Bigryan
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Hi, I'm a making a SC tribute game. The original star controls only had keyboard input. How important is mouse use to this style of gaming nowadays?
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Death 999
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We did. You did. Yes we can. No.
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Important enough that someone I know who would have liked the game tried it for about a minute, uninstalled it, and said, 'get back to me when it has mouse support.'
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ziper1221
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That was my original opinion until I really got into it.
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Bigryan
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Yeah, I think players now expect it. Adding it isn't so difficult, the problem is deciding how it should be added I guess.
In combat, would that be cool to have your ship rotate and move towards the mouse pointer?
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Dabir
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Mouse pointers move fast, ships have limited turning rates and directions. If the cursor had some artificial speed limitation I can see it working for a game with more possible angles than SC's 16, but that's getting dangerously close to geometry wars.
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Alvarin
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If you have battle system like in the game "Abuse", where you steer your character by keyboard and your shooting aim by mouse it could work. Especially for the ORZ. Mouse is most essensial in the game options and inventory, I think, rather than in the combat itself. Also is useful in dialogues.
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RTyp06
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For UQM I'd rather be able to use a USB, dual shock, joypad. Typically with 8 buttons. Everybody has 'em these days. Mouse control for melee would be annoying .
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Death 999
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We did. You did. Yes we can. No.
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The mouse support she wanted was just for the menus. Key control for ship combat is only fair.
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RTyp06
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Wow! Thank you Novus.
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