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Author Topic: A random thought about the Kzer-Za  (Read 7570 times)
meep-eep
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Re: A random thought about the Kzer-Za
« Reply #15 on: April 04, 2006, 07:03:32 pm »

Occam's Razor is no law to be violated. It's a guideline for producing theories.
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Re: A random thought about the Kzer-Za
« Reply #16 on: April 04, 2006, 07:41:32 pm »

I'd say they're crewed. 'Departing of a crew' seem to indicate they're crewed, and 'autonomous' could also mean independent (from UrQ/player control). Then there's the use of the word 'fighter' (which are mostly crewed in sci-fi) instead of 'drone' (a pilotless aircraft operated by remote control) or some other word like that.

Quote from: dictionary
   1. Not controlled by others or by outside forces; independent: an autonomous judiciary; an autonomous division of a corporate conglomerate.
   2. Independent in mind or judgment; self-directed.
   3.
         1. Independent of the laws of another state or government; self-governing.
         2. Of or relating to a self-governing entity: an autonomous legislature.
         3. Self-governing with respect to local or internal affairs: an autonomous region of a country.
   4. Autonomic.
« Last Edit: April 04, 2006, 07:44:26 pm by Arne » Logged
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Re: A random thought about the Kzer-Za
« Reply #17 on: April 04, 2006, 08:09:33 pm »

btw, I wonder, with the UrQ species being very territorial, if the Marauders only have one Kohr-Ah pilot. If so, what are their crew? I'd guess robots with lots of pointy nasty bits. With my scale I must go for something like that anyways since I can't stuff 40 ten meter worms in a 60-80m ship. Of course with a much larger ship scale, the chances of two Kohr-Ah running into each other is slim. They're also genetically modified, although the 'territorial' gene was apparently kept intact in the Kzer-Za atleast.

Edit: Although the Dreadnaught is probably about the size of a Marauder and still only can have one UrQ onboard, so only the genetic modification issue remain.

Edit, Gagaga now I have an irresistable urge to draw an UrQ Marauder interior and their robotic crew... I'm thinking  something with tentacles and little buzz saws... scalpels...
« Last Edit: April 04, 2006, 08:17:57 pm by Arne » Logged
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Re: A random thought about the Kzer-Za
« Reply #18 on: April 04, 2006, 09:13:05 pm »

The Syreen song doesn't work on robots, but it does on the crew of an Ur-Quan ship.
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Re: A random thought about the Kzer-Za
« Reply #19 on: April 04, 2006, 10:22:01 pm »

The only thing that means is that the crew onboard on Marauders aren't Slylandro probe crew. Maybe those are mounted in the ship? The Marauder crew robots could have organic brains, if that's required to be susceptible to the syreen lure.

Whether it works on Ur-Quan is unknown, since the pilot always stays on the ship.

Edit: does it say anywhere that the song doesn't work on robots specifically? I need to look this up. Edit : Maybe sentience is the requirement here?

Edit: Syreen song works on Mmrnmhrm.

Edit: Kohr-Ah wouldn't be terribly keen on having other sentient life onboard though. 'Sentience'  is such a retarded and vague term btw.



« Last Edit: April 04, 2006, 10:51:48 pm by Arne » Logged
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Re: A random thought about the Kzer-Za
« Reply #20 on: April 04, 2006, 10:58:46 pm »

The SC1 manual speaks of a "hypnosis field".
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Re: A random thought about the Kzer-Za
« Reply #21 on: April 04, 2006, 11:43:33 pm »

Personally, I think the Song only fails against probes simply because they're built to not need a real crew. It's all composed of 16(?) dedicated, fixed emplacement, sub-sentient robots that are progammed to perform a specific task onboard, ie. replication-construction, communication, particle disruption control, etc. So, not only are they non-sentient (unlike the Mmrn and non-canon Daktaklakpak), they're also likely welded in place in many cases, if they're even separate entities from the probe machinery to begin with.

It's also a game balance issue, so that you have to look for more difficult targets (or perhaps, just so you can't sit atop Sol and wait) to supply you with free crew once you can buy Penetrators. Tongue
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Re: A random thought about the Kzer-Za
« Reply #22 on: April 05, 2006, 02:37:57 am »

The probe "crew" might not actually even be separate units, attached to the inside. Each could represent a portion of the machine's processors and data storage. Brain cells, if you will.
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Re: A random thought about the Kzer-Za
« Reply #23 on: April 05, 2006, 03:12:19 am »

Yeah I have always imagined them being placed in sockets like lightbulbs. Sort of like vacum tubes, but each one is a mini computer... an idea I used for another project of mine.

In my story one of these Probe Bulbs become 'sentient'... that's a rule to sci-fi, give anything enough time and it becomes a sentient species. In this case it was bound to happen due to the massive amount of replicated Probes.

Now I must draw this.
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Re: A random thought about the Kzer-Za
« Reply #24 on: April 05, 2006, 06:34:35 am »

Reply to C.bob's comment. Umm I dont think the Ur-Qaun would permit other species on thier ships Cause the sight of another life form puts them in a urge to kill the being. (cept for the rock beings cant think of the name)But hey they do have the Dnarri on thier ships as communicators i might be wrong.
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Re: A random thought about the Kzer-Za
« Reply #25 on: April 05, 2006, 03:13:56 pm »

The Ur-Quan are capable of handling these instincts, evidently, though with great difficulty.  Nobody said it would be easy.
 Additionally, nobody said the Ur-Quan necessarily have to be in direct contact with the thralls--they could simply operate from a special division and give orders over intercom. This may even be possible with the Talking Pets--you always see them in a separate box on the screen.

-Bob
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Re: A random thought about the Kzer-Za
« Reply #26 on: April 05, 2006, 07:11:30 pm »

I thought the Ur-Quan were only territorial when it came to other Ur-Quan. Ten meters from each other is as close as they can get but they really don't like it at all. Just the thought of sharing ship with another Ur-Quan is obviously too much for them. 

I don't think the slave/thrall species represent a territorial threat of the same kind. There's even an image of an Ur-Quan pretty close to its slaves, shouting orders.
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Re: A random thought about the Kzer-Za
« Reply #27 on: April 05, 2006, 08:08:28 pm »

I thought the Ur-Quan were only territorial when it came to other Ur-Quan. Ten meters from each other is as close as they can get but they really don't like it at all. Just the thought of sharing ship with another Ur-Quan is obviously too much for them. 

I don't think the slave/thrall species represent a territorial threat of the same kind. There's even an image of an Ur-Quan pretty close to its slaves, shouting orders.

I'm pretty sure that's correct. One actual Quanny per ship, the rest are red shirts. Slave thralls are no threat to their power.
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Re: A random thought about the Kzer-Za
« Reply #28 on: April 05, 2006, 08:14:32 pm »

Perhaps there's another choice they offer some races, apart from Battle Thrall and Fallow Slave: Dreadnaught Drudge. The function only being offered to species who meet specific requirements.
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Re: A random thought about the Kzer-Za
« Reply #29 on: April 06, 2006, 09:55:41 am »

The Ur-Quan are a species very, very disdainful of menial tasks. Their most hated enemies are used to translate their speech. They look down upon their other slaves. They view the slaves as expendable. So, for their fighters, they make the cheapest ships possible - utter deathtraps - because they care more if a ship is lost than if a slave is lost.
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