The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 08, 2024, 07:47:47 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  New crazy mod
« previous next »
Pages: 1 ... 7 8 [9] Print
Author Topic: New crazy mod  (Read 58457 times)
Waylander
Frungy champion
**
Offline Offline

Gender: Male
Posts: 66



View Profile
Re: New crazy mod
« Reply #120 on: August 28, 2008, 06:54:09 pm »

Quote
Quote
the ZFP [...] crashed

Yeah, it's probably because of the oversight pointed out by EP above you. Now fixed (see above).


I had figured that I was just mentioning how crazy the ZFP is now + i thought i had the most up to date version so if i do then it still crashes. (and yes i am aware that 99.9 doesn't mean a complete fix)
Quote
Quote
Oh and the computer plays Ur-Quan like a bitch he just sends like 500 fighters after you

Yeah, I even experience slowdowns at times when there are so many fighters.

Fighting an AI-controlled Ur-Quan:
- Guys who can win without taking damage: Pkunk (screw the primary -- just use the backwards tongue), Orz (stay away and let the marine get its way), Slylandro
- The Ur-Quan is defeated, but not without incurring grievous damage on, or killing, the other ship: Chmmr, Earthling (PD always on, stay far from the enemy and nuke him), Shofixti (just launch Scouts at the UQ, and at concentrations of fighters that are firing on you), Syreen, Umgah.
- Guys who usually lose, but damage the Ur-Quan a great deal (section probably incomplete): Arilou (due to the UQ hitting the planets more badly due to the speedlaser), Utwig (use shield against fighters, not energy spears!), Spathi.
Yeah mine slowed down a few times from certain weapons or ships but no biggie. And im not too fussed by the Ur-Quan i just thought it was rather funny watching my various ships hammered by like 500 fighters at once. The Druuge almost made it through the pack in full reverse Tongue
Logged

Chaotic Good, the only real good alignment!
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: New crazy mod
« Reply #121 on: August 28, 2008, 09:32:44 pm »

Goto can be useful at times. It was the most elegant solution here,
No, it wasn't. For instance, you could have just put the code between the goto and the break in {}, and negated the condition of the if.

(for the record, I've seen goto used reasonably as a double-break statement, but no other good uses.)

EP, are you planning on releasing a final version of this mod sometime? I'm wondering if I should wait for it.
I have no plans to do that at this time.
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Valaggar Redux
Guest


Email
Re: New crazy mod
« Reply #122 on: August 29, 2008, 10:22:53 am »

No, it wasn't. For instance, you could have just put the code between the goto and the break in {}, and negated the condition of the if.

I considered that, but it wouldn't have worked for the second case (with "divisor").
Logged
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: New crazy mod
« Reply #123 on: August 29, 2008, 11:56:56 am »

divisor will never be 0, because of the condition of the if it's inside.
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Valaggar Redux
Guest


Email
Re: New crazy mod
« Reply #124 on: August 29, 2008, 01:26:57 pm »

I see.
Logged
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: New crazy mod
« Reply #125 on: January 29, 2011, 08:21:17 pm »

Oh, by the way, I've made a version fixing several game-breaking bugs.

- The game no longer goes out-of-sync when using multiple ships of the same type.
- The ZFP no longer have a divide-by-zero error.
- Arilou no longer divide by zero when shooting Mycon.
- The game no longer crashes when the AI plays Spathi.

Source code: http://eli.cedarswampstudios.org/1.4.3-src.tar.gz
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
OkAycase
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: New crazy mod
« Reply #126 on: July 07, 2015, 09:31:49 pm »

It's the year 2015 so I don't think anyone will help me but... Can someone give me a step by step why to download this because I've tried 6 times and can't.
Logged
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: New crazy mod
« Reply #127 on: August 02, 2015, 02:29:13 am »

Elvish Pillager's last release was based on UQM 0.6.2; you would need a working installation of that to start from.

Some time ago, however, I made a port of the Crazy Mod to current UQM git; if you can run the official Git snapshots (or if you can build UQM from source), you should be able to run it. Unfortunately, I never ported EP's changes to AI behavior; if the AI was wonky before, it's completely broken in my port.
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
OkAycase
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: New crazy mod
« Reply #128 on: August 13, 2015, 10:09:01 pm »

Ok, thanks I didn't know that but I have no idea how to download or install. If someone could give me step by step instructions? Pretend I don't have Ur-Quan Masters or the mod, I'm on windows and I don't understand any of your computer language. Step by step instructions would be greatly appreciated.
« Last Edit: August 13, 2015, 10:25:31 pm by OkAycase » Logged
Pages: 1 ... 7 8 [9] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!