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Author Topic: Kohr-Ah and Ur-quan war...  (Read 14743 times)
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Re: Kohr-Ah and Ur-quan war...
« Reply #15 on: June 28, 2004, 02:45:18 am »

Yes.. I must confess! I as well was in the same situation!

alas, this is the magic of the game, and everyone always look for more.
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Re: Kohr-Ah and Ur-quan war...
« Reply #16 on: August 02, 2004, 11:53:51 am »

Don't worry, you only need 3 devices to finish the game:
Sun device: can be obtained after Mycon is dead.
Talking pet: can be retrivied after Umgah is dead.
Utwig bomb: can be taken after Utwig is dead.
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Re: Kohr-Ah and Ur-quan war...
« Reply #17 on: August 02, 2004, 02:33:52 pm »

Quote
Don't worry, you only need 3 devices to finish the game:
Sun device: can be obtained after Mycon is dead.
Talking pet: can be retrivied after Umgah is dead.
Utwig bomb: can be taken after Utwig is dead.


[spoilers]



I'm not sure, but won't that require a race that you practically can't win? After the Utwig die, you have to:

1: Fetch the Bomb. You could be in Utwig space waiting for them to die, but you still need to get the bomb.

2: Go to Procyon. That's literally across the map from Utwig space. Meanwhile the Kohr-Ah are making their way to Sol.

3: Go from Earth to Delta Crateris. Also a long trek, while the Kohr-Ah are getting closer to Earth.

4: Destroy the Sa-Matra.

Is it even possible to out run the Kohr-Ah for 1.5 times the diagonal length of the sector? I know that Kohr-Ah space doesn't move that fast, but it isn't slow either.
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Re: Kohr-Ah and Ur-quan war...
« Reply #18 on: August 02, 2004, 09:34:05 pm »

That is what quasi - space is for....
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Re: Kohr-Ah and Ur-quan war...
« Reply #19 on: August 03, 2004, 03:58:22 pm »

I think it can be done, but you need to get the Taalo device from the Orz. The Umgah would be destroyed AFTER you, as the Kohr-Ah go in a clockwise fashion.
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Re: Kohr-Ah and Ur-quan war...
« Reply #20 on: August 03, 2004, 04:20:44 pm »

Yeah, I was mildly spoilered my first time through the game, and I *did* make pretty good use of my time -- even so, I was on the brink of winning only to see the terrifying sight of the Kohr-Ah sphere of influence creeping around the map and making the Zoq-Fot-Pik go *foop*. It was depressing enough that I decided to start over rather than let the ZFP be dead (and besides, I still hadn't done the Shofixti quest or gotten around to the Mycon quest).

It's very easy to be tempted into over-mining the first time around. Best thing is to value time over perfect efficiency or maximum RU; quick-'n-dirty mining rather than exhaustive, anal-retentive mining is enough to get you through the game.
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Re: Kohr-Ah and Ur-quan war...
« Reply #21 on: August 03, 2004, 04:37:40 pm »

I only mine Sol, minus Venus, and the nearest treasure world. This buys me enough to start getting to Melnorme credits (rainbow worlds) and it means i can simply convert surplus fuel i get from them into fun credits. Getting the Burvixese caster is much recommended.
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Re: Kohr-Ah and Ur-quan war...
« Reply #22 on: August 04, 2004, 03:16:11 pm »

Quote
I only mine Sol, minus Venus, and the nearest treasure world. This buys me enough to start getting to Melnorme credits (rainbow worlds) and it means i can simply convert surplus fuel i get from them into fun credits. Getting the Burvixese caster is much recommended.


Well... this strategy rather relies on having played the game before and knowing where the Rainbow Worlds are, no? Smiley Not the best advice for a newbie who wants to play the game through without cheating (which I really, heartily recommend; this is a game worth experiencing cold).

But in general Commander Hayes' advice is sound -- don't spend more than a year mining, and restrict it to the nearest "dozen or so" star systems. Draw a circle around Sol; all the big constellations you can get to without having to go past another constellation to get to them are your targets, and you really shouldn't mine anywhere else.
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Re: Kohr-Ah and Ur-quan war...
« Reply #23 on: August 04, 2004, 07:01:34 pm »

Then of course, when you get more experienced, you can sort of "extend" the circle to include Delta Touri.  Grin
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Re: Kohr-Ah and Ur-quan war...
« Reply #24 on: August 04, 2004, 08:35:20 pm »

But that's perfectly justified by Hayes' advice: he recommends hot stars ((hot to cold: )white, blue, green, yellow, orange, red) as very rich. The tauri constellation is almost entirely blue and white. It looks very attractive even without pre-knowledge.
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Re: Kohr-Ah and Ur-quan war...
« Reply #25 on: August 05, 2004, 07:21:50 pm »

Nowadays i only really play to check something or if im bored i load up the Sa-Matra battle =p. So the rainbow worlds strategy really works for me...I wonder how quickly i could complete the game using the rainbow worlds?
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"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

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Re: Kohr-Ah and Ur-quan war...
« Reply #26 on: August 05, 2004, 07:59:09 pm »

I believe the record was october 2155.
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Re: Kohr-Ah and Ur-quan war...
« Reply #27 on: August 05, 2004, 08:30:48 pm »

And said strategy only bothered with one rainbow world, and that was just because I had a few days leeway before hopping in the naturally occurring portal. By the time you can get to the nearest rainbow world, you already have enough resources to win the game.
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Re: Kohr-Ah and Ur-quan war...
« Reply #28 on: August 05, 2004, 08:46:31 pm »

Actually - As long as you know what you are doing - you don't need any RU's.  Just try playing without a starbase and you get a whole other twist to the game......
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Re: Kohr-Ah and Ur-quan war...
« Reply #29 on: August 05, 2004, 09:16:02 pm »

Wont you be constantly attacked and wiped out by probes? just seems to me to be a really painful and ultimately unrewarding way of playing through. A goal like 'No allies, attack EVERYONE you don't absolutely need" is great fun.
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"Oops!" KA-BOOM!!

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!

UQM/SC2 = World Peace.
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