!!!
Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Ever thought about...
« Reply #1 on: May 23, 2003, 12:57:22 am »

or what about ZFP against Kzerza?

16 ZFP's against 3 draeds...  Grin
Logged
KillyMcDeath
Zebranky food
*
Offline Offline

Posts: 2


I love YaBB 1G - SP1!


View Profile
Re: Ever thought about...
« Reply #2 on: May 23, 2003, 06:34:17 am »

uhhh..well, I suppose the Ur-Quan would cease to exist? and the Thraddash would rule the Galaxy. The End.
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Ever thought about...
« Reply #3 on: May 23, 2003, 07:25:43 pm »

I can tell you one thing... I doubt any race would be much in the way of enslavement capacity...
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: Ever thought about...
« Reply #4 on: May 23, 2003, 07:58:51 pm »

This is all assuming economic equality in the races, which is just not the case. The thradash ship only cost a third of the Ur-Quan Dreadnaught because, for the thradash, that's as much as they can afford to spend on any one ship.  So while, yes,  in a even money match the Ur-Quan whatevers would get pasted, in the "real" starcontrol world there's a reason the Ur-Quan's Dominate. They gots the monies.
Logged

A new game and it's code each week. Please visit Cymon's Games
Shiver
Guest


Email
Re: Ever thought about...
« Reply #5 on: May 24, 2003, 09:18:43 am »

A few Kohr-Ah or Ur-Quan vessels can destroy their weight in ZoqFotPik Stingers with ease unless the Stinger pilots are controlled by hot-shot players.

I always thought of the homeworlds as not actually having infinite ships but it was the game's way of telling you that you weren't allowed to subjugate species. The ZoqFotPik can't have more than 20 Stingers.
Logged
Rain
Zebranky food
*
Offline Offline

Gender: Male
Posts: 26



View Profile
Re: Ever thought about...
« Reply #6 on: May 24, 2003, 11:00:32 pm »

Here are a few things that make me go "hmmmm":

1.  How come all combat in Starcon universe is 1 on 1?   Why doesn't anyone ever get the idea to gang up on their enemies?

2. How come all planets in Star Con 2 only have non-renewable resource that gets depleted after a few trips by your planet lander?   Besides, the biological creatures never grow back even if you leave some of them alive.

3. How do human (and later Shofixi) crew members control ships such as the Orz Nemesis or Chmmr Avatar?

Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Ever thought about...
« Reply #7 on: May 25, 2003, 12:22:28 am »

Quote
Here are a few things that make me go "hmmmm":

1.  How come all combat in Starcon universe is 1 on 1?   Why doesn't anyone ever get the idea to gang up on their enemies?

2. How come all planets in Star Con 2 only have non-renewable resource that gets depleted after a few trips by your planet lander?   Besides, the biological creatures never grow back even if you leave some of them alive.

3. How do human (and later Shofixi) crew members control ships such as the Orz Nemesis or Chmmr Avatar?



1) It was too much trouble to program in hundreds of ships going at it at once, back in the days of ye olde 286, in the 80's.

2) They explained in the manual that there are many, many more minerals under the surface that can be mined for, but your planet lander isn't equipped for that task and so it can only collect deposits of minerals readily available on the surface. And again, to program a repopulation of all creatures on all planets after a certain amount of time based on what creatures were left on which planets---- too much work for ye olde 286 in the 80's. As FF said, it's easier to shove it all into a single 32 bit integer representing how many creatures are left on the planet.

3) As is explained in the game multiple times, most notably by Fwiffo, only native starship captains can pilot their own race's ships. The crew can be composed of humans/shofixti but the pilots must be members of that ship's race. When you ally with the Orz, they send a contingent of Orz to your base who happily stomp around your base in their suits. Hayes mentions as much. When you ally with the Chmmr, they mention their act of sending captains to your starbase to pilot your Avatars.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Ever thought about...
« Reply #8 on: May 25, 2003, 01:07:57 am »

Now this is spooky... Primat facts that actually match up with reality? Wink

Also worth thinking about when asking oneself quesrions of this nature (referring to the ship situation) is the ability and background of the pilots. Shiver refers to the ingame situation: what kind of player controls each ship? If we want to look at it storywise, Quan pilots probably have far superior training and fleet tactics compared to say the ZFP. and while the Traddash are undisputably a warring race, they don't strike me as the kind of people who have developed any strategy except "SNORT! KILL THE WEAK FOOLS!". This probably works against them in the long run...
Logged

What's up doc?
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Ever thought about...
« Reply #9 on: May 25, 2003, 09:11:07 am »

*strangles Umgah Lukipela with tentacles*
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Ever thought about...
« Reply #10 on: May 25, 2003, 05:09:05 pm »

A couple of points... First, how do you strangle an Umgah? The blobs don't look like they have a throat at all, so strangling might be just a wee bit hard. I suppose you could suffocate one... Secondly, as you may or may not have noted from my Avatar, 'm not really an Umgah. Dunno how many of the poor things you've killed by now, but you may as well give it up, since you wont find me there... Wink

Regarding the original topic, not much more to say... Maybe there is a good reason for always fighting one on one? Some technical trekkie like explanation? Non-calibrated targeting systems unable to sufficiently effectively lock on to multiple targets in the presence of large masses due to the inherit quantum unstability of the photons waweform components...  For an great example of sci-fi speak, check out http://www.sluggy.com/daily.php?date=971008
Logged

What's up doc?
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Ever thought about...
« Reply #11 on: May 26, 2003, 08:52:45 am »

You could have almost any picture up as your Avatar, but I will always think of you as an Umgah.

You are FAR too twisted of humor to be anything else in my eyes.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
SuperFunRom
Zebranky food
*
Offline Offline

Gender: Male
Posts: 18


Cowabunga!


View Profile WWW
Re: Ever thought about...
« Reply #12 on: May 26, 2003, 09:09:19 am »

Maybe the one on one is kind of a microcosm of simultaneous battles--i.e. it is actually a big dogfight, but you are just seeing the individual resolutions.  Of course, that doesn't explain why you have to keep using one ship until it blows up, but, I mean it *is* space combat in 2-D we can't be *that* nitpicky right?  If combat mechanics in space are basically dogfight-ish, the end result will be the same anyway as far as amount of damage that will be sustained if you and your 8 eluders fight 3 Kor-Ah--that is to say 3.5 eluders destroyed and 3 Kor-Ah is the same whether resolved sequentially or simultaneously.

Maybe it has something to do with tactics and friendly fire--because all these craft are so maneuverable in frictionless space its safer for everybody involved just to send them in one at a time?  

PS What *is* that avatar?
Logged
EnjoyTheSauce
Guest


Email
Re: Ever thought about...
« Reply #13 on: May 26, 2003, 09:24:15 am »

"That avatar" is an Androsynth Guardian, which never appears in the full game.

As for techie 1v1 explanations, and this is just off the top of my head, perhaps the 'warp into battle' sequence is disrupted by the presence of powered-up combat engines, and 2 ships is the maximum amount that can be 'warped in' at once. All the other ships are too far away to fight.
Logged
SuperFunRom
Zebranky food
*
Offline Offline

Gender: Male
Posts: 18


Cowabunga!


View Profile WWW
Re: Ever thought about...
« Reply #14 on: May 26, 2003, 09:26:06 am »

Is "enjoy the sauce" at all a reference to "enjoy the silence"?  Or maybe I just spent too long thinking about these things.
Logged
Pages: [1] 2 3 4 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!