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Author Topic: campaign editor for UQM  (Read 4666 times)
Tiberian
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campaign editor for UQM
« on: February 07, 2004, 10:04:09 pm »

I know nothing about coding but I'm pretty sure that it is simply impossible to make a user-friendly editor which allows anyone to create a story of their own using all charecters, etc. from the game.

But still I've had this dream and I just need someone who knows about the UQM code to tell me "it's not going to happen", thank you.
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Re: campaign editor for UQM
« Reply #1 on: February 07, 2004, 10:29:28 pm »

It's not going to happen.
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Deep-Jiffa
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Re: campaign editor for UQM
« Reply #2 on: February 08, 2004, 12:07:57 am »

NOT uqm coder, but as far as I know: not going to happen. Go play TW.
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Re: campaign editor for UQM
« Reply #3 on: February 08, 2004, 01:37:38 am »

Not going to happen, though the UQM staff themselves could probably add or alter events.
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Re: campaign editor for UQM
« Reply #4 on: February 09, 2004, 09:15:25 am »

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...Go play TW.


Dude, are you just trying to stir the pot or what? I mean, really? TW doesn't have a campaign mode, except for Geoman's things, which hardly work, and are not very editable anyways.

A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea.

You know, StarControl 1 had a campaign editor for it's full game. Yeah, it's different, but it did have one. (Subtle petition for updating the SC1 Full Game aspect.)
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Re: campaign editor for UQM
« Reply #5 on: February 09, 2004, 09:34:29 am »

Quote


Dude, are you just trying to stir the pot or what? I mean, really? TW doesn't have a campaign mode, except for Geoman's things, which hardly work, and are not very editable anyways.

A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea.

You know, StarControl 1 had a campaign editor for it's full game. Yeah, it's different, but it did have one. (Subtle petition for updating the SC1 Full Game aspect.)


U ain't paying for it so don't complain.  I'm sick of whiners.
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Re: campaign editor for UQM
« Reply #6 on: February 09, 2004, 06:20:55 pm »

Just for curiosity - Do you like TW?  
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Re: campaign editor for UQM
« Reply #7 on: February 09, 2004, 06:31:59 pm »

Quote
A Campaign Editor...Hmm, how about full game editor since UQM is not really "campaign" based. Okay, a Full Game editor would indeed be way cool. If I understand the file system that the UQM development team is trying to impliment before 1.0 is released (expected release date: 20XX) would make this feasable. However, this is putting the cart before the horse since 1.0 needs to be released before we can start diddling with this idea.

I agree that a full game editor would be sweet. I don't know what would be easy to do and what would be hard to do. Here are my guesses.

It would probably be easy to:
- Change which planet/system your home starbase was on.
- Change where items/minerals/bios are located.
- Change the textual dialog (you can do that now with the text files).
- Change the spheres of influence sizes, locations, etc.
- Edit simple ship parameters (speed, fuel, crew)
- Edit simple module parameters.

I think you can do all of the above by searching the source and making a few select changes.

It would probably be hard to:
- Create new ships (especially with weird special weapons).
- Alter current ships' weapons (like from lasers to missiles) and special features.
- Create random events.
- Create new races, with spheres of influence and text and images.
- Establish mines, colonies, starbases, fortifications.
- Create new modules for your ship.
- Create new addons for your lander.

Although I'd be happy to be contradicted about any of the above.
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FalconMWC
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Re: campaign editor for UQM
« Reply #8 on: February 09, 2004, 07:20:54 pm »

Well, in terms of editing weapons you could keep all the weapon looks the same. So you could have a ship with a nuc missle that looks the same as the earthling missle but does more damage. However if you to make completly new one it would be very hard.
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Re: campaign editor for UQM
« Reply #9 on: February 09, 2004, 08:24:23 pm »

Quote

...
- Change the textual dialog (you can do that now with the text files).
....


Then I guess no more voices, since they will not match.
« Last Edit: February 09, 2004, 08:24:37 pm by Deep_Jiffa » Logged

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Re: campaign editor for UQM
« Reply #10 on: February 09, 2004, 09:00:40 pm »

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Just for curiosity - Do you like TW?  


This personal question has been visited before. I have written disertations on it before. I will conclude with the answer, but before that I will say that I don't like people making TW out to be something it's not yet. And by the way...

Quote
...following a huge quote with 3 different games being referenced
U ain't paying for it so don't complain.  I'm sick of whiners.


Okay, in the context of the quote you stated, which was big, that makes no sense.

Yes. I like Timewarp.
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Re: campaign editor for UQM
« Reply #11 on: February 09, 2004, 09:45:12 pm »

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U ain't paying for it so don't complain.  I'm sick of whiners.



As Falcon said that makes no sense. Also, spend some time around here and get to know who is whiney and who isn't before you start a loudmouth routine. Guesst is one of the good guys. In fact the only reason this answer is s nice is because otherwise he'd scold me. Wink
« Last Edit: February 09, 2004, 09:46:03 pm by Lukipela » Logged

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Re: campaign editor for UQM
« Reply #12 on: February 10, 2004, 12:50:23 am »

He wasn't even really whining...

This guy reminds me of DJ's first few weeks.  Roll Eyes
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Re: campaign editor for UQM
« Reply #13 on: February 10, 2004, 03:18:58 am »

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He wasn't even really whining...

This guy reminds me of DJ's first few weeks.  Roll Eyes


I hope you didn't talk about me...
« Last Edit: February 10, 2004, 03:19:19 am by Deep_Jiffa » Logged

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Re: campaign editor for UQM
« Reply #14 on: July 14, 2006, 02:09:50 am »

Actually, a friend of mine coded a ship editor and crack for the ORIGINAL Starcon 2.  He was a pretty good programmer - if anyone hex edits the .com files on the original Star Control Collection CD, his name is still in there.  I'll mail & see if he's worked on anything like this, but I doubt it.
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