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Author Topic: UrQuan Masters for XBOX  (Read 11919 times)
the_joker
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UrQuan Masters for XBOX
« on: May 31, 2005, 09:05:20 pm »

Tmaul and me got this ported to XBOX, there was a lot of issues regarding paths since xbox doesn't work with relative paths - but absolute.

Still, must say it looks 1000 times sexyer on xbox with its TV chip than the pc ever could process Smiley


We had to change a lot of the path code so I dont know if we'll be able to integrate it easily with the current code, but we'll put it up later on either way.

thx, Love the game !

The Joker and TMaul
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Megagun
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Re: UrQuan Masters for XBOX
« Reply #1 on: May 31, 2005, 10:36:54 pm »

Yay. ^^

Screenies? Tutorial? Any other info? Smiley
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Re: UrQuan Masters for XBOX
« Reply #2 on: May 31, 2005, 10:50:38 pm »

in progress page : http://www.kja.pwp.blueyonder.co.uk/sc2x/


some ingame pics :









It seems to be fully working, but we have a team of testers trying to finish it in order to locate any possible sideeffects of the port.  Not heard anything yet tho, should be fully released in a couple days if nothing weird comes along.

-TJ and TM
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Re: UrQuan Masters for XBOX
« Reply #3 on: May 31, 2005, 11:30:31 pm »

Okay, even though I don't even OWN an Xbox..
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nightshadow
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Re: UrQuan Masters for XBOX
« Reply #4 on: June 01, 2005, 02:18:28 am »

This is great news.

I will be eagerly waiting for it, to see how the game looks on the Xbox  Wink

Good work. Keep us posted.
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Re: UrQuan Masters for XBOX
« Reply #5 on: June 01, 2005, 09:14:16 am »

Is this standard Xbox, or linux Xbox?
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Anticheese
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Re: UrQuan Masters for XBOX
« Reply #6 on: June 01, 2005, 10:15:38 am »

I personally own an XBOX, And a DVD Burner.

I sincerely hope that its for standard Xbox, I dont want to bother installing linux (I want XBLive  Wink)
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Halleck
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Re: UrQuan Masters for XBOX
« Reply #7 on: June 01, 2005, 12:12:39 pm »

Awesome! I came in here expecting this to be a request for an xbox version and was pleasantly surprised. Grin
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Re: UrQuan Masters for XBOX
« Reply #8 on: June 01, 2005, 05:44:17 pm »

it was designed for modified regular modified xboxes, no linux involved. Testers haven't mentionned anything so far regarding bugs, so I guess it's ok to release altho noone has even played it half-through.

One thing that worries us atm is that we couldn't get the zipstuff to work, so the resource-files had to be unpacked to the full 13000+ files.  We're still working on that ofcourse.

the chances are pretty good that we're giving up on that and release at least beta1 today/these days.


-TJ & TM
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Re: UrQuan Masters for XBOX
« Reply #9 on: June 01, 2005, 08:41:58 pm »

Nice.

But I don't see why you had to modify so much of the "path code". There are only a few placed that would have to be modified I'd think. a few things in stdio.c and a few things in options.c.

What's the problem with using .zip files? I'm the one who wrote the uio code, so I can probably help you here. I suggest you visit our IRC channel sometime, so I can give you some live pointers.
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the_joker
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Re: UrQuan Masters for XBOX
« Reply #10 on: June 01, 2005, 08:58:00 pm »

There were a few mysteries, one of them being that xbox doesn't accept / as path separation, so they had to be patched to \\ instead. No biggie really, just two extra lines in the open statement, but it took a little while to figure out.

Next problem was that in order to load fonts it looked for e.g. d:\content\comm\urquai\urquai.fon\. to check that it was a folder or not sign the stat() function. Since xbox only work with absolute paths we solved it by shaving off the two last letters =)  ( that took a really long time to figure out tho - but I'm guessing it would have been avoided if we had zip working )

Ogg was a problem, but we solved it - had nothing to do with uqm core, just had a SDL with nonworking ogg support.


Tried to get into the irc channel, but what server is it on, the irc.freenode.org seems gone =)

-TJ
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Re: UrQuan Masters for XBOX
« Reply #11 on: June 02, 2005, 06:49:38 am »

As far as IRC goes, any of the the servers on

http://freenode.net/irc_servers.shtml


have the channel #sc2 alive and well.   irc.us.freenode.net is the DNS alias I am using atm.

Thanks for making such a great game.

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Re: UrQuan Masters for XBOX
« Reply #12 on: June 09, 2005, 10:12:43 am »

Need..Now.. Embarrassed
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the_joker
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Re: UrQuan Masters for XBOX
« Reply #13 on: June 09, 2005, 06:27:51 pm »

two ways to do it atm :

http://www.crusaders.no/~joker/sc2/

1)
get the xbe, then the uqm's and unzip them, put it all into content dir.

2)
get the rar-file and run the batchfile inside of it, it'll get all the files you need and unpack them, then you transfer it to the xbox.


-tj
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Re: UrQuan Masters for XBOX
« Reply #14 on: June 10, 2005, 04:16:53 am »

Question...  How do you get it in the X-Box?   Cry  I'm part of the bunch that dosen't know how to use the X-Box like a computer, I just open the drive door and put my games in.  How do you get it to work?  There a way to burn it to a CD to make it more like a standard game?
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