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News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Possible Changes
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Author Topic: Possible Changes  (Read 3698 times)
Deep-Jiffa
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Re: Possible Changes
« Reply #15 on: May 27, 2004, 11:26:58 pm »

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There is one thing about Syreen though. We (meaning humans in general) are attracted to them. How about the thraddash? or Supox? Why do they still fall for the call?


Because they use thier mental 1337 skills.  Grin
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Shiver
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Re: Possible Changes
« Reply #16 on: May 28, 2004, 08:10:00 am »

In the next patch When possible, the game should ask if you want to play "normal" or "insane" difficulty. If you can think of a better name than insane (such as "Pai Mei's Five Point Exploding Heart Setting of Eagle Claw Madness"), go with that instead.

"2) double lander fuel use"

This would force the player to make a bee line straight for the exotic and radioactive planets they have memorized from previous games. I suggest making the planet types appear in different locations every game so you still have to search. This would be a hell of a lot of work, though.

It would be nice if the AI knew how to deal with Spathi and Thraddash cheapness in game as well.
« Last Edit: May 28, 2004, 08:10:45 am by Shiver » Logged
Vassago_Umara
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Re: Possible Changes
« Reply #17 on: May 28, 2004, 03:47:49 pm »

Yes, defeating the Ur-quan with a Spathi Eluder is pathetically easy.
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Death 999
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Re: Possible Changes
« Reply #18 on: May 28, 2004, 07:46:58 pm »

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"2) double lander fuel use"

This would force the player to make a bee line straight for the exotic and radioactive planets they have memorized from previous games.


Not really. How much of your fuel do you spend on planet excursions? Not a lot, if  you're basically paying attention to the issue. I agree that this is not an ideal solution.

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I suggest making the planet types appear in different locations every game so you still have to search. This would be a hell of a lot of work, though.


Well, of course... but that would involve much more difficult tweaking to the code. Note that everything I suggested could be implemented by changing one number in one place (assuming the code was put together well).
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FalconMWC
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Re: Possible Changes
« Reply #19 on: May 28, 2004, 08:07:12 pm »

Could you not just double hyperspace travel fuel consumption?
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