Pages: 1 2 3 [4]
|
|
|
Author
|
Topic: The "Make a Star Control Movie" petition (Read 14779 times)
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
I think it's more likely that this represents the time it takes to reload the tubes. There are two tubes, hence the two shots to begin with. They fire sequentially because they would confuse each others' guidance systems if side by side. We can muff the exact battle dynamics a little, like "why does using the point defense make missile reload slower?" Answer: "It does in the game, not here..."
|
|
|
Logged
|
|
|
|
Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
|
Maybe the missiles have some sort of new-fangled electro-ion drive that needs to be charged up. Using the PDL would prevent juice from flowing into the missiles' batteries.
|
|
|
Logged
|
|
|
|
Nic.
Guest
|
Yes, but if they divert auxilliary power to the Plot Device, they will be able to overcome the external threat presented in the "A" story, while at the same time dealing with the internal character conflict of the "B" story, all in time for the commercial break before the end of third act!
...at least, that's all I ever hear when they revert to technobabble on Star Trek.
The beauty of the Star Control "universe", as it were, is that it's got something for everybody. It's packed to the bursting with epic space battles, sexy alien chicks, super-evil villains and fantasic super-advanced technology, but it also has undertones of humanity's reaction to being forced to "grow up" before we are ready. We are all wrapped up in our own petty conflicts at the top of our food chain when out of the blue, a Chenjesu starship shows up and turns everything upside down. We pretend to accept the fact that we are not alone in the universe, but our arrogance quickly costs us allies (the VUX) and our past actions create enemies (the Androsynth), creating a situation that ends in defeat. In the end, we win, but we are arguably a large part of the reason that we lose to begin with.
In other words, it has brain food as well as eye candy. I think this is a good thing.
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
nah - just copy the video sequence from the game. No need to censor or anything...
|
|
|
Logged
|
|
|
|
|
sirving
Zebranky food
Offline
Gender:
Posts: 14
|
First I figured i should register an account.. instead of just coming on as Scott Irving.
Anyway, Yes indeed I think it fine time we see us earthlings defeated, people who don't know the SC story will come to the end of which ever movie it turns out to be, and be like what?! we lost?!!!! and then hear about the next one, and they know something is up so they 'have' to go see it.
Hmm as to the crusiers, missles, we'll come up with some clever way probably involving Chenjasu technology or something. As to the crew, more crew meaning more supplies this is a very good point, convinced me.
On a side note i just upgraded this computer with a new CPU (Athlon XP1800+, from duron 1.3ghz) so I should be able to get stuff rendered just a little bit quicker now, lol.
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
An umgah whose secret adoration for a spathi maid brings him to alter his body irreversibly, only to be rejected....
|
|
|
Logged
|
|
|
|
|
Azarule
*Many bubbles*
Offline
Gender:
Posts: 114
Andale, Andale, arriba !
|
Ah, a SC2 movie....I'm seeing Nathan Fillion as the Starbase Commander..... A CGI for the Spathi, Umgah, and Supox.... Steve Paymer for the Utwig..... Shannon Elizabeth as everyone's favorite Syreen seductress.... That's all I've gotten so far, but with the exception of Shannon, they're all pretty easy to pay for ! How about it, Miramax ?
|
|
|
Logged
|
If these visions have offended, thing but this and all is mended : You have but slumbered here while these visions did appear. And this weak and idling theme, no more yielding than a dream.
|
|
|
Pages: 1 2 3 [4]
|
|
|
|
|