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Topic: Idea for mod (Read 1812 times)
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Death 999
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We did. You did. Yes we can. No.
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It occurred to me that there a simple mod could allow the player to strike a Kohr-Ah shipyard, thus buying more time for the war.
We'd need to pick a system, modify it to add a starbase and protective fleet, add a 'landing' dialog which destroys the starbase (is that possible?), and hints from relevant allies (ZFP, Utwig) concerning its location.
There could also be an Ur-Quan facility, though it wouldn't be such a good idea to hit it.
What do people think?
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Shiver
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That poses a continuity problem. If a relatively weak species like the Thraddash can repel a fully upgraded precursor tug at their homeworld, wouldn't an Ur-Quan space station be unassailable as well? It's a good idea, though. Perhaps it could be a sidequest for the underdeveloped Supox. They offer to run interference around the Kohr-Ah space station's star system for a few days, leaving the station with 6-10 guards. If you beat the guards and smash the station, the Kohr-Ah death march date is pushed back. Something like that.
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« Last Edit: April 22, 2009, 05:42:15 am by Shiver »
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Death 999
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We did. You did. Yes we can. No.
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Obviously it's optional. I was just thinking it should be something that should be doable, and that was the only reward that really made sense.
As for homeworld invincibility... eh. I don't consider that exactly canonical, just a game mechanic. Even when the Thraddash mention it, it was really just so you wouldn't try to get your 25 ships that way.
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Alvarin
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It does make sence to me , as there is no "homeworld" of either 'Quans in this quadrant , they have arrived as fleets . Support facilities do make sence , and they CAN be attacked . I'd even say put 5-10 of them for each of the baddies . It will gradually add time to destroy Kohr-Ah's and reduce time if you descide to destroy Kzer-Za's .
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