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Topic: Let's imagine and coalesce ships (Read 2957 times)
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Sentosa
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Introducing...
YEKUNK VEHEMENCE
= Yehat Terminator + Pkunk Fury
Yehat Terminator ------------------- Crew: 4 Fuel: 4 Fuel Regen: 7 Acceleration: 5 Turning Rate: 7 Max Velocity: 6 Weapon Range: 5 Weapon Damage: 7
Pkunk Fury ------------------- Crew: 1 Fuel: 3 Fuel Regen: [2] Acceleration: 8 Turning Rate: 9 Max Velocity: 9 Weapon Range: 3 Weapon Damage: 3
Yekunk Vehemence -=-=-=-=-=-=-=-=-=- Crew: 5 Fuel: 5 Fuel Regen: 6 Acceleration: 5 Turning Rate: 9 Max Velocity: 8 Weapon Range: 6 Weapon Damage: 8
Notes: 1) The numbers above are out of 9, for example: Fuel: 5 means 5 out of 9 (9 is max) Higher/more usually means better
2) Fuel means battery/power Fuel Regen means batter/power regeneration rate Higher/more means faster regeneration rate
3) Crew: 1 means there are 3 crews and 1 pilot, totaling to 4 crews. Crew: 9 means there are 42 (forty two) total crews including pilot, which is the captain of the ship.
3) For Pkunk Fury only, Fuel Regen: [2] means Pkunk has to use its special ability (curse) to regenerate. It does *NOT* regenerate auto- matically
4) Yekunk Vehemence is my imagination, it really does not exist in any SC game .
Image URL: http://www.salims.net/yekunk.gif
Yekunk Vehemence's classification -----------------------------------------------
STORY Spoiler Warning! After Yehats rebelled and won, they and Pkunks joined the flagship and aided them on the final battle against the Sa-Matra.
Along with Supox and Utwig, they managed to give the flagship sufficient time and chance for the flagship to self-destruct and sacrifice the flagship to destroy the Sa-Matra.
After the battle was won, Yehats and Pkunks returned to their homeworlds.
Not so long after that, Pkunks have decided to join their brethrens- Yehats. Together, they coalesced and resulted to a merged race called the Yekunk.
Like the Chenjesu and Mmrnmhrm, the resulting race is more advanced and more powerful than before.
Yekunks named their newly revamped design of both the Terminator and the Fury, proudly ... the Vehemence.
THE VEHEMENCE The Vehemence class ship is far more advanced than its obsolete designs. With their combined technologies, they managed to yield 24 crew capacity including the pilot to captain the Vehemence ship.
The fuel capacity is also increased, but because the lack of fuel regeneration of Fury ship, the resulting fuel regeneration rate of the Vehemence is only 6.
Sacrificing speed and agility for more power and protection, the resulting acceleration and max velocity are similar to the Terminators rather than the Furies.
However, due to the superiority of Pkunk's knowledge, they are able to maintain the enourmous turning rate that the original Fury ship has.
The Yehats insisted and later on convinced their brothers Pkunks, that Terminator's firepower is far better than the Fury's, therefore the resulting ship's firepower resembles the Terminator's.
However, the Pkunk does not just accept this. They mentally linked two of their smaller version of the Fury class to the Vehemence, and with the High-energy Force Shield that the Terminator has, they are able to make these small Fury ships act like external shielding and attacking drones, just like what Chmmr Avatar has.
It is unfortunate however, that their tech- nology is no match compared to Chmmr's, so that the resulting 'drones' does not have point-defense, and they do not circle around the Vehemence. They are stationary in front.
These drones have the ability to auto-shield themselves against incoming projectiles, lasers, or limpets of VUX. They also fire from their mini pulse cannon, when the Vehemence ship fires - since they are linked by Pkunk's Mental Energy Amplifiers.
The result of this is, when the Vehemence fires, 5 different directions are affected: west, northwest, north, notheast, and east. Because their turning rate is great, the vulnerability of their back is of no importance.
With the rage of the Yehats who actually captain the Vehemence, the Pkunks do not have mental stability to resurrect themselves. Instead, their special mental power can now be used to re-create destroyed drones, creating and replacing up to two drones. Upon entering battle, they have one (1) drone.
Another image URL: http://www.salims.net/yekunk-2.gif
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« Last Edit: June 20, 2003, 04:58:55 am by Sentosa »
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Sentosa
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No no, an idea that someone to implement is not the point of this thread.. although it may. It's just an imagination, that's why the title is "Let's imagine..." .
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« Last Edit: June 20, 2003, 08:44:36 am by Sentosa »
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captain_kirk
*Many bubbles*
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I love YaBB 1G - SP1!
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the yehat and punk are a seprate race of dif bird race they cant merg
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Death 999
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We did. You did. Yes we can. No.
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Indeed. umm.. what is the main weapon behavior of the Yekunk ship, and what is its special?
Also, that image looks like a bug... but that's OK.
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Nic.
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No no, an idea that someone to implement is not the point of this thread.. although it may. It's just an imagination, that's why the title is "Let's imagine..." . But if you have a venue whereby you can "do" rather than "imagine", is that not better? Think about it: if you are sitting on the idea for the "Most Fun Ship Ever"TM, is it not a "bad thing" to prevent people from playing it through inaction? Similarly, if some/all of your ideas turn out to be not very fun to play, you could 1) know for sure, and 2) refine/tweak/eliminate them in order to realize your goal of "Most Fun Ship Ever"TM
Talking about "what might be cool" is all fine and good, but if it weren't for people like Meep-eep, Mika, McMartin and the rest making it happen, we'd all still be talking about re-making UQM instead of playing the remake. I myself prefer to follow their example where I can.
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Sentosa
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Death: The main weapon is like yehat's, only it goes 3-5 directions.
Secondary weapon is to create up to two drones, where each drone auto-shields incoming attacks, and provides additional firepower.
It's just imaginary, it's not well thought
The image is pkunk ship on top of modified yehat ship, that's why it looks like a bug ... pkunk ship looks like a bug itself anyway.
Nic: I would love to help with any projects or whatever, but I don't know where to start. I have little knowledge in C/C++/Java, and getting my bachelor's degree this fall in computer science from UCSD... but when I looked at the source code (UQM), I was overwhelemed... maybe I don't understand how real game works, yet. I would love to help, though.
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