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Author Topic: All your ships are belong to us.  (Read 2070 times)
JonoPorter
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All your ships are belong to us.
« on: March 01, 2006, 07:59:30 am »

Sorry to post here again even though I’ve got my own forum, but I think this occasion justifies a little extra coverage.

Here is the new progress report for the melee in my game:



The current version of my game in the UQRM’s CVS has all the ships. I’ll make a binary later.

here are some links:
UQRM's Forum:
http://sc2-remake.sourceforge.net/forum/

UQRM's Wiki:
http://sc2-remake.sourceforge.net/wiki/

UQRM's SourceForge Site:
http://sourceforge.net/projects/sc2-remake/
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There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
Kohr-Ah Death
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Re: All your ships are belong to us.
« Reply #1 on: March 01, 2006, 06:06:57 pm »

Sweet, i'm gonna build this immediately  Grin
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The artist once again known as Kohr-Ah Death.

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Re: All your ships are belong to us.
« Reply #2 on: March 01, 2006, 08:29:25 pm »


Hi

Great project Cool
Did you painted in 2d the spaceships?
Are you going to use the art of the 16 pages long thread?
Sorry, too much questions..

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JonoPorter
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Re: All your ships are belong to us.
« Reply #3 on: March 01, 2006, 11:58:11 pm »

I just made a release both source and binary on the sourceforge site so now those who don’t want to use the cvs or compile it can play it.
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My Remake of UQM.
My 2D physics engine
Both are written in C#.
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Re: All your ships are belong to us.
« Reply #4 on: March 02, 2006, 01:06:05 am »

nice new version.
loading times are still long, and at the first time I tried to run it failed loading all the ships.

during play I recieved the following error when firing the umgah cone at a Kohr Ah, killing it:

ERROR: Object reference not set to an instance of an object.
STACK:    at ReMasters.SuperMelee.SuperMeleeData.DrawLines(WindowState state)
   at ReMasters.SuperMelee.SuperMeleeData.DrawGraphics(Size ViewableAreaSize)
   at ReMasters.SuperMelee.BaseDisplayDemo.DrawGraphics(Size s)
   at ReMasters.SuperMelee.ReMasterSDL.DrawGLScene()
   at ReMasters.SuperMelee.ReMasterSDL.Tick(Object sender, TickEventArgs e)
TARGET: Void DrawLines(ReMasters.SuperMelee.WindowState)
SOURCE: ReMasters.SuperMelee


Not having anything to do with this, why astroids vanish the moment anything touches them? (instead of acting as an object)

Again though, great to see all of the ships in the project.
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JonoPorter
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Re: All your ships are belong to us.
« Reply #5 on: March 02, 2006, 01:54:53 am »

The plan is still for 3D models.

nice new version..
thanks.

loading times are still long, and at the first time I tried to run it failed loading all the ships.
If at first you don’t succeed…

during play I recieved the following error when firing the umgah cone at a Kohr Ah, killing it.........
Thanks for the bug report.
I just wrote code that should fix this.


Not having anything to do with this, why astroids vanish the moment anything touches them? (instead of acting as an object)
Because I was concentrating on other things I just changed it so the asteroids and debris last longer.
« Last Edit: March 02, 2006, 01:56:58 am by BioSlayer » Logged

There are none so blind as those who will not see. — Jonathan Swift

My Remake of UQM.
My 2D physics engine
Both are written in C#.
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