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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Star control melee  (Read 4283 times)
Sargon
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Star control melee
« on: February 04, 2007, 03:01:27 pm »

Hi, I am new.

I would like to ask if you really like star control battles? or do you like star control primarily for the RPG/story elements?
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AngusThermopyle
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Re: Star control melee
« Reply #1 on: February 04, 2007, 04:53:52 pm »

I'd say both. It's one of those rare games that successfully combines a lot of different elements. That's why so many years later, it still has enough appeal to have a following.
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Re: Star control melee
« Reply #2 on: February 04, 2007, 05:57:29 pm »

I would like to ask if you really like star control battles? or do you like star control primarily for the RPG/story elements?

The RPG/story section is fine, but it got tiring long ago, so I primarily play the melee section.
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meep-eep
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Re: Star control melee
« Reply #3 on: February 04, 2007, 07:37:24 pm »

For me, melee is just another game, but the full game is what makes SC2 memorable, and the reason I'm involved with the project.
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Re: Star control melee
« Reply #4 on: February 04, 2007, 08:40:00 pm »

id have to say its the single player plot that hooked me into sc2, but the fact that the melee is so much fun, and quite well done makes the game playable all the time. plus i like using the melee to practice for playing the game.
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Re: Star control melee
« Reply #5 on: February 05, 2007, 04:20:51 am »

The RPG is what makes it special, however you can really only play it 2 or 3 times without getting bored out of your mind. Once you've made the amazing discoveries theres nothing left to discover.

The melee is still a blast, even after 14 years people havent mastered all 25 ships. Net play has added a new dimension although it requires a proper lobby to really atttract the masses. This could be huge and could generate massive publicity for SC sequel.

How to change a subject in 60 words or less!
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Re: Star control melee
« Reply #6 on: February 05, 2007, 03:14:19 pm »

The speed records for topic changing are probably held by some of those lunatics in the Tom's Hardware forums' Other section. Usually not this cleanly, though.
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Re: Star control melee
« Reply #7 on: February 05, 2007, 04:22:45 pm »

For me, it was the RPG/story and melees as equally.  The story is nice and detailed for someone who is playing the game for the first time, and the melees in between the stories, puts you into the captain's seat, which is a nice mix.  And after you finish the game, you can just play against any combination of ships, which brings some interesting results.
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Re: Star control melee
« Reply #8 on: February 05, 2007, 05:59:30 pm »

It was definitely the story mode that hooked me in. While my friends and I had great fun going round-robin on Melee back on the old 486, it was making all the discoveries, laughing at the crazy dialogue, and theorizing on the murkier aspects of the game universe's past, present, and future that kept me coming back (and still does, 15 years later).
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RTyp06
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Re: Star control melee
« Reply #9 on: February 06, 2007, 01:40:50 am »

I believe I read an archived interview with PR3 and he offered advice to anyone programming their own game, to write a great melee/battle and then to build a story behind it.

That's just how they designed SC2. They built a great story around a great SC1 melee engine. It worked splendidly and is a great game even today under the UQM banner.


Also, where would I go to find out more about how the alien dialog is handled in UQM? Specificly, I'm curious about what variables are kept on each race and how alien dialog is decided upon when you visit them? Any help would be appreciated.
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meep-eep
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Re: Star control melee
« Reply #10 on: February 06, 2007, 01:47:59 am »

See doc/devel/dialogs.
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RTyp06
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Re: Star control melee
« Reply #11 on: February 06, 2007, 03:51:23 am »

Meep, in the UQM directory? If so my UQM doesn't have these folders. Do I need to DL the source files?
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Novus
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Re: Star control melee
« Reply #12 on: February 06, 2007, 08:39:48 am »

Meep, in the UQM directory? If so my UQM doesn't have these folders. Do I need to DL the source files?
You could do that, but you can also view it with the web viewer for the SVN repository.
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Re: Star control melee
« Reply #13 on: February 06, 2007, 03:34:07 pm »

You'd need the source anyhow. That doc file describes how that part of the source works. You still need to look at the source itself.
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Re: Star control melee
« Reply #14 on: February 07, 2007, 12:30:37 am »

Thanx Novus. This gives me a good idea of what functions and arguments are needed. I think I'll take Meep's advice  and see how these functions are coded.
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