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| | |-+  [[CGI for UQM]] - Please send model files. // Submit your animation idea.
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Author Topic: [[CGI for UQM]] - Please send model files. // Submit your animation idea.  (Read 44016 times)
guesst
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #135 on: August 22, 2007, 04:02:35 am »

As for what else I am doing with Star Control related stuff, here are some more old animations( Sorry... been idle for last few years):
http://www.youtube.com/watch?v=wecC2GWkulo
http://www.youtube.com/watch?v=cEvxl8lJRD4


I don't know what Guesst's issue was with the Spathi (the spinchter releasing the missles?), but I thought all those videos rocked....
Beautiful. I love it. I thought the model for the shofixti was too flat, but, the animation was great. Actually, you are a fantasitc animator. Seeing your character work I'm really impressed. Doing a dramatic fly by is one thing, but what you do with characters is beautiful.

And for the record, I don't have any issue with the spathi. It's beautifully animated. However Kwamp said it first that the design was non-canocial. Personally, I always liked the non-symetry to the ingame graphic for the Spathi ship. Kwamp's seems a bit SC3ish.

And I agree that the Ur-Quan is a bit like the original Battlestar, right down to the launching fighters.
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zenzmurfy
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #136 on: August 23, 2007, 12:27:22 am »

Wow! Thanks! Smiley  Hopefully I can return to doing more work on my SC2 fan film in the near future. I think I have been working on SC characters ever since  I was apalled by how bad the SC3 puppets looked.

btw: here's an early speech motion test of a Yehat:
http://www.youtube.com/watch?v=TJPEyJuw4vM


As for canonal stuff,  I tend to deferr to the sprite itself, in addition to what does in the game  with its written description. Hopefully my embellishments are plausible extrapolations on the existing designs or descriptions of the designs in the manual or in-game.



As for what else I am doing with Star Control related stuff, here are some more old animations( Sorry... been idle for last few years):
http://www.youtube.com/watch?v=wecC2GWkulo
http://www.youtube.com/watch?v=cEvxl8lJRD4


I don't know what Guesst's issue was with the Spathi (the spinchter releasing the missles?), but I thought all those videos rocked....
Beautiful. I love it. I thought the model for the shofixti was too flat, but, the animation was great. Actually, you are a fantasitc animator. Seeing your character work I'm really impressed. Doing a dramatic fly by is one thing, but what you do with characters is beautiful.

And for the record, I don't have any issue with the spathi. It's beautifully animated. However Kwamp said it first that the design was non-canocial. Personally, I always liked the non-symetry to the ingame graphic for the Spathi ship. Kwamp's seems a bit SC3ish.

And I agree that the Ur-Quan is a bit like the original Battlestar, right down to the launching fighters.
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meep-eep
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #137 on: August 23, 2007, 01:07:41 pm »

Very nice.
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #138 on: August 23, 2007, 03:27:48 pm »

Anyone know who did this video:

http://www.youtube.com/watch?v=ApJyfcprb30&mode=related&search=

I'd say that Sa-Matra looks pretty good

-Kwamp
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zenzmurfy
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #139 on: August 23, 2007, 09:08:43 pm »

Anyone know who did this video:

http://www.youtube.com/watch?v=ApJyfcprb30&mode=related&search=

I'd say that Sa-Matra looks pretty good

-Kwamp


That's Tsing's video. According to the file in the zip, it was last modified in Nov 2000. The file has been on
http://starcontrol.classicgaming.gamespy.com/fan/video.shtml for many years.

"attacking the sa-matra and failing" by Tsing.
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Amiga_Nut
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o_O
« Reply #140 on: August 25, 2007, 06:27:44 am »

These two were news to me...

Vizualized Khor Ah  -jan 2007
Star Control II - The Motion Picture  -aug 2006

Out of all the fan work out there. This is the one I've got to give props to.
Slylendro shows off a dazziling display of skill and effort.
The Fall Of The Alliance

p.s. Why don't you guys let me pimp your object files. The less modeling I need to do, the faster the videos will get done.
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Re: o_O
« Reply #141 on: August 25, 2007, 08:16:21 am »


p.s. Why don't you guys let me pimp your object files. The less modeling I need to do, the faster the videos will get done.

Which objects are you looking for? and when do you need em?
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Amiga_Nut
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #142 on: August 25, 2007, 01:16:26 pm »

Models I have already done (or working on) and don't need.

Illwrath
Mycon
Androsyn
Druuge
Spathi
Syreen
Pkunk

So, everything else. Tongue
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zenzmurfy
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #143 on: August 25, 2007, 08:44:19 pm »

Models I have already done (or working on) and don't need.

Illwrath
Mycon
Androsyn
Druuge
Spathi
Syreen
Pkunk

So, everything else. Tongue

Cool! and when do u need them?
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Zieman
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #144 on: August 25, 2007, 11:35:41 pm »

Cool! and when do u need them?
Usually the answer to that kind of question is: "Yesterday."

Maybe this time "rather sooner than later" or something like that is more appropriate...
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #145 on: August 28, 2007, 03:45:18 am »

Good thing some of my stuff is 4-10 years old!  Smiley
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Amiga_Nut
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #146 on: August 29, 2007, 01:25:00 pm »

HEY YOU, YEAH YOU!! THE GUY OR GAL THAT THINKS THEY CAN DO 3D ANIMATION AND MODELING. SEND THOSE MODEL FILES!! NOW IS THE TIME!!! LET'S SEE WHAT YOU GOT!! EVEN THE PONAF HAS NO LINKS TO THE ACTUAL MODEL FILES; WHICH IS WHAT I NEED MOST!!

WHERE TO SEND:
Attach your: .lwo .dxf .3ds .obj or any other format you can think of and send them right away to:

metallicmedium /\T yahoo D0T com

Now here's the thing... I may need to augment or change things around in the geometry. Total credit will be given to the original creator. I can include the WIP of each model file here if said creator doesn’t mind my critique.

Likely things wrong with YOUR model files:
1. Wasted geometry (Detail that is hidden behind other polygons and adds wasted time to all renders.)
2. Illegal polygons (Polygons with points that are out of plane.)
3. Redundant geometry (This is likely from a n00b modeler and can include 1 and 2 point polygons that were not intended.)
4. Poor detail (Not canon, too simple, Ect.)

BUT SEND THEM ANYWAY! DO YOU KNOW A GUY WHO KNOW’S A GUY? E-MAIL THEM! DO IT NOW!

      Thanks!
« Last Edit: August 30, 2007, 12:35:01 am by Amiga_Nut » Logged

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MageKing17
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #147 on: August 29, 2007, 08:46:29 pm »

Not cannon
Canon, damn it, canon!
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Eth
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #148 on: August 31, 2007, 06:42:27 pm »

  Maybe he meant the Druuge Mauler's main gun.

  I haven't had much time to work, but here's what I have done so far for the Earthling Cruiser:

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Amiga_Nut
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Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea.
« Reply #149 on: December 04, 2007, 09:56:48 am »

  WOW LINK ROT!!!!  Angry ....  Ummm so..... I'm still doing it... not going to make that deadline though.... Instead of rushing things.... I'm going to take some sweet time. Should be peeling eyeballs by spring. It's all about quality... I'll fix the dead links here tomorrow perhaps.. Still looking for model file contributions. If you have any model files you wish to give away. Please attach and mail to me.

Got into Second Life 3D virtual world recently. Super neat IMO and a dangerous distraction.
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