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Lachie Dazdarian
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This looks really cool.
It seems to be very similar in engine physics to my project. Then again, I didn't notice much rigid body phicics interation in the last video, as it was visible from earlier ones. You dropped that aspect?
BTW, how did you draw the background? Curious.
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xenoclone
*Many bubbles*
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Rigid body physics are indeed still in place. I've actually put in mass / inertia factors into the current version as well. As a result, the little yellow bullets won't knock a big ship back very far. But something like a big blade will knock back a little ship pretty good.
The backgrounds are all done by my wife, who used Photoshop.
Excellent progress is being made... I'm feeling good about getting something up and playable soon.
Standalone ship tutorial prompt, shown below.
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« Last Edit: January 09, 2009, 12:09:49 am by xenoclone »
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xenoclone
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As promised, something playable this month. Go to: alpha.xenoversus.com to download the game. As a thank you, if you fill out the form on the site letting me know your thoughts, you can pick a free game key to receive for any of my released games. There are still some obvious bugs in this version, but I really wanted to get a copy out there for folks to try out. Thoughts are obviously welcome in this thread as well.
Note that if you want two players on a local machine, you'll have to plug in a game pad. Torque appears to dislike having too many keys pressed at once. So as a precaution, for the time being, I've limited the keyboard to only one player.
Thanks!
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jaychant
*Smell* controller
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Please visit my homepage
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Not bad. The AI murders you with the black one.
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Dragon
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I like it - except for one gamepad control gripe. Would be possible to have the rotate and thrust controls for the gamepad like the keyboard? With the current control setup I assume that the direction I'm pressing is the direction I'll accelerate in (whereas - obviously - it's the direction the ship is facing).
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« Last Edit: January 25, 2009, 09:14:49 am by Dragon »
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Shiver
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It's definitely an alpha version, but the game seems fun enough. Will the final version be playable over the net? That's kind of a make-or-break for me.
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xenoclone
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@Dragon. Yup, that's easy to make an option. Right now the D-Pad works that way.
@Shiver: I don't think there will be net play. I'm *slowly* building up what my games can do. Maybe next one!
Hopefully more people can check it out and let me know their thoughts. I've had a decent traffic surge, but not much input....
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Bigryan
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looks awesome based o the youtube vid... I'd love to try this.
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Angelfish
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hmm, gotta check this out when I get home
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xenoclone
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I'm hoping to do a 2nd reboot of this project at some point... there's a new version of Torque2D on the horizon that will support true real-time networking. I'm thinking about holding out until that is released.
Definitely some ideas still floating around in my head... this project is like my Duke Nukem 3D. I keep releasing other games but I'm never sure what to do with this one!
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