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Topic: something to add to future UQM versions. (Read 2354 times)
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AnonomouSpathi
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Posts: 156
Spathi? What spathi? You're imagining, hunam.
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I'm guessing no one told you about the NAoFS's 'going down with the ship' policy, which means that any time you decommission a ship, the captain is also decommissioned. And probably recycled.
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Nic.
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I think the opposite would be better - when you lose the ability to make another race's ships, you lose all of the ships of that type in your escort fleet, along with any crew aboard, with a message in-game that says that the ships have broken out of formation and disappeared.
e.g.:- The Thraddash claim that they "must leave to defend their homeworld", and all escorts disappear.
- The Spathi similarly "just up and vanish", (yes, including Fwiffo) leaving you in the lurch
- If you make the Orz *frumple* to the point of *dancing*, any members of your fleet join the opposing attack fleet
Note that this has the potential to be quite "not fun", especially if you spend thousands of RUs on an escort fleet, and they all up and walk away in the middle of a game (or turn around and attack you!). As such, I wouldn't recommend putting anything like that into the game, but I also think it makes more sense than your proposal; for instance: if all the Spathi on the starbase bugged out and went home, why wouldn't those in your escort fleet do the same? Arguably, they have greater means to do so at their disposal than the "shipless" Spathi on the starbase.
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« Last Edit: November 14, 2003, 07:57:42 pm by Nic. »
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Shiver
Guest
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If you make the Orz *frumple* to the point of *dancing*, any members of your fleet join the opposing attack fleet.
The game already does this. I'm about 80% sure since it was a while ago.
Note that this has the potential to be quite "not fun", especially if you spend thousands of RUs on an escort fleet, and they all up and walk away in the middle of a game (or turn around and attack you!). As such, I wouldn't recommend putting anything like that into the game, but I also think it makes more sense than your proposal; for instance: if all the Spathi on the starbase bugged out and went home, why wouldn't those in your escort fleet do the same? Arguably, they have greater means to do so at their disposal than the "shipless" Spathi on the starbase.
I would be willing to play with that in effect, but I've already beaten the game umpty-nine times. A newbie would most likely start flailing his arms and shrieking if Fwiffo got up and left since the game is already difficult for most to win on their first try.
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« Last Edit: November 14, 2003, 09:18:54 pm by Shiver »
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Nic.
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Hey, neat. If you anger the Orz, your escorts leave. I guess I never noticed that, because I never build Nemesis ships (too much crew attrition for my tastes) never make the Orz *frumple* (why pick a fight when you don't have to?) and never really poked around in the Orz comms code.
So, does this fact weaken my argument or further it?
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« Last Edit: November 14, 2003, 11:34:40 pm by Nic. »
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mike guthrie
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This is somewhat from memory, so please forgive any discrepancies.
I recall befriending the Thraddash then stealing the aqua helix, with out being caught. At that point I know I could still build torch ships. However I believe that even after I sent the Ilwrath to fight the Thraddash, ( i did not send thraddash to fight the Kohr-ah) and both races were wiped out, I could still build torch ships.
Also, I noticed in a picture from my original dos manual (long ago) a cloaking device. Recently, while trolling for recent walk throughs I found a mention of that picture, but the author also had not found it. I read in another thread that it may be in the viscenity of the 458x492/860.7x15.1 quasi space portal, but got the impression from the thread that some people were just putting a guy on, selling him a bridge. I did some searching long ago, but don't remember the details of that search. And, I did some searching recently. 1. the surfaces of both thraddash and ilwrath homeworlds, post annighlation. 2. for an invisible planet at groombridge 3. the surfaces of cameleonis constellation planets. 4. have theorized of an invisible star, in hyperspace or quasispace (theoretically best named groom lake)
Although I suspect this was an item that was cut prior to release, I'd like to know if any remnent of it still exists in the source. Is it really out there waiting to be found? If not, may we consider adding it to future versions? How will/does it work...PDLs already take up the special key for the flagship, unless not installed. Perhaps it could be hyperspace cloaker, preventing detection/interception in hyperspace. perhaps extending into in solar system flight, unless you intercept a ship (on purpose or accedentally). Perhaps the use of hypercaster to call the melnormae gives away your position and you could be intercepted for period of time (sheilds light up like a christmas tree, courtesy of star trek)
Is anybody else aware of this or am I screaming FIRE in a japaneese theater?
Mike Guthrie Wile E. Coyote io74@mailandnews.com
Life is a journey... Anybody know where I can buy a map?
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Defender
Enlightened
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Posts: 817
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i believe the cloaking device was thrown out in the last minut of putting sc2 together. ive also heard that the MAKERS really wanted to be more than the illwraths cloaking device, but that idea didnt work out either. so sorry, but there is no cloaking device. i wish there was one, i do like, not being seen. Stealth Mode on...
DEFI***
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« Last Edit: November 27, 2003, 04:40:35 am by DEFIANT »
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