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Author Topic: A little melee aider thingy  (Read 4939 times)
Valaggar
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A little melee aider thingy
« on: February 19, 2007, 04:12:47 pm »

I've changed the color of the Druuge cannon to mint green to make it easier to see and to help your reflexes. This can help you in netplay, because you WON'T get desynced. I have changed only the non-transparent pixels.

Download the addon from here: (IT IS A SELF-EXTRACTOR ARCHIVE, NOT AN ADDON, SORRY, YOU HAVE TO LISTEN TO IT OUT OF GAME OR MAKE YOUR OWN ADDON)
http://rapidshare.com/files/17225230/VLdruuge.zip.html

Installing the addon: In your content/packages folder, make an "addons" folder. In the "addons" folder create an "uqmremix" folder. The Target field of your UQM shortcut should be modified like this:
"C:\Program Files\The Ur-Quan Masters\uqm.exe" --addon uqmremix
(or wherever you put UQM)

You can also get my older New Voicepacks preview from here:
http://rapidshare.com/files/14398936/Win32Preview.exe.html

(rerecorded some Slylandro and Utwig voices and altered some Ur-Quan Kzer-Za voices)
« Last Edit: June 29, 2007, 09:00:52 pm by Valaggar » Logged
Valaggar
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Re: A little melee aider thingy
« Reply #1 on: February 19, 2007, 04:23:18 pm »

Allright, I made an addon. Simply put it in the uqmremix folder as described above.

Download the addon from here:
http://rapidshare.com/files/17227698/ValaVox.zip.html
« Last Edit: June 29, 2007, 08:55:08 pm by Valaggar » Logged
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Re: A little melee aider thingy
« Reply #2 on: February 19, 2007, 06:08:47 pm »

Sorry, your druuge change constitutes cheating for me when playing online. I'm sure you did a wonderful job, but you won't see me using it. As for your voicepack, a different topic name might be in order?
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Cedric6014
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Re: A little melee aider thingy
« Reply #3 on: February 19, 2007, 07:53:02 pm »

Call me a grumpy-bum but i have a real problem with mods being used in netplay, even an innocuous change such as that. Having saud that I presume it would require both parites to download and operate the same mod file...

Anyway, if a druuge shot is red and hard to see then it is red and is hard to see, to the druuge's advantage. This trait is no doubt reflected in the price of the ship. It would be like me reducing the firepoweer of the korh-ah's blades 'cos im alwasy running in to the blasted things
« Last Edit: February 19, 2007, 07:57:00 pm by Cedric6014 » Logged

Play online melee here! http://irc.uqm.stack.nl/
Valaggar
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Re: A little melee aider thingy
« Reply #4 on: February 19, 2007, 08:02:56 pm »

Ah, excuse me. That's the point. There's no need for both players to download the mod. Even if only one of them has the mod, they won't get desynced, because UQM doesn't check colors. Maybe in the next patch, they'll fix it for competitive netplay, or add an option for it.
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Draxas
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Re: A little melee aider thingy
« Reply #5 on: February 20, 2007, 04:33:31 pm »

Why would they? It's a cheat, pure and simple; it's no different than a map hack for your favorite RTS game. It won't desync the game because it has no direct effect on the gameplay, but gives the user an unfair advantageover their opponent that, incidentally, they don't even need to mention they're using.
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AngusThermopyle
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Re: A little melee aider thingy
« Reply #6 on: February 20, 2007, 05:12:06 pm »

I'm in agreement with Cedric and Draxas here. It might be a nice tool to help you imrpove your aim, but it should not be used for netplay unless both players agree to it.
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Valaggar
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Re: A little melee aider thingy
« Reply #7 on: February 20, 2007, 05:18:07 pm »

BTW, AngusThermopyle, that's what I'm saying too! The interdiction of such cheats in netplay must be hardcoded into the game's engine!
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Re: A little melee aider thingy
« Reply #8 on: February 20, 2007, 06:01:13 pm »

No it should not. It should be hardcoded in someone's head not to cheat.
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Valaggar
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Re: A little melee aider thingy
« Reply #9 on: February 20, 2007, 06:14:55 pm »

Yes, but imagine the unbalance cheating would cause in a tournament. It wouldn't be fair.
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Novus
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Re: A little melee aider thingy
« Reply #10 on: February 20, 2007, 07:36:31 pm »

BTW, AngusThermopyle, that's what I'm saying too! The interdiction of such cheats in netplay must be hardcoded into the game's engine!
Given the open-source nature of UQM, any such restriction is pretty much doomed to fail. Any cheat detection built into UQM could easily be replaced with dummy code that sends exactly the same information to the outside world. However, the nature of the netplay implementation (simple control data transfer) makes it almost impossible to cheat in any other way than improving the display of the game state (e.g. this cheat here) or aiding the player in controlling his ship (e.g. aimbots). Any attempt to directly modify the game state illegally (e.g. invulnerability, hitting instead of missing) will merely cause to peers to lose game state synchronisation and abort. However, as I've previously mentioned, the threat of "cyborg" (computer-assisted human) netplay opponents is bad enough and hard to avert.
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Valaggar
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Re: A little melee aider thingy
« Reply #11 on: February 22, 2007, 05:51:13 pm »

Any cheat detection built into UQM could easily be replaced with dummy code that sends exactly the same information to the outside world.
I've got an idea. In competitive netplay, there should be used a special non-open-source version of UQM. Perhaps it will be produced after vanilla UQM hits version 22/0.25*16 (math-haters, this means: 1.0 - copy-paste the little blue dots to see).
This version be much harder to modify that way.
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Re: A little melee aider thingy
« Reply #12 on: February 22, 2007, 06:28:54 pm »

I've got an idea. In competitive netplay, there should be used a special non-open-source version of UQM. Perhaps it will be produced after vanilla UQM hits version 1.0.  This version be much harder to modify that way.

In order to close the source, you would need to first get permission from everyone who contributed code, or rewrite whatever they've contributed.

And I don't give my permission for such an endeavour, mostly because it's based on the extremely flawed premise that closed-source games are harder to hack.  And no, I won't tell you where my code is.
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Cedric6014
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Re: A little melee aider thingy
« Reply #13 on: February 22, 2007, 08:31:45 pm »

Anyway, at this point at just want to say that of course mods are all fine, interesting and fun sometimes. And of course you are free to use whatever mods you like in netplay, providing you let you opponent know. Its a free world. Come to the uqm-arena and play!
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Re: A little melee aider thingy
« Reply #14 on: February 22, 2007, 08:44:26 pm »

I admit to having a problem seeing the benefit of a green Druuge. Maybe because I can see how I'm lined up well enough already. I mean, a laser-sight on the Druuge would be interesting, but a green cannon? That doesn't strike me as different
enough to warrent cheating.
Now, if you changed your copy of the game to make the Ilwrath visable
all the time, that would be cheating. Or, if you could somehow make
your Ur-Quan fighters invisable....
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