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Author Topic: Star Control for the DS. Could it happen?  (Read 3477 times)
Adrian
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Star Control for the DS. Could it happen?
« on: January 18, 2006, 08:25:44 pm »

Late me date myself to say I graduated high school in the mid 90s and Star Control was one of my favorite games for the PC.

Recently some friends of mine and I downloaded both SC and SC:U-QM. Needless to say we love it again.

We also realized the potential this game could have if re-released for the Nintendo DS especially with the touch screen feature and the duel-screens. SC2 is begging for a DS release.

Hell with the Wi-Fi ability of the DS this game would be sick.

I'd even include SC1 for the story mode.

With some revamped graphics, some innovated changes in play control to adapt to the DS system, some tweaks in the SC1 & SC2 storyline and maybe some new ships this game could be a hit again. I'd even have a feature to upgrade your ships or even customize them for the Wi-Fi Super Melee feature.
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Re: Star Control for the DS. Could it happen?
« Reply #1 on: January 18, 2006, 08:37:08 pm »

I agree with everything you said. Please tell us when you're done converting the game to the DS.
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Death 999
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Re: Star Control for the DS. Could it happen?
« Reply #2 on: January 18, 2006, 09:17:31 pm »

I'd rather convert the DS into SC. Oh, wait, you didn't mean Death Star?


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Re: Star Control for the DS. Could it happen?
« Reply #3 on: January 18, 2006, 10:11:18 pm »

How are you going to incorporate the touchpad ability of the DS? Considering UQM does not even have mouse support yet?
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Re: Star Control for the DS. Could it happen?
« Reply #4 on: January 18, 2006, 10:52:55 pm »

Sarcasm and pipedreams aside, the DS is, commercially, a very viable platform for a new commercial port of Star Control 2,  being home to a variety of games capitalizing on low-res graphics and unique types of gameplay. Of course, getting an actual dev-kit, and worse, getting the game into stores, is so absurdly unlikely for someone who is spending all their free time trying to break into the business, much less a bunch of hobbyists porting a game they love.

Might be something to think about after UQM 1.0? ;p

As for touch screen capability, seems kind of unneccesary.  Might be useful in some of the shipyard screens or something.  Splitting the space map/combat screens from the rest of the interface between the top and bottom screens is also possible, considering each DS screen are likely not big enough to hold the entire interface.

Random side note, you don't TECHNICALLY need a dev-kit if the platform your programming for is supported enough in the fan community.  Homebrews abound for the GBA and the PSP.  I'm not sure how the DS fares, since unlike the widespread GBA cartridge and the easy to use PSP flash cards, it doesn't have an easy format for the DS to accept.  And since DS cartridges are rife with copyprotection tech out the wazoo, I doubt anyone's gonna make a recordable version any time soon (like you can order for the GBA).
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Re: Star Control for the DS. Could it happen?
« Reply #5 on: January 19, 2006, 09:13:21 am »

The DS homebrew community is developing rapidly. I haven't kept up on it lately, but last I heard, they were just starting to make flash carts that could run unsigned code, and you could use the WiFiMe drivers quite extensively for testing in the mean time.

One big problem I could see is that the DS' screens are just 256x192 each. I'm not sure, but I think the main screen in UQM is a bit too big for that. The menus won't be much of a problem, 'cause you can put them on the other screen.

As I see it, the ideal thing would be to use the top screen as the main UQM screen, and allow stylus navigation of the menus on the bottom screen while paused.

Even so, I fully support such an endeavor as this.
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