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Author Topic: questions about .4  (Read 3230 times)
Defender
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questions about .4
« on: May 22, 2005, 09:33:35 pm »

1] are you guys still doing builds? if so, what files do i need to download now to use builds, since the pc intro/ending are already apart of the content? is the binary all i need?

2] ive noticed that the content, music, and speech files are no longer in .zip/.rar form. they all end in .uqm. how do i open them, or can a change them to .zip/.rar. or do i just associate my winrar with .uqm files?

ps: great job guys! keep up the good work hobby.
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Megagun
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Re: questions about .4
« Reply #1 on: May 22, 2005, 09:46:22 pm »

About question 2:

Just .zip files, renamed. You can associate them with whatever program that handles .zip files...

Oh, and the asshole in me wants to shout "RTFWN!" (Read The Fragging What's New), since it says:

Quote
- Content packs may also be named ".uqm" - these are really still
 zip files, but you can't expand them by accident.

Smiley
« Last Edit: May 22, 2005, 09:49:20 pm by Megagun » Logged
Defender
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Re: questions about .4
« Reply #2 on: May 22, 2005, 10:14:49 pm »

yikes! ok i did read it, must of skipped that part... oh yes, found it. oops, my bad. thanks mega(asshole)gun Wink Tongue
« Last Edit: May 22, 2005, 10:15:24 pm by DEFIANT » Logged
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Re: questions about .4
« Reply #3 on: May 22, 2005, 10:20:39 pm »

Quote
1] are you guys still doing builds? if so, what files do i need to download now to use builds, since the pc intro/ending are already apart of the content? is the binary all i need?

Uhh...  What?

Quote
2] ive noticed that the content, music, and speech files are no longer in .zip/.rar form. they all end in .uqm. how do i open them, or can a change them to .zip/.rar. or do i just associate my winrar with .uqm files?

No, just rename them with a .zip extension if you want to unpack them; associating .uqm files with WinRAR will likely confuse/anger WinRAR.

The decision to change the extension on the ZIP files was an effort to counteract the unstoppable compulsion some users have to unzip their content packs when trying to install them; I believe future plans for the files are to have metadata stored inside them as well, a la .jar files.  You are aware that you don't need to unpack the content to play the game, right?
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"I’m not a robot like you. I don’t like having disks crammed into me… unless they’re Oreos, and then only in the mouth."  --Fry
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Re: questions about .4
« Reply #4 on: May 22, 2005, 10:26:29 pm »

before .4, the builds had an updated binary along with updated content that i assume contained all the info for the intro and ending credits(pc version).

here

now that the intro/ending have been included in the content. i also assumed that all i need to use for the builds(if there still being done) was to replace the updated uqm.exe. did you follow along now...
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fossil
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Re: questions about .4
« Reply #5 on: May 24, 2005, 08:18:33 am »

The snapshot builds will likely continue as before. If any content gets updated along with code, the content update package will be posted along with updated exe. So as a general rule, you need to download both if you want to continue using the snapshots (later).
However, the snapshot build system has not been completely updated yet to handle post-0.4 code.
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Defender
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Re: questions about .4
« Reply #6 on: May 24, 2005, 10:21:05 am »

thank you very much fossil, thats excatly what i needed to know. Smiley im done here, thanks for the help, yall.

Quote

No, just rename them with a .zip extension if you want to unpack them; associating .uqm files with WinRAR will likely confuse/anger WinRAR.
ok, will do. or wont do, i should say.
Tongue

Quote
You are aware that you don't need to unpack the content to play the game, right?
yes, im aware. dont unzip them. i just need to insert a moded ogg file for my custom melee battle music. i just wanted to go about it in the right way, thats all. thanks for the heads up.
« Last Edit: May 24, 2005, 10:27:16 am by DEFIANT » Logged
Halleck
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Re: questions about .4
« Reply #7 on: May 24, 2005, 01:55:10 pm »

FYI: If you make a folder called "lbm" in your content directory and place your song inside, calling it battle.ogg, it will override the content package.
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Re: questions about .4
« Reply #8 on: May 25, 2005, 10:15:19 am »

Quote
FYI: If you make a folder called "lbm" in your content directory and place your song inside, calling it battle.ogg, it will override the content package.

whoa! awesome! and here i was taking the long way around the galaxy. thanks Halleck. this is alot easier. i appreciate it. thank you.
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