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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Optimal Flagship configuration?
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Author Topic: Optimal Flagship configuration?  (Read 13167 times)
Death 999
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Re: Optimal Flagship configuration?
« Reply #15 on: December 22, 2004, 02:28:46 am »

Tiberian, the trouble with using the nuke is that YOU WILL MISS. The advantage of the PDL is that YOU WILL HIT.

And anyway, if Captain Smith were a newb here but an oldb to SC, well, that would still make his comment sensible (if not very nice).

Oh, and I have to modify my comment about how to beat the probes:

Once you get the level 2 cannon (4 damage) and max maneuvering, it isn't too hard to beat the Slylandro with the flagship, based on the flagship's superior maneuvering (over cruisers) and firepower (over Fwiffo). That was just with a nose gun and no dynamos. Note that the spread gun would not have been in any way useful, since you need rapid fire and the ability to miss a few times. Triple shots means triple (double?) the battery drain -- yikes!
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Re: Optimal Flagship configuration?
« Reply #16 on: December 22, 2004, 12:28:05 pm »

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Funny too is I see your nick back then too so I'm a bit surprised you don't know me after all this time.  In fact, I wouldn't be surprised if I have more posts between my white print & orange print iterations than you do.

I wasn't bragging about my post count (89? Come on.), I was merely saying that the pot shouldn't call the kettle black. Now that you mention it though, I do remember seeing your nick around (for much more than 11 posts, at that) but that still doesn't give you a reason to start calling people "newbs", especially over something trivial.

I may as well state that in my opinion, post quality is much more important than post count. You could have someone with thousands of posts acting noobish, or someone with just a few who is very mature. Truthfully, I'm not really sure why I made that remark to begin with. I guess I felt like blowing of some steam, and decided I might as well do it in someone's defense. Anyway, no offense meant.
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Re: Optimal Flagship configuration?
« Reply #17 on: December 26, 2004, 11:15:15 pm »

Yeah, I'm not taking offense.  Just was responding to "Yeah, you're in an excellent position to start calling people noobs. Xander must bow down to your whopping post count.".  The argument as I see it was being made that you were looking at my post count and maybe implying that I was a noob here (rather oldb here, and actually even OLDERb when it comes to UQM or SC2).

Perhaps I was blowing off some steam too, I guess after my experiences, it grates at me to see someone say that something can't be done within the game, especially after I know I've proven that wrong time after time (and mentioned several of them in my posts here), and then having my post count pointed out after being around here for a couple of years.  Basic message was good (if Xander practices, he can find a way to defeat the probes), the way it was said perhaps wasn't.

I'm not offended, I just hope Xander wasn't too offended.

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I wasn't bragging about my post count (89? Come on.), I was merely saying that the pot shouldn't call the kettle black.

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Xander77
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Re: Optimal Flagship configuration?
« Reply #18 on: January 07, 2005, 03:53:39 pm »

I'm past the stage where probes are a problem, anyways... (though I solemnly swear that I'll find a way to perfect my licking technics until the Stinger is a Probe killing machine)

Where do you guys place the Ships guns? All three seems like overkill, but so far the back seems to work out better then the front...

And is the point defense system really worth it for anything other then Ur-Quan and Orz (and how many does it take to kill a marine in one zap?)?
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Re: Optimal Flagship configuration?
« Reply #19 on: January 07, 2005, 04:08:49 pm »

Optimal location for guns is precisely one, in the second slot from the front.  That gives you a good firing angle that allows you to hit pretty much all the time with 2 or 3 tracking units.  The first slot and rear slot only fire one shot but uses as just much energy, and the third shot has trouble hitting with both bolts even with 3 tracking modules.

PDS isn't worth the slot it takes up, imho.
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Re: Optimal Flagship configuration?
« Reply #20 on: January 07, 2005, 11:45:30 pm »

If you have a PDS, the Ur-Quan won't even launch their fighters, and the Orz won't launch marines.
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Re: Optimal Flagship configuration?
« Reply #21 on: January 08, 2005, 02:51:12 am »

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If you have a PDS, the Ur-Quan won't even launch their fighters, and the Orz won't launch marines.
Neat about the marines. Can it blow up the Orz howitzer shot (it only takes 1 damage, as I recall...) and does that mean the Orz are helpless against me? What shots in the game can be destroyed by the PDS, and how many does it take for each?
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FalconMWC
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Re: Optimal Flagship configuration?
« Reply #22 on: January 08, 2005, 03:51:10 am »

Woah!

Lets see here... As a general rule - the amount that they damage is the amount that it can take. (at least that is what I have seen)

So, it takes three PDL's for the orz's gun. Actually - Something tells me its the same for the marines.

6 for Ur-quan shot (one for fighters)

1 for Earthling missle

9 (?) for Kor-ah blade (flames arn't effected I don't think)

That is all that I know off the top of my head.... More later...









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Death 999
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Re: Optimal Flagship configuration?
« Reply #23 on: January 11, 2005, 03:22:21 am »

No number of PDL's will take out either Ur-Quan shot. I tried. I got clobbered.
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FalconMWC
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Re: Optimal Flagship configuration?
« Reply #24 on: January 11, 2005, 07:45:06 pm »

Thanx for the correction - Your right..... I just finished loading up my entire ship with pld's and ten fuel.... boy, did I get nailed...
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