Defender
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I can't get the ships to turn or thrust using my PSX game-pad with latest snapshot and the version 3 keys.cfg. I can select in the menus but no response with controlling the ships. Keyboard works perfectly and there are no start-up errors.
# Default UQM input configuration file.
# This is a VCONTROL version 3 config file (UQM 0.5.1 or later). version 3
# Keyboard control definitions follow this point. Most keys can be # described in a straightforward manner; consult the name table in # src/sc2code/libs/input/sdl/keynames.c for the names of unusual keys. # Most keys can be named by just the symbol they produce.
# Menu controls. Both sets of arrow keys, basically. Paging controls # moving quickly through the file lists in Super Melee. Zooming # controls zoom controls in the starmap. "Cancel" is also used to get # you into menu mode to begin with. There is a "Menu-Special" command # currently unused by the game. It seems to have been originally used # to call up details on starships in the Super Melee selection screen.
# Arrow key controls... Menu-Up: key Up Menu-Down: key Down Menu-Right: key Right Menu-Left: key Left Menu-Page-Up: key PageUp Menu-Page-Down: key PageDown Menu-Home: key Home Menu-End: key End Menu-Zoom-In: key PageUp Menu-Zoom-Out: key PageDown Menu-Select: key RightAlt Menu-Select: key RightAlt Menu-Cancel: key Space Menu-Cancel: key Space Menu-Delete: key Delete Menu-Backspace: key Backspace Menu-Edit-Cancel: key Escape Menu-Search: key m Menu-Next: key Tab
# ... and the number pad. Note that zoom controls on the starmap are # different from the paging controls in Super Melee. Menu-Up: key Keypad-8 Menu-Down: key Keypad-2 Menu-Left: key Keypad-4 Menu-Right: key Keypad-6 Menu-Page-Up: key Keypad-9 Menu-Page-Down: key Keypad-3 Menu-Home: key Keypad-7 Menu-End: key Keypad-1 Menu-Zoom-In: key Keypad-+ Menu-Zoom-Out: key Keypad-- Menu-Select: key Keypad-Enter Menu-Cancel: key Keypad-0 Menu-Delete: key Keypad-.
# Player 1's flight controls. This is the bottom player in Super # Melee and the player in the full game. Again, the player has the # option of using either the number pad or the arrow keys.
Keyboard-1-Up: key Up Keyboard-1-Down: key Down Keyboard-1-Left: key Left Keyboard-1-Right: key Right Keyboard-1-Weapon: key RightAlt Keyboard-1-Weapon: key RightAlt Keyboard-1-Special: key Space Keyboard-1-Escape: key Down
Keyboard-1-Up: key Keypad-8 Keyboard-1-Down: key Keypad-2 Keyboard-1-Left: key Keypad-4 Keyboard-1-Right: key Keypad-6 Keyboard-1-Weapon: key RightAlt Keyboard-1-Special: key Space
Keyboard-1-Weapon: key RightAlt Keyboard-1-Special: key Space
# Player 2's flight controls. We add the key 'd' to let him # move down in the super-melee ship selection. Keyboard-2-Up: key e Keyboard-2-Down: key d Keyboard-2-Left: key s Keyboard-2-Right: key f Keyboard-2-Weapon: key q Keyboard-2-Special: key a Keyboard-2-Escape: key Escape
# System utility keys. Pause: joystick 0 button 9 Pause: key F1 Exit: key F10 Exit: joystick 0 button 8 Exit: key Escape Abort: key F12
# This is a sample joystick configuration. This is intended to work # primarily under WinXP with a USB analog/digital gamepad. The # digital aspect of the gamepad happens to present itself to the # system as a POV hat. This configuration allows either the digital # or analog stick to be used simultaneously. More importantly, it # gives us a chance to give examples for all of the various input types # that UQM can handle.
joystick 0 threshold 10000 # How far to move before it counts; 0-30000
Joystick-1-Up: joystick 0 axis 1 negative Joystick-1-Down: joystick 0 axis 1 positive Joystick-1-Left: joystick 0 axis 0 negative Joystick-1-Right: joystick 0 axis 0 positive
#Joystick-1-Up: joystick 0 hat 0 up #Joystick-1-Down: joystick 0 hat 0 down #Joystick-1-Left: joystick 0 hat 0 left #Joystick-1-Right: joystick 0 hat 0 right
Joystick-1-Weapon: joystick 0 button 2 Joystick-1-Special: joystick 0 button 1 Joystick-1-Escape: joystick 0 button 3
Menu-Up: joystick 0 axis 1 negative Menu-Down: joystick 0 axis 1 positive Menu-Left: joystick 0 axis 0 negative Menu-Right: joystick 0 axis 0 positive
Menu-Up: joystick 0 hat 0 up Menu-Down: joystick 0 hat 0 down Menu-Left: joystick 0 hat 0 left Menu-Right: joystick 0 hat 0 right
Menu-Cancel: joystick 0 button 1 Menu-Select: joystick 0 button 2 Menu-Page-Up: joystick 0 button 4 Menu-Page-Down: joystick 0 button 5 Menu-Zoom-In: joystick 0 button 7 Menu-Zoom-Out: joystick 0 button 6
#joystick 1 threshold 10000 # How far to move before it counts; 0-30000
#Joystick-2-Up: joystick 1 axis 1 negative #Joystick-2-Down: joystick 1 axis 1 positive #Joystick-2-Left: joystick 1 axis 0 negative #Joystick-2-Right: joystick 1 axis 0 positive
#Joystick-2-Up: joystick 1 hat 0 up #Joystick-2-Down: joystick 1 hat 0 down #Joystick-2-Left: joystick 1 hat 0 left #Joystick-2-Right: joystick 1 hat 0 right
#Joystick-2-Weapon: joystick 1 button 1 #Joystick-2-Special: joystick 1 button 0 #Joystick-2-Escape: joystick 1 button 6
#Menu-Up: joystick 1 axis 1 negative #Menu-Down: joystick 1 axis 1 positive #Menu-Left: joystick 1 axis 0 negative #Menu-Right: joystick 1 axis 0 positive
#Menu-Up: joystick 1 hat 0 up #Menu-Down: joystick 1 hat 0 down #Menu-Left: joystick 1 hat 0 left #Menu-Right: joystick 1 hat 0 right
#Menu-Cancel: joystick 1 button 0 #Menu-Select: joystick 1 button 1 #Menu-Page-Up: joystick 1 button 4 #Menu-Page-Down: joystick 1 button 5 #Menu-Zoom-In: joystick 1 button 6 #Menu-Zoom-Out: joystick 1 button 7
#joystick 2 threshold 10000 # How far to move before it counts; 0-30000
#Joystick-3-Up: joystick 2 axis 1 negative #Joystick-3-Down: joystick 2 axis 1 positive #Joystick-3-Left: joystick 2 axis 0 negative #Joystick-3-Right: joystick 2 axis 0 positive
#Joystick-3-Up: joystick 2 hat 0 up #Joystick-3-Down: joystick 2 hat 0 down #Joystick-3-Left: joystick 2 hat 0 left #Joystick-3-Right: joystick 2 hat 0 right
#Joystick-3-Weapon: joystick 2 button 1 #Joystick-3-Special: joystick 2 button 0 #Joystick-3-Escape: joystick 2 button 6
#Menu-Up: joystick 2 axis 1 negative #Menu-Down: joystick 2 axis 1 positive #Menu-Left: joystick 2 axis 0 negative #Menu-Right: joystick 2 axis 0 positive
#Menu-Up: joystick 2 hat 0 up #Menu-Down: joystick 2 hat 0 down #Menu-Left: joystick 2 hat 0 left #Menu-Right: joystick 2 hat 0 right
#Menu-Cancel: joystick 2 button 0 #Menu-Select: joystick 2 button 1 #Menu-Page-Up: joystick 2 button 4 #Menu-Page-Down: joystick 2 button 5 #Menu-Zoom-In: joystick 2 button 6 #Menu-Zoom-Out: joystick 2 button 7
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