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Topic: Ur-Quan Masters HD Mod (Read 123490 times)
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onpon4
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Perhaps you could reduce the number of images by using a rotate function instead of having separate sprites for each ship angle? I'm not sure how easy this is, since I've never used C. Does SDL have any useful sprite manipulating functions?
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Alvarin
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The problem with just rotation is the lighting angle. If it was lighted from straight "above", no problem, but the lighting in SC1/2 is from bottom right and only slightly elevated.
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Cedric6014
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I actually think there will be scope for anyone with some decent photoshop skills to help out. I'll be putting my hand up to help at some point. I think its a great project and I'm surprised noone's bothered before
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onpon4
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Ah but its not deep space. Combat occurs around a planet, which is presumably orbiting a star, which is a presumably a light source. It makes totally sense of the shading to come from the same direction on all objects in the arena
It's still not enough improvement to solicit all those extra images, which means more work and more space (the space part might be problematic for an HD mod as well, though it probably would mostly just be an annoyance). Perhaps the lighting could be added dynamically if it's really necessary, by brightening the pixels that are closer to the light source? This might take some work, but it would mean less image editing would be needed while at the same time creating the desired visual effect (at least, if done properly).
To be honest, the fact that each ship has 48 separate images to account for different directions and zoom levels is probably my biggest reason for not attempting to create a mod of UQM. It would be WAY too much hassle to edit all those images independently.
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« Last Edit: September 27, 2010, 11:56:41 pm by onpon4 »
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Angelfish
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Right, I already thought that weren't the SC3 ships in timewarp . Don't bullshit us, Draxas . The chmmr model is one of the first made back in the day by Tsing, by the way .
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Draxas
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I could have sworn they looked the same. Ah well, sorry. 'Course, I haven't played Timwarp in ages, and SC3 in even longer.
That aside, I can't say I'm particularly fond of quite a few of the Timewarp models either. Because there were so many different artists on the project, there's no cohesion to the look of the ships either; while a lot of the SC3 models don't stay true to the source (and some of them look quite terrible), they do at least look internally consistent with their art style.
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