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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Time limit?  (Read 13849 times)
Musourenka
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Re: Time limit?
« Reply #15 on: December 04, 2002, 05:33:23 am »

Funny that they kill the battle thralls first.

I would expect the ZotFoqPik to be the first race to vanish, only because their entire territory lies within UrQuan and KohrAh airspace.

When I left the ZotFoqPik homeworld (after becoming allies), I encountered Ur Quan and Ur Quan Kohr Ah (They didn't call themselves just 'Kohr Ah'.  I assume they are just the 'Kohr Ah', or am I wrong?).  After checking the StarMap, I realized why.  EEppp.... I ran out of there pretty quickly.  Eight of them were on my tail. Smiley
« Last Edit: December 04, 2002, 05:33:55 am by Musourenka » Logged
Zeroarmy
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Re: Time limit?
« Reply #16 on: December 04, 2002, 06:20:07 am »

Oh the Zot-Fot-Pik! I completely forgot about them (i haven't bothered trying to ally with them in years). But, anyway, you're right. If I remember correctly, if you talk to them, the starbase commander will say that the Zot-Fot-Pik sent a distress call saying that it was worse then the Zebranky. Then, if you go there, you'll find them all killed. After which, they will go to the battle thralls (most just disapear from the map before the Korh-Ah even head toward them). Then, they head up to Traddash space, over to Utwig/Supox space, all the way down to Yehat space, and finally to Earth. Sorry for the confusion.
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Evil_Sheep
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Re: Time limit?
« Reply #17 on: December 04, 2002, 11:45:16 am »

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Yup, A time limit. In The Ur-Quan Masters it seemed that it is gone (Or is the date just missing...?)
         Time limit is a bad and good thing same time. Bad because knowing that there is a time limit makes you nervous (It makes me. Maybe I just suck in SC2). Good because it will give you freedom to do what you want when you want. Maybe there could be difficulty levels??

Definitely. All I really wanted to do is go gallivanting about the galaxy collecting minerals; now I find out there is a time limit!!  Shocked

Beginner: No limit, or something like 10-20 year limit
Advanced: 5 years
Expert: 2 years, maybe 3

and the enemy AI could correspond to the difficulty levels as well. I think it is a good idea at least. Please? I want more time to dick around Cry
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Zeroarmy
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Re: Time limit?
« Reply #18 on: December 04, 2002, 12:26:29 pm »

Well the problem with adding years for beginners and taking away years for advanced players is explainning the overall SC timelime (in future versions of SCII you need to know what year the war ended). But, anyway, I died the first time I ever played (thanks to the Korh-Ah). But luckly I made two saved files. The first, was my main and the second was years before. So, I started playing the second file and easy beat the game. In fact, I beat the whole game in 3 days, (including the time I spent being killed) so making it easier would, in my mind, mess up the game.
« Last Edit: December 04, 2002, 12:26:56 pm by Zeroarmy » Logged
Kelju_Ivan
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Re: Time limit?
« Reply #19 on: December 04, 2002, 10:05:39 pm »

I have met a situation where the Kohr-Ah have destroyed everone and transmitted the message: "You are defeated." Regardless, the game could be continued and Sa-Matra be destroyed. It seemed very buggy though, can't remember exactly what happened.
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Zeroarmy
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Re: Time limit?
« Reply #20 on: December 05, 2002, 07:53:36 am »

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I have met a situation where the Kohr-Ah have destroyed everone and transmitted the message: "You are defeated." Regardless, the game could be continued and Sa-Matra be destroyed. It seemed very buggy though, can't remember exactly what happened.


Well that's kidda hard to do when they destoryed your starbase and every other living being in this sector (even the Melnorme are gone, but they probably just ran away) and so you can't get fuel, crew, ships or new upgrades. And if you haven't gotten the Chmmr to put the Ultron on your ship yet, you can't destory the Sa-Matra even if you weren't dead.
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Re: Time limit?
« Reply #21 on: December 05, 2002, 04:37:27 pm »

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Oh the Zot-Fot-Pik! I completely forgot about them (i haven't bothered trying to ally with them in years). But, anyway, you're right. If I remember correctly, if you talk to them, the starbase commander will say that the Zot-Fot-Pik sent a distress call saying that it was worse then the Zebranky. Then, if you go there, you'll find them all killed.


Do they say that quote again?  Cause I know they say it the first time a lone Kohr-Ar stumbles onto their home planet and they ask you for help.  It sounds kind of odd for them to say the exact same quote a second time right before getting slaughtered.
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Zeroarmy
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Re: Time limit?
« Reply #22 on: December 06, 2002, 03:19:13 am »

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Do they say that quote again?  Cause I know they say it the first time a lone Kohr-Ar stumbles onto their home planet and they ask you for help.  It sounds kind of odd for them to say the exact same quote a second time right before getting slaughtered.


Well when they die they don't tell you. They send a message to the starbase commander and he tells you what they said (he doesn't quote it, he just gives you the general idea).
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Musourenka
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Re: Time limit?
« Reply #23 on: December 06, 2002, 04:06:02 am »

The Zoq-Fot-Pik were just eliminated on my game. The date that I heard the Starbase Commander tell me about the Ur-Quan transmission (it was most likely an Ur-Quan transmission, as he describes it as 'exhultant') was February 21, 2157.  I had visited the Starbase a week before that, so they were elminated within that week.

Does making allies with them affect when they die?
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Re: Time limit?
« Reply #24 on: December 06, 2002, 07:00:48 am »

Man, if there were any way to disable the time limit, I would be so happy. I like to just take my time and do everything and I hate being rushed into anything, even if I get 5 years. Even a cheat option or something would be great.
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Zeroarmy
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Re: Time limit?
« Reply #25 on: December 06, 2002, 11:06:52 am »

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Man, if there were any way to disable the time limit, I would be so happy. I like to just take my time and do everything and I hate being rushed into anything, even if I get 5 years. Even a cheat option or something would be great.


Well now that this game is open source, I'm sure it won't take long after the final version is released for someone to do that. Even though I the time limit doesn't really bother me, I would like to take a game to just explore.
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Re: Time limit?
« Reply #26 on: December 06, 2002, 02:17:06 pm »

I guess if it can be added as an option, that wouldn't be so bad, but personally, I don't think the timeline of the game needs altering.
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Re: Time limit?
« Reply #27 on: December 07, 2002, 02:25:01 am »

Time limit, the reason I didn't finish the game back then, when I was horribly young and frightened of time limits. Tongue

And some facts from high up (that's my bro):

He finished SC2 today and he ended it in 2157 autumn. That's pretty quick.  The first time he ever played the game, he finished before the Kohr-Ah ever won. Still pretty quick. Probably in 2158. The fact about time limit is, that you really depends on what you are doing. If you just dig up minerals, no wonder you run out of time. Since he hasn't even seen the Ur-Quan Kzer-Za go down, he has absolutely no experience about the last year.

I, myself, have played UQM to 2157 and been dealing quite a lot. Ship fully prepared, going for a tour around the quadrant. Wink
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Re: Time limit?
« Reply #28 on: December 07, 2002, 02:06:04 pm »

You can still beat the game, right up until they come to Earth - So the time limit's a little longer than most people think it is.  After the time you can add with sidequests, and combined with the 'Places of Interest' marked starmap, you can finish pretty quick.
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Musourenka
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Re: Time limit?
« Reply #29 on: December 10, 2002, 09:05:05 am »

Screwy,  I'm already at the beginning of 2159, and no race that I know of (save the Xoq-Fot-Pik) have been eliminated by the Kohr-Ah.  It's possible that they killed perhaps Sylandro or Thraddash (the former doesn't appear on your map, the latter I haven't met).  Also, do the Kohr-Ah actually eliminate their Ur-Quan Kzer-Ah?

EDIT:  Played some more.  The Kohr-Ah headed towards the Druuge on February 6, 2159, or something like that.  They killed them on March 19.

So, they move on 2159.  Gives you exactly four years (like meep-eep said) before they start charging.
« Last Edit: December 10, 2002, 10:37:51 am by Musourenka » Logged
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