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Topic: new ships (Read 3052 times)
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captain_kirk
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Posts: 109
I love YaBB 1G - SP1!
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after the war for freedoom earth builds new ships to keep up with both ur-quan ships these ship are faster and have more power and fire power earthling senator class crew 153 weapons 1 hellborn cannon point-defense ats system earthling north union class cruiser crew 32 weapons mzp nukes point-defense p.s. ill do somemore later
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« Last Edit: June 21, 2003, 01:44:38 am by captain_kirk »
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Death 999
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Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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two sets of two words: 1 game balance. 2 story balance.
about 1: If the game includes ships that kickass, the game will suck. about 2: If it were easy to make ships that kickass, everyone would do it.
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captain_kirk
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I love YaBB 1G - SP1!
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they still lose sometimes but you get the edge in battle there are ace star ship captains that can win thats you .and some ship captains that L lose thats the ncp character get it bubba
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captain_kirk
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I love YaBB 1G - SP1!
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well some ncp's wins that could be in the story line and some ncp's dies thats in the story line and you the player wins thats in the story line
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guesst
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Ancient Shofixti Warrior
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I know, let's make a ship so powerful that it could kill an Ur-Quan in one hit, but faster than a Pkunk, and for it's special it could kill the enemy no matter where it is.
Yeesh.
Personally I think with all the talk of multi-ship melees, that we need to think of ship design in terms of teams. What about a medic freighter. Fast, like a pkunk. Weak, like a pkunk, but get in range of a team ship and fire your special and they get a health boost.
What about a rocket booster ship. Get in range of a team ship and it'll merge with them for a moment. Suddenly it's like precursor thrusters with an extra gun turret.
Hmm, actually, these might be good timewarp ships.
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Eran Mekhmandarov
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One of the probloms with multi-melee is auto-targeting, I mean, who would the ship lock on to? Which ship would my nuke try to hit? The Skif's lazer? The Transformer's missles and Podship's plasmoids? Dogi's, marines, fighter ships? Even the Avenger uncloaking and the Intruder's Thingamagig. Would the Avetar's will the tractor beam work only on one ship, and in that case which one and can it be used on a friendly ship? And there are lots of other probloms out there
Making a multi-player version of melee isn't just "more then two people playing". Something like that would most probobly have to take a real company, with real cash and oh so very real expenses. And whatever they'ed make they'll have to do some heavy gameplay changes, so the second sentence out of my mouth after I Installed the game would be "Fwiffu, I don't think we're in hyper-space anymore..."
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Nic.
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Timewarp "solved" this with minimal effort, they simply added previous/next/nearest target controls to the game. In theory, it allows you to pick and choose where you're bringing the pain, but in practice I smack on the "nearest target" key like a rat on a feeder bar.
But the fact remains, Starcon was designed as a two-player melee, and adding any more ships to the mix unbalances the game quite a bit. For instance, in Timewarp, every last one of the "capital ships", save the Utwig, is a complete pushover, because their turning/firing rates are too low to be effective in an 8-way brawl; and all the ships whose tactics involve "running away" or "laying traps" (Supox, Thraddash, K'Tang, etc.) are uncannily effective. The only way to "fix" that is likely to do things that would make the game barely recognisable as a Starcon game.
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guesst
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Ancient Shofixti Warrior
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I suggested when the question of targetting first came up in timewarp that each projectile handle it's own targetting. Some would focus on the nearest target when fired, some would constantly be seeking the nearest target to itself all the time. The Orz Marines or Autonimus fighters, for instance, should take off towards whoever was closest at the time and undeviatly chase them down. The Earthling or BUTT missles would change tartets if someone else got into range.
As far as the 1-on-1 vs 1-on-2-or-more thing, I think in an acutal full game this would end up pretty balanced since some battles would end up being 1-on-1, and some not. I think it'd be interesting to see games where it's start out 1-on-1. Then after a set time the battle would be joined, turning the tide.
Ah, dreaming away.
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