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Topic: A little melee aider thingy (Read 4939 times)
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Valaggar
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I've changed the color of the Druuge cannon to mint green to make it easier to see and to help your reflexes. This can help you in netplay, because you WON'T get desynced. I have changed only the non-transparent pixels.
Download the addon from here: (IT IS A SELF-EXTRACTOR ARCHIVE, NOT AN ADDON, SORRY, YOU HAVE TO LISTEN TO IT OUT OF GAME OR MAKE YOUR OWN ADDON) http://rapidshare.com/files/17225230/VLdruuge.zip.html
Installing the addon: In your content/packages folder, make an "addons" folder. In the "addons" folder create an "uqmremix" folder. The Target field of your UQM shortcut should be modified like this: "C:\Program Files\The Ur-Quan Masters\uqm.exe" --addon uqmremix (or wherever you put UQM)
You can also get my older New Voicepacks preview from here: http://rapidshare.com/files/14398936/Win32Preview.exe.html
(rerecorded some Slylandro and Utwig voices and altered some Ur-Quan Kzer-Za voices)
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« Last Edit: June 29, 2007, 09:00:52 pm by Valaggar »
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Cedric6014
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Posts: 701
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Call me a grumpy-bum but i have a real problem with mods being used in netplay, even an innocuous change such as that. Having saud that I presume it would require both parites to download and operate the same mod file...
Anyway, if a druuge shot is red and hard to see then it is red and is hard to see, to the druuge's advantage. This trait is no doubt reflected in the price of the ship. It would be like me reducing the firepoweer of the korh-ah's blades 'cos im alwasy running in to the blasted things
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« Last Edit: February 19, 2007, 07:57:00 pm by Cedric6014 »
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Valaggar
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Ah, excuse me. That's the point. There's no need for both players to download the mod. Even if only one of them has the mod, they won't get desynced, because UQM doesn't check colors. Maybe in the next patch, they'll fix it for competitive netplay, or add an option for it.
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Draxas
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Why would they? It's a cheat, pure and simple; it's no different than a map hack for your favorite RTS game. It won't desync the game because it has no direct effect on the gameplay, but gives the user an unfair advantageover their opponent that, incidentally, they don't even need to mention they're using.
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AngusThermopyle
*Smell* controller
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A paranoid android.
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I'm in agreement with Cedric and Draxas here. It might be a nice tool to help you imrpove your aim, but it should not be used for netplay unless both players agree to it.
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Valaggar
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BTW, AngusThermopyle, that's what I'm saying too! The interdiction of such cheats in netplay must be hardcoded into the game's engine!
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Valaggar
Guest
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Yes, but imagine the unbalance cheating would cause in a tournament. It wouldn't be fair.
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Valaggar
Guest
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Any cheat detection built into UQM could easily be replaced with dummy code that sends exactly the same information to the outside world. I've got an idea. In competitive netplay, there should be used a special non-open-source version of UQM. Perhaps it will be produced after vanilla UQM hits version 22/0.25*16 (math-haters, this means: 1.0 - copy-paste the little blue dots to see). This version be much harder to modify that way.
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Cedric6014
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Anyway, at this point at just want to say that of course mods are all fine, interesting and fun sometimes. And of course you are free to use whatever mods you like in netplay, providing you let you opponent know. Its a free world. Come to the uqm-arena and play!
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Pages: [1] 2
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