[17:56] McMartin: Are save games portable across Mac and PC now?
[17:56] * McMartin notes that one of the things we need to do for 0.4 is rewrite portions of the manual
[18:10] fOSSiL: yo
[18:11] fOSSiL: McMartin, dont bet on portable savegames
[18:12] McMartin: We currently say "no"
[18:12] fOSSiL: though parts of game state are saved the same way on both
[18:12] * McMartin fails to recall if endianness was hacked in.
[18:13] fOSSiL: McMartin, we have bug 44 for it
[18:13] McMartin: OK
[18:32] fOSSiL: McMartin, bug #644 has an attachement that contains a recent Mac savegame
[18:32] McMartin: Noted
[18:32] * McMartin will test when he gets back from lab
[18:34] fOSSiL: woah.. Mar 30, 7400
[18:34] fOSSiL: 52428 fuel, 9472 crew
[18:34] McMartin: Is answered question, I suppose
[18:34] fOSSiL: indeed
[18:35] fOSSiL: the savegame is from 0.3, however I do not think anything has changed since
[18:35] McMartin: Indeed not
[18:39] fOSSiL: I have a solution for the problem -- the savegame endianness can be auto-detected
[18:40] fOSSiL: from v0.4 we could always save in *one* format and auto-detect when reading