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Topic: other similar games? (Read 4816 times)
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redstar1949
Zebranky food
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Posts: 3
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what are some other games that are as good as UQM? Are the other StarControl games worth playing? Any other games like this people know of? I absolutely love it.
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Angelfish
Enlightened
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Posts: 568
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mass effect and mass effect 2 have borrowed lots of elements from star control 2 and improved on them, so if you'd play those games you're sure to enjoy it
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SuddenDeath
Frungy champion
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Gender:
Posts: 96
from Sunstrike's image pack
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Improved might be a strong word in some cases... But yeah, Mass Effect steals left, right and center from whatever they can get their hands on, including Star Control
It is enjoyable nevertheless.
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Volusianus
Guest
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The small studio that I'm working for (Black Tangent Studios) is actually considering making a game that's similar to UQM. We're still working on our current IP, though, but I hope you'll be excited to know that there are people out there who want to keep the spirit of the UQM genre alive (It may not be it's own genre, but damn it, it's close enough to the fans, right?). If you're interested, our current IP is expected to be released on STEAM in December of 2012 ^.^
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CelticMinstrel
Enlightened
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Posts: 522
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I'd say the original Star Control is worth trying, if you can find it. I believe it was available on several platforms actually. (Anyone have a list?)
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Novus
Enlightened
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Posts: 1938
Fot or not?
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I'd say the original Star Control is worth trying, if you can find it. I believe it was available on several platforms actually. (Anyone have a list?)
SC1 was originally written for DOS and Amiga. The DOS version has slightly better graphics (in the cases where they actually use the full 256 colour palette) than the Amiga version, but has a wide range of beeps and bloops instead of the PCM sound effects and MOD music of the Amiga version (both of which show up later in SC2). The Sega Genesis conversion is quite accurate (mostly like the Amiga, but with FM music instead of MOD) but very slow.
Accolade seems to have farmed out the 8-bit conversions (Sinclair Spectrum, Amstrad CPC, Commodore 64) to UK-based The Sales Curve (which became SCi, assimilated Eidos and was then taken over by Square Enix). All of them leave out lots of the original game (removing the 3D starmap, cutting lots of ships) and translate the gameplay pretty inaccurately (everything is slow and feels wrong). The Sinclair Spectrum and Amstrad CPC versions seem to have a lot in common, but have slightly different graphics. The Spectrum can't normally cope with more than 2 colours per character (so all the ships and so on are monochromatic), and the CPC version uses medium resolution to match the Spectrum's resolution, limiting it to 4 colours in total (black, white and two shades of blue), but at least they can use all of them at once without. The C64 version comes a bit closer to the original in terms of apperance, but suffers from pretty much the same problems.
MobyGames's page on Star Control has a ton of screenshots.
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Uor-Koan Captain
Zebranky food
Offline
Posts: 4
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Space Rangers 1 and 2 (although stupid 3D effects render the game unplayable), the original idea was quite close to Star Control. |:(|
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