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Topic: campaign editor for UQM (Read 4993 times)
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Tiberian
*Smell* controller
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I know nothing about coding but I'm pretty sure that it is simply impossible to make a user-friendly editor which allows anyone to create a story of their own using all charecters, etc. from the game.
But still I've had this dream and I just need someone who knows about the UQM code to tell me "it's not going to happen", thank you.
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Rib Rdb
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It's not going to happen.
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Shiver
Guest
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Not going to happen, though the UQM staff themselves could probably add or alter events.
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guesst
Enlightened
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Ancient Shofixti Warrior
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...Go play TW.
Dude, are you just trying to stir the pot or what? I mean, really? TW doesn't have a campaign mode, except for Geoman's things, which hardly work, and are not very editable anyways.
A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea.
You know, StarControl 1 had a campaign editor for it's full game. Yeah, it's different, but it did have one. (Subtle petition for updating the SC1 Full Game aspect.)
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Terminator
*Smell* controller
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Obnoxious One Reformed
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Dude, are you just trying to stir the pot or what? I mean, really? TW doesn't have a campaign mode, except for Geoman's things, which hardly work, and are not very editable anyways.
A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea.
You know, StarControl 1 had a campaign editor for it's full game. Yeah, it's different, but it did have one. (Subtle petition for updating the SC1 Full Game aspect.)
U ain't paying for it so don't complain. I'm sick of whiners.
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We must each create our own paths. Do not mimic mine, I don't even like myself.
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FalconMWC
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Just for curiosity - Do you like TW?
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Spurk
*Many bubbles*
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A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea. I agree that a full game editor would be sweet. I don't know what would be easy to do and what would be hard to do. Here are my guesses.
It would probably be easy to: - Change which planet/system your home starbase was on. - Change where items/minerals/bios are located. - Change the textual dialog (you can do that now with the text files). - Change the spheres of influence sizes, locations, etc. - Edit simple ship parameters (speed, fuel, crew) - Edit simple module parameters.
I think you can do all of the above by searching the source and making a few select changes.
It would probably be hard to: - Create new ships (especially with weird special weapons). - Alter current ships' weapons (like from lasers to missiles) and special features. - Create random events. - Create new races, with spheres of influence and text and images. - Establish mines, colonies, starbases, fortifications. - Create new modules for your ship. - Create new addons for your lander.
Although I'd be happy to be contradicted about any of the above.
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FalconMWC
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Well, in terms of editing weapons you could keep all the weapon looks the same. So you could have a ship with a nuc missle that looks the same as the earthling missle but does more damage. However if you to make completly new one it would be very hard.
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Zrie
Zebranky food
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Actually, a friend of mine coded a ship editor and crack for the ORIGINAL Starcon 2. He was a pretty good programmer - if anyone hex edits the .com files on the original Star Control Collection CD, his name is still in there. I'll mail & see if he's worked on anything like this, but I doubt it.
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