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Topic: Idea for UQM (Read 13791 times)
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jaychant
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We need some real support if we want this project to become a reality. Otherwise we will have a mountain of ideas and nothing actually getting done.
BTW you can add me to the mailing list. jaychant@gmail.com
Perhaps we should move all this content to a new thread. It has little to do with the original topic, anyways.
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jaychant
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Honestly, this content needs to be moved to a new thread. The original topic was my idea to make a ship editor, not this.
Also, is there anyone who would be willing to help?
I'll wait for a couple more days, but after that, I don't see the point in waiting anymore.
EDIT: I am officially abandoning the project. Besides, I am much more interested in my active project, Project Bowser.
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« Last Edit: September 29, 2008, 03:07:30 am by jaychant »
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Alvarin
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Little update - we are now looking into ways of going forward - I have opted to make ship models of Fimo , having photographic rig with constant lighting and camera position , then rotate the model to needed angle relative to camera centerline .
Here is first shot at it . The model WILL be redone .


If I'll be sometime bored , might go for making SC2 Melee ships in 3D , like in SC3 .

Anyways , so far my limited skills produced SC3 puppets equivalent of the ship .
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« Last Edit: October 15, 2008, 06:38:01 pm by Alvarin »
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Alvarin
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Seing the model making works , this is the first ship I will start making many angles from .
 Original scaled up , model scaled down .
I will have to somehow balance the colours , my model looks blue , even though it is painted black .

While looking for more pictures of the Kohr-Ah , I've stumbled onto SC3 variant and was not really surprized , when figured that they are using it in reverse . One more thing SC3 has done backwards ...
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« Last Edit: October 23, 2008, 11:58:57 am by Alvarin »
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Pages: 1 2 [3]
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