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Topic: audio (preferably the music) (Read 3468 times)
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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If you don't care about the contents of the systems, the plandata.c file holds the star information. Moving stars around is pretty easy; you might have Issues with plot elements or the creation of new constellations, offhand.
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JHGuitarFreak
Enlightened
Offline
Posts: 1374
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well i gave pluto a moon
and i tried to make it's information show up as correctly as i could, but incidently Charon and pluto share some of the same aspects, like day length, temperature, the mass is hard to get down but thats because i have no idea what "e.s." means.
i also removed earths slave shield and landed on a black surface aparently there is no planetmap for earth landings
i was thinkin about a way to remove the earth's slaveshield for after you beat the game, but that's too complicated for me to "code". i also slaveshielded a gas giant to see what it looked like
alot of things to keep me intersted for a long time... and i dont think the stars are completely randomly generated, just the planets in them cause in plandata.c it has the stars already written down, but so far the only things that are not generated are major areas like the mycon egg cases to the melnorme locations, to starbases to the vux beast.
i even tried making my own star, but the game crashed every time i tried to enter it, it showed up as "alpha sol" on the map. lol i just love toying with things
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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Michael Martin
Core Team
*Smell* controller
Offline
Posts: 387
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Yeah, the stars are all hardcoded; the star's location is used as the seed, IIRC.
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