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Topic: Master of Orion tangent thread (Read 13069 times)
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Arne
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Thanks for the feedback. I'll probably have to find a proper forum for this though. Civ Fanatics seem to be the most active.
In MoO1 you have different combat suits already. Different materials, weapons and force fields. I'm not sure how to reflect that in the art. Basically you have 2 places where the armour can be seen.
* Soldier giving a briefing on some weapon tech or something. Big image. Perhaps this is a ceremonial uniform?
* Small sprites of invading soldiers during planetary invasion ground combat.
I think there's 5-6 or so hull/Armour materials, that's a lot of designs to make for each 10 species.
I made the bears bulbous because I had already used the muscle/triangle torso for the Meklar. I still haven't used the square body shape though. I wanted to use that for the Sakkra but they reproduce so fast that I wanted to make them small to indicate that. Armour plating also indicates age as it takes time to harden :/
I did draw a square version of the Bulrathi, it's in the image directory (which is open if you cut to the /). Game design is up in the air. I'm not familiar with MoO2's system. I do how personalities play into how the AI behaves in MoO1. Having them morph physically (along with bonuses/weaknesses) could be fun, but it's quite bit of work if I'm to draw all the stuff...
Oh well, I'm off to clean up my lineup sheets.
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Elerium
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In MoO1 you have different combat suits already. Different materials, weapons and force fields. I'm not sure how to reflect that in the art. Basically you have 2 places where the armour can be seen.
Weapons were just hand pistols and rifles ranging from Pulse Rifles (they were called this in MoO2, no weapons development, I can only assume Pulse Rifles are like machineguns or something), Laser Pistols, Ion Rifles, Fusion Rifles, Hand Phasors and finally Plasma Rifles. Soldier Silicoids and such could have eye beams instead? ("training" for them means breeding Silicoids with weapons forming in their central eye areas as they're a material race. I assume the central eyes are really important in Silicoid culture as they're for communication, mood, maybe for reproduction? (they also eat materials in MoO2 to sustain themselves, maybe they "build" into their starships or grow into them aided by developed technology?)). Meklars could make use of built in weaponry like wrist blasters or something? Alkari and other humanoid races can easily be shown to use rifles and such the way we do, Bulrathi could be given bigger guns to lug into battle to better show their racial bonus.
The forcefields were only represented as personal shields so I imagine they'd be inside/built in the armour (seems the most logical way).
* Soldier giving a briefing on some weapon tech or something. Big image. Perhaps this is a ceremonial uniform?
Yeah I'd think so as well, or a uniform for generals briefing you (the leader) on their victorious success and the technologies recovered/reverse engineered from the war campaign. Although the sprite uniform was the same as the big picture in MoO1 (implying they're soldiers giving you the details), it can be easily messed around with so that say, humans are represented as sprites in powered armour while the general guy remains on the big screen informing you in a different uniform. Other races could have their generals in ceremonial big armour like the Mrrshan as I always saw them as priding in their military, while the Klackon could have some sort of brainbug Queen and so on.
I think there's 5-6 or so hull/Armour materials, that's a lot of designs to make for each 10 species.
You might only need to do around 3 designs for each if you wanted, so you start off with Titanium, the next on the list would be Duralloy which can just be a recolour/minor change on the design, same with Zortrium. The next stage is Andrium, so you can mess around with the designs there, doing the same recolour/minor changes to represent Tritanium. Last but not least at the end you have Adamantium and Neutromium which are the best armours in the game, so you can mess around with that too.
Or you could cut it further to save drawing time by having 2 types of armour, one for the Titanium-Andrium, then the other design for Tritanium-Neutromium list.
I made the bears bulbous because I had already used the muscle/triangle torso for the Meklar. I still haven't used the square body shape though. I wanted to use that for the Sakkra but they reproduce so fast that I wanted to make them small to indicate that. Armour plating also indicates age as it takes time to harden :/
I did draw a square version of the Bulrathi, it's in the image directory (which is open if you cut to the /). Game design is up in the air. I'm not familiar with MoO2's system. I do how personalities play into how the AI behaves in MoO1. Having them morph physically (along with bonuses/weaknesses) could be fun, but it's quite bit of work if I'm to draw all the stuff...
I really did like the rough Bulrathi you did in the Sardaukar-esque armour I think that type of style would fit them more as an unstoppable tough warrior race then have the Meklars using armoured suits (nothing too extreme for their regular soldiers, unless you want to do powered armour tech ones) or drones, like the floating cylinder spy which could be remote controlled or something to represent them.
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« Last Edit: October 23, 2008, 04:23:40 pm by Elerium »
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Death 999
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We did. You did. Yes we can. No.
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Does anyone else think this thread should be split somewhere around the end of page 1?
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Arne
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Yeah there's a lot of possibilities to play around with custom armour and weapons, but ground combat isn't really a big part of the game. At least no when I'm playing, because just bomb everything to the ground, maybe sprinkle some death spores on top of that, if it's an annoying hotspot system. Doing different armours as small sprites wouldn't be as much work though.
I might have to bite the bullet and go square and bulky for the Bulrathi, maybe save the pear body type for one of my own races.
Consolidated and cleaned up
Maybe split thread into... "MoO talk" or something, yeah. Sorry for derailing.
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« Last Edit: October 23, 2008, 07:51:51 pm by Arne »
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Son_of_Antares
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Wow dude, the drawings are awesome, I especially liked Mrrshans and Meklars in their exoskeletons (red). Also I think that the second sketch for Alkari (the ones with smaller heads) seem nicer than the current full version. I am too an eternal fan of MoO series (except #3), but must say that my game experience with the sequel (battle at antares) is like billion times greater (I've beaten the game on impossible more than 10 times) than with the MoO1 also, will you make the drawings of the races that debuted in MoO2? I really would like to see you draw Trilarians basic/power suit versions and Antarans as well and will you do the (an)droids drawings? If you do, I think that they should look different for each race - because, for example, an aquatic race as Trilarians surely won't make them humanoid or something. Very, very nice work here, keep up
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« Last Edit: October 24, 2008, 12:23:00 am by Son_of_Antares »
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Arne
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Made some new stuff today.
Races linked to ships - I don't think the MoO1 races were linked to any special color (and thus ship style), but I wanted to try to do some matching. It might be possible to do team color tricks with the ships (some 'shader'), but I made them grey for now. Tried out a square Bulrathi and moved the bulbous shape to one of my own species. I'm not really familiar with the MoO2 species, but I think they look a bit dull with their more realistic style. MoO 1 had a lot of humans with animal heads though, but it was colorful and... tongue in cheek or whatever the expression is.
Ship design - easy to make if split in 3 sections... like 'folding man'. Then the ships keep the style of the race, but appear slightly different each time.
I'm not too keen on making the Silicoid humanoid, since there's already enough humanoid fable animals. I experimented with suction cups for feet for the Silicoid this time.
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« Last Edit: October 24, 2008, 06:27:32 pm by Arne »
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Elerium
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Made some new stuff today. Races linked to ships - It might be possible to do team color tricks with the ships. Bitmaps are easy to handle. Tried out a square Bulrathi and moved the bulbous shape to one of my own species. I'm not really familiar with the MoO2 species, but I think they look a bit dull with their more realistic style. MoO 1 had a lot of humans with animal heads though, but it was colorful and... tongue in cheek or whatever the expression is. Ship design - easy to make if split in 3 sections... like 'folding man'. Then the ships keep the style of the race, but appear slightly different each time. Yeah I agree.. the Darloks looked menacing in MoO1 like a race influenced by X-Com Ethereals and Dr Who original Cybermen with a defining aspect about them, yet in MoO2 they just looked.. wrong. Same with the Alkari, they looked great as avians yet they were turned into pterodactyls. MoO2 species are good for some ideas, but I'd stick to the style you're doing with the MoO1 aliens because the way you're doing it imo works better and the originals were colourful and tongue in cheek.
The style of the ships also works well too, they do appear different whilst retaining their defined ship construction.
About the Silicoids, they're good because they're sort of a race that you can experiment with in different ways. Personally I always sort of imagined the original Silicoids like a race of crystalline material worms, but yet suction cups also works with them as well.
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« Last Edit: October 24, 2008, 06:34:12 pm by Elerium »
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Arne
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Cybermen? Are you talking about the news robot? The Darloks seem to be a classical 'Eyes shining under hood with the face dark' design. There's nothing seen of their face afaik. The classical Doctor Who Cybermen were bandaged guys in silver sprayed wetsuits (which bandyball halves tacked on) (and a headlight). I don't think the Tenth Planet survived, but the first version of the Cybermen was pretty different. they had an accordion or something on the chest.
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Elerium
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By old cybermen I mean the latest old ones, not the oldest ones
http://www.bbc.co.uk/doctorwho/classic/episodeguide/oohum/images/cyber-earthshock.jpg
Sorry if it's a bad comparison, this version is what I thought of when I wrote those above, but only a bit. The collar vest reminds me of the Darloks sort of (although the Darloks use cloth), as well as the gloves to some extent. The electronic/flashing lights from the exposed chest of the Darlok makes the Darlok seem more cybery, which is where I drew up the comparison a bit, or it probably impiies the viewscreen is having trouble seeing a Darlok for what they really are, shapeshifters. Then the overall species look is that akin to an X-Com hooded Ethereal.
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« Last Edit: October 24, 2008, 10:42:13 pm by Elerium »
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