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Author Topic: Little known MOD facts  (Read 2703 times)
Matt Caspermeyer
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Little known MOD facts
« on: June 11, 2003, 10:25:29 am »

Many Drahn ago, I played around with the MOD files from the original PC version of SC2.

In fact I liked them so much, that I actually HEX copied them out of the game and saved them as separate files so that I could listen to them outside of the game with Cubic Player.

I also loaded them into a tracker program and listened to the individual instruments.

Did you know that the Zoq-Fot-Pik song has an instrument where someone says "People criticize what they do not understand". If you listen to the Zoq-Fot-Pik song, you can here it being said even though the instrument has been heavily altered from its original sound.

Also, the Talking pet song has an instrument where someone says "We are the Parkers". This one, you probably won't pick up as it has been changed to have a very low pitch and forms the background noise.

One last one that I remember, and this one is probably quite a bit more obvious, but the Orz song has some Scooby Doo samples as one or more of the instruments in that song.

Well, I thought I'd just pass that along - I'm sure the original MODders can give us even more fun facts, but if you want to hear the original instrument sounds for yourself, load the MOD files into your favorite tracker and have fun!
« Last Edit: June 11, 2003, 10:29:10 am by matt_caspermeyer » Logged
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Re: Little known MOD facts
« Reply #1 on: June 11, 2003, 11:45:56 am »

The Spathi song uses the Taco Bell sample (from the end of their commercials when they go "Think outside the bun"). That's one of the reasons I like it so much.
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Mark Vera
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Re: Little known MOD facts
« Reply #2 on: June 11, 2003, 07:03:27 pm »

Quote
Did you know that the Zoq-Fot-Pik song has an instrument where someone says "People criticize what they do not understand". If you listen to the Zoq-Fot-Pik song, you can here it being said even though the instrument has been heavily altered from its original sound.


I started to remix ZFP some while ago and recreated the sample with same tracker effecting for higher quality. Sounds quite much the same as the original.
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Death 999
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Re: Little known MOD facts
« Reply #3 on: June 11, 2003, 08:51:17 pm »

Aaah, that makes MUCH more sense. I couldn't make out what was said, but I thought it contained "what the human" where "what they do not" should have been.
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Matt Caspermeyer
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Re: Little known MOD facts
« Reply #4 on: June 12, 2003, 09:42:49 am »

That's right about the Spathi!

That's one of my favorite MODs in the game although I like all of them a lot!

In fact, if it wasn't for SC2, I probably wouldn't have gotten into MOD files at all! They certainly sounded awesome back then and still sound pretty good today.
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Re: Little known MOD facts
« Reply #5 on: June 12, 2003, 11:54:04 pm »

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....recreated the sample with same tracker effecting for higher quality.


Hmmm... explain?

I've heard a number of remixes where they use samples that sound *VERY* similar to the original ones, only better quality.  Is there some way of taking an 8-bit 11KHz sample and reshaping it into a 16-bit, 44KHz sample through some sort of smoothing/interpolation/whatever?

Since the analogical process can be done with graphics (more or less) it would make sense that it would work with sound, but I haven't seen a way of doing that in any of the sound software I've used (Soundforge, Goldwave, CoolEdit, etc.)...
« Last Edit: June 12, 2003, 11:54:55 pm by VileRancour » Logged

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Mark Vera
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Re: Little known MOD facts
« Reply #6 on: June 13, 2003, 09:52:30 am »

Quote


Hmmm... explain?

I've heard a number of remixes where they use samples that sound *VERY* similar to the original ones, only better quality.  Is there some way of taking an 8-bit 11KHz sample and reshaping it into a 16-bit, 44KHz sample through some sort of smoothing/interpolation/whatever?

Since the analogical process can be done with graphics (more or less) it would make sense that it would work with sound, but I haven't seen a way of doing that in any of the sound software I've used (Soundforge, Goldwave, CoolEdit, etc.)...


Well, what comes for the ZotFoqPik speech sample, I just sampled myself saying the same like with same speed, gated, EQd and run through compressor in Wavelab. Then I used MadTracker 2 to create the arpeggion (tracker arpeggion is very unique, so hard the recreate with sequencers). Then through (maybe) chorus and some flanger and we have much higher quality version which sounds very similar but more modern.

Then what comes to the eg. my orbit remix, I made sample of the original from the song. Through cubic interpolation and then some editing in WaveLab. In the mix I used much EQ, reverb, flanger, chorus and surround (to give it more depth). Sounds similar, but "better".

EDIT: You probably ask next how I did the interpolation. Well I made small xm-file, where the sample plays once, with MadTracker 2 and used XMPlay's diskwriter with cubic interpolation to write wave file of it.

What comes many other samples.. well, you just need to know what was the original source of the instrument, eg. most of the samples in some of the songs are from Amiga ST samplepacks which are from some synths used around that time  Smiley Little of searching and knowledge (and maybe with help of large sample library) you can find similar or same sound with better quality.

I use Orion Platinum as my final sequencer, MadTracker 2 is the tracker I prefer if I need to do "trackering".
« Last Edit: June 13, 2003, 09:59:50 am by Mark_Vera » Logged

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