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Topic: Star Control Television Series (Read 24585 times)
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t042544
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I love YaBB 1G - SP1!
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But, if you structured it to run in a 3 year story arch. I always envisioned it to be similar in feel to a Galaxy Quest. Very Bawdy and pushing the edge of FCC guidelines. I think that a cartoon what not do it justice, and with CG the cost has actually dropped significantly to create the aliens. I am not a big fan of the nose prostetic aliens and these can be achieved by CGI. Maybe we could start a petition to start a Television series. Anyone know how?
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Death 999
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We did. You did. Yes we can. No.
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better yet, does anyone know how to make a television series?
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Tiberian
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There is one problem if the series would be a childish cartoon like Voltron (which was pretty damn good when I was 5 years old).
Kids of today have never heard of Star Control so they wouldn't consider it as a series based on a game. Then some would maybe try out the game and like it? And us oldtimers who only know the game at first follow the series just because of that... Maybe it wouldn't be such a bad thing after all?
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Megagun
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Well, I think it'd be fine as a CG thing.. You know.. with ships having melees...crappy humans/ur-quans talking.. 
Now all we need is Scott to go on with his XR movie project...
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« Last Edit: September 10, 2004, 01:56:05 am by Megagun »
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Art
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Naw, the Captain's a snotty wiseass kid who's in over his head, but whose heart of gold and iron courage win out in the end.
This is spelled out clearly in the manual, and comes out pretty clearly in all the Captain's dialogue choices. The Captain has a *very* distinct voice as a character, whichever way you choose to play him; good guy, bad guy or wishy-washy guy, he has that smart-alecky teenager-ish edge to him all the time.
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Culture20
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Thraddash Flower Child
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To further emphasise this (if it isn't too overused), some of the Captain's funnier dialog choices could be shown in imagination-trees like J.D.'s in "Scrubs." It would let us see some aliens respond to the Captain's pithy quotes without it having a real effect on the over-arching plot (even better, the Captain's description of Dnyarri influence when talking to the Ur-Quan could match his overall conversation-patterns ).
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FalconMWC
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Or because its hard to lose when you have a full stack of hellbores....
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t042544
Zebranky food

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I love YaBB 1G - SP1!
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Perhaps a character like Bruce Campbell... Kinda lucks his way through things but a sort of unfounded arrogance.
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Megagun
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...or because it'd be sucky when you keep losing the game...
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Tiberian
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There are few pictures of the captain in the original ending sequence. When fleeing in the escape pod, he is glued to the window, watching the explosion... Then later on at the star base he is lying in bed with Talana by his side (she looks quite nice in that one). Then he is shown close as a grandpa telling stories to his grandchildren. Those pictures give a good hint to what the captain could look like in the series.
The voice of the captain in the ending of SC3 does not match the pictures very well, in my opinion. The Captain is very yuong (can someone remember, how old exactly?) and yet the voice in SC3 was very deep and mature.
Still, it could make a good show.
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Admittedly the Captain does tend to luck into a lot of situations, not least of which is totally lucking into being Captain of the Vindicator, just because for whatever random reason he's the only person who can work the computer. It's a situation that I think is quite comparable to that of the main characters in _Lexx_, who are where they are basically because they luck into being the ones aboard a super-powerful planet-killing spaceship when it goes active.
Even so, the Captain's not a total tool; he's got plenty of chances to fail if he's too stupid, too evil or too cowardly, and he manages to pull through them despite his youth and inexperience. That should be reflected.
I think while the dialogue-tree thing works well in Scrubs, here it might be too blatant a reference to the original nature of the plot as a game. It's the sort of joke that could eat away at what seriousness the plot has and make people care less about the actual story. Ideally the Captain would be like a sort of middling SC2 character -- one who has about an equal ratio of "right choices" and "joke choices" in the dialogue, who says and does the right thing when it really needs to be done but can't resist making an ass of himself way more than he should. We should be able to see that he's way in over his head and that deep down he's scared as hell about the responsibility that's on his shoulders, and he tries to defuse that tension as much as he can by being a class clown.
By the way, if you want a "Payback"-style cynical warrior, I think Commander Hayes is your man. Hayes' character is nicer than Mel Gibson's, but he should still be the tough, disillusioned, grizzled old warrior to the Captain's wiseass kid. The dynamic between the two of them really should be one of the linchpins of the show, with Hayes trying to give Zelnick sage advice and Zelnick cheerfully ignoring it much of the time and winning shocking victories out of nowhere, leaving Hayes torn between being elated and really pissed. That sort of relationship is a staple of popcorn sci-fi, but it's one that I think still has a lot of life in it.
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Oh yes, and if I were writing the show Fwiffo would definitely be a recurring character, and would definitely be the fighter ace who consistently saves the ship from destruction. I think you could really milk the irony of Fwiffo being a craven coward whom the Captain has to browbeat, threaten, and force into combat, who turns into an unstoppable killing machine once battle becomes inevitable. "I close my eye, set acceleration to maximum, and press the fire stud wildly."
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