The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 11, 2024, 06:06:03 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Let's imagine and coalesce ships
« previous next »
Pages: [1] Print
Author Topic: Let's imagine and coalesce ships  (Read 2957 times)
Sentosa
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Let's imagine and coalesce ships
« on: June 20, 2003, 04:51:09 am »

Introducing...

YEKUNK VEHEMENCE

     =
Yehat Terminator
     +
 Pkunk Fury

Yehat Terminator
-------------------
        Crew: 4
        Fuel: 4
  Fuel Regen: 7
Acceleration: 5
Turning Rate: 7
Max Velocity: 6
Weapon Range: 5
Weapon Damage: 7

Pkunk Fury
-------------------
        Crew: 1
        Fuel: 3
  Fuel Regen: [2]
Acceleration: 8
Turning Rate: 9
Max Velocity: 9
Weapon Range: 3
Weapon Damage: 3

Yekunk Vehemence
-=-=-=-=-=-=-=-=-=-
        Crew: 5
        Fuel: 5
  Fuel Regen: 6
Acceleration: 5
Turning Rate: 9
Max Velocity: 8
Weapon Range: 6
Weapon Damage: 8

Notes:
1)
The numbers above are out of 9, for example:
Fuel: 5 means 5 out of 9 (9 is max)
Higher/more usually means better

2)
Fuel means battery/power
Fuel Regen means batter/power regeneration rate
Higher/more means faster regeneration rate

3)
Crew: 1 means there are 3 crews and 1 pilot,
totaling to 4 crews. Crew: 9 means there are
42 (forty two) total crews including pilot,
which is the captain of the ship.

3)
For Pkunk Fury only, Fuel Regen: [2] means
Pkunk has to use its special ability (curse)
to regenerate. It does *NOT* regenerate auto-
matically

4)
Yekunk Vehemence is my imagination, it really
does not exist in any SC game Smiley.

Image URL:
http://www.salims.net/yekunk.gif

Yekunk Vehemence's classification
-----------------------------------------------

STORY
 Spoiler Warning!
 After Yehats rebelled and won, they and
 Pkunks joined the flagship and aided them
 on the final battle against the Sa-Matra.

 Along with Supox and Utwig, they managed to
 give the flagship sufficient time and
 chance for the flagship to self-destruct
 and sacrifice the flagship to destroy
 the Sa-Matra.

 After the battle was won, Yehats and Pkunks
 returned to their homeworlds.

 Not so long after that, Pkunks have
 decided to join their brethrens- Yehats.
 Together, they coalesced and resulted to
 a merged race called the Yekunk.

 Like the Chenjesu and Mmrnmhrm, the
 resulting race is more advanced and more
 powerful than before.

 Yekunks named their newly revamped design
 of both the Terminator and the Fury,
 proudly ... the Vehemence.

THE VEHEMENCE
 The Vehemence class ship is far more
 advanced than its obsolete designs. With
 their combined technologies, they managed
 to yield 24 crew capacity including the
 pilot to captain the Vehemence ship.

 The fuel capacity is also increased, but
 because the lack of fuel regeneration of
 Fury ship, the resulting fuel regeneration
 rate of the Vehemence is only 6.

 Sacrificing speed and agility for more
 power and protection, the resulting
 acceleration and max velocity are similar
 to the Terminators rather than the Furies.

 However, due to the superiority of
 Pkunk's knowledge, they are able to maintain
 the enourmous turning rate that the original
 Fury ship has.

 The Yehats insisted and later on convinced
 their brothers Pkunks, that Terminator's
 firepower is far better than the Fury's,
 therefore the resulting ship's firepower
 resembles the Terminator's.

 However, the Pkunk does not just accept this.
 They mentally linked two of their smaller
 version of the Fury class to the Vehemence,
 and with the High-energy Force Shield that
 the Terminator has, they are able to make
 these small Fury ships act like external
 shielding and attacking drones, just like
 what Chmmr Avatar has.

 It is unfortunate however, that their tech-
 nology is no match compared to Chmmr's, so
 that the resulting 'drones' does not have
 point-defense, and they do not circle around
 the Vehemence. They are stationary in front.

 These drones have the ability to auto-shield
 themselves against incoming projectiles,
 lasers, or limpets of VUX. They also fire
 from their mini pulse cannon, when the
 Vehemence ship fires - since they are
 linked by Pkunk's Mental Energy Amplifiers.

 The result of this is, when the Vehemence
 fires, 5 different directions are affected:
 west, northwest, north, notheast, and east.
 Because their turning rate is great, the
 vulnerability of their back is of no
 importance.

 With the rage of the Yehats who actually
 captain the Vehemence, the Pkunks do not
 have mental stability to resurrect themselves.
 Instead, their special mental power can now
 be used to re-create destroyed drones,
 creating and replacing up to two drones.
 Upon entering battle, they have one (1) drone.

Another image URL:
http://www.salims.net/yekunk-2.gif
« Last Edit: June 20, 2003, 04:58:55 am by Sentosa » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Let's imagine and coalesce ships
« Reply #1 on: June 20, 2003, 07:06:02 am »

Sounds rather like a timewarp idea once more. If you post this on the TW boards, you may actually find someone willing to propgram it.

Not to be overly depressive (I  do enjoy reading new ideas), but this is hardly something UQM is gonna implement, so even though we may debate the subject to death (and come up with a hundred other ideas such as the ZoPixti ship) it'll still only be in theory. Over at TW it may actually amount to something, although I wouldn't count too heavily on it unless you know some basic programming yourself....
Logged

What's up doc?
Sentosa
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Let's imagine and coalesce ships
« Reply #2 on: June 20, 2003, 08:35:22 am »

No no, an idea that someone to implement is not the point of this thread.. although it may. It's just an imagination, that's why the title is "Let's imagine..." Smiley.
« Last Edit: June 20, 2003, 08:44:36 am by Sentosa » Logged
captain_kirk
*Many bubbles*
***
Offline Offline

Posts: 109


I love YaBB 1G - SP1!


View Profile
Re: Let's imagine and coalesce ships
« Reply #3 on: June 20, 2003, 09:43:43 am »

the yehat and punk are a seprate race
of dif bird race they cant merg
Logged
NECRO-99
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 478


Androsynth Combat Tactics Specialist


View Profile WWW
Re: Let's imagine and coalesce ships
« Reply #4 on: June 20, 2003, 10:08:06 am »

Well, since this is just all "make believe" it doesnt matter too much, kirk.

Actually, I think they COULD interbreed. Humans and Syreen do, (SC3 reference here, sorry guys, but it helps) VUX and Vyro-Ingo do, so why couldn't two races that were originally one?
Logged

I love being a clone. Everything I do bad gets blamed on the real me!
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Let's imagine and coalesce ships
« Reply #5 on: June 20, 2003, 09:09:47 pm »

Indeed. umm.. what is the main weapon behavior of the Yekunk ship, and what is its special?

Also, that image looks like a bug... but that's OK.
Logged
Nic.
Guest


Email
Re: Let's imagine and coalesce ships
« Reply #6 on: June 20, 2003, 10:23:50 pm »

Quote
No no, an idea that someone to implement is not the point of this thread.. although it may. It's just an imagination, that's why the title is "Let's imagine..." Smiley.

But if you have a venue whereby you can "do" rather than "imagine", is that not better?  Think about it: if you are sitting on the idea for the "Most Fun Ship Ever"TM, is it not a "bad thing" to prevent people from playing it through inaction?  Similarly, if some/all of your ideas turn out to be not very fun to play, you could 1) know for sure, and 2) refine/tweak/eliminate them in order to realize your goal of "Most Fun Ship Ever"TM

Talking about "what might be cool" is all fine and good, but if  it weren't for people like Meep-eep, Mika, McMartin and the rest making it happen, we'd all still be talking about re-making UQM instead of playing the remake.  I myself prefer to follow their example where I can.
Logged
Sentosa
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Let's imagine and coalesce ships
« Reply #7 on: June 21, 2003, 07:49:26 am »

Death:
The main weapon is like yehat's, only it goes 3-5 directions.

Secondary weapon is to create up to two drones, where each drone auto-shields incoming attacks, and provides additional firepower.

It's just imaginary, it's not well thought Smiley

The image is pkunk ship on top of modified yehat ship, that's why it looks like a bug ... pkunk ship looks like a bug itself anyway.

Nic:
I would love to help with any projects or whatever, but I don't know where to start. I have little knowledge in C/C++/Java, and getting my bachelor's degree this fall in computer science from UCSD... but when I looked at the source code (UQM), I was overwhelemed... maybe I don't understand how real game works, yet. I would love to help, though.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!