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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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maxius4
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Make a UQM steam port
« on: February 13, 2011, 01:19:36 am »

i think that UQM should be made available on steam. thoughts/ideas
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Draxas
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Re: Make a UQM steam port
« Reply #1 on: February 13, 2011, 06:00:22 am »

Why? It's already free and DRM free. Why force people to log into Steam to play?
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maxius4
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Re: Make a UQM steam port
« Reply #2 on: February 13, 2011, 07:39:24 am »

a steam port will open it up to a new audience that do not even know that this game exists thus giving uqm and starcontrol a lot of attention. for that matter why stop with steam release an official port for psn and xbox live shouldn't be too hard seeing how i fell in love with this game all over again on my brothers 3do. any official port to a content delivery platform would raise interest in the starcontrol universe plain and simple 
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Admiral Zeratul
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Re: Make a UQM steam port
« Reply #3 on: February 13, 2011, 09:25:53 am »

Meh. I discovered UQM on download.cnet.com. Without that site, I would never have even known about Star Control. Nevertheless, it truly is magnificent!  Grin

Also, I agree with Draxas. DRM is one of the worst examples of the paranoia people today in the gaming industry have for software piracy. I mean, if a game doesn't sell, it always has to be software piracy. It seems to be the ultimate excuse game developers use for just about anything that doesn't go their way. And God help them if people are distributing their works on torrent sites! Total BS.  Roll Eyes
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Draxas
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Re: Make a UQM steam port
« Reply #4 on: February 13, 2011, 10:29:26 pm »

I agree that XBLA, PSN, or WiiWare would open Star Control up to a whole new audience. But the folks on Steam already have PCs and play PC games. That's not a new audience, it's just a lateral move. Considering I know I'm not alone in having zero appreciation for Steam (invasive, need to be connected to play games, God help you if it ever shuts down because then your games are all useless), I don't see the merit.
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Quinarbre
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Re: Make a UQM steam port
« Reply #5 on: February 14, 2011, 01:37:23 pm »

It's not even sure Steam would accept to distribute UQM or Star Control. I don't even know if they have the legal framework to distribute free (in both acceptions) games.
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Novus
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Re: Make a UQM steam port
« Reply #6 on: February 14, 2011, 03:50:34 pm »

Steam does allow you to distribute free games. GPL code with content under another license is not a problem (see, for example, several DOSBox-wrapped id Software games). The question is whether you'd end up paying to get Steam to distribute UQM; the only way I can see to work this out is to actually submit an application to distribute UQM on Steam.
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Re: Make a UQM steam port
« Reply #7 on: February 15, 2011, 03:27:33 pm »

Even if Steam allows freeware, there's no way Microsoft, Sony, or Nintendo would ever even consider it.
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Wolframm
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Re: Make a UQM steam port
« Reply #8 on: February 15, 2011, 05:00:10 pm »

Yes, yes, I'm familiar with that. I'm also familiar with the fact that even if a steam game is a freeware, you still MUST HAVE A STEAM ACCOUNT to play it. Why bother forcing all people to register to steam?
I'm sure there's a better way to promote UQM than this.
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ziper1221
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Re: Make a UQM steam port
« Reply #9 on: February 15, 2011, 11:27:09 pm »

Steam is a pain, but there is no reason to also distribute it there. I had to get it for a steam exclusive game (annoying) but once I got it it wasnt bad.
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JHGuitarFreak
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Re: Make a UQM steam port
« Reply #10 on: February 19, 2011, 06:24:42 am »

Impulse by StarDock is a slightly less invasive delivery system you could use to distribute.
You don't have to be logged in to play and they do distribute free stuff.

As far as XBLA or PSN, I'll be guessing highly unlikely unless you could show them that it does have an audience and it is still marketable.
But then again they have the old Sonic games and Doom, but you have to pay to unlock the "full" version.

I can see the trial for UQM being just Super Melee with only the default teams available and upon unlocking you get online capabilities and the full game.
Perhaps Toys for Bob would be the pest people to approach this because they hold the rights to it, could make a better presentation and have the money.
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storyyeller
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Re: Make a UQM steam port
« Reply #11 on: February 20, 2011, 07:56:24 pm »

How about make the demo the same as the regular game, except that it ends after a year?
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jucce
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Re: Make a UQM steam port
« Reply #12 on: February 21, 2011, 02:11:39 am »

Yes, yes, I'm familiar with that. I'm also familiar with the fact that even if a steam game is a freeware, you still MUST HAVE A STEAM ACCOUNT to play it. Why bother forcing all people to register to steam?
I'm sure there's a better way to promote UQM than this.
You don't have to release it exclusively on Steam, I guess the idea was to spread the game to people who don't know about it and who already have and use Steam for other games.
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JHGuitarFreak
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Re: Make a UQM steam port
« Reply #13 on: February 21, 2011, 06:20:33 am »

How about make the demo the same as the regular game, except that it ends after a year?

I don't know, I think people can still beat the game in a year (game time).

The only way that could work is you disable the ability to save and/or load.
People could just save as soon as they start and use that save as a jump point.
After a year ends they load up the old save and start again with the information they learned from their first play through, so on and so forth.
Not to mention things like THIS could easily circumvent that one year deadline.

Keeping it Super Melee would be the most likely candidate for demo material plus in between matches or after a team has won you give people a look at what the full game is like with screen shots, story excerpts and short videos/trailers. Just like every other demo that is out there.
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Re: Make a UQM steam port
« Reply #14 on: February 27, 2011, 02:35:40 am »

I agree that XBLA, PSN, or WiiWare would open Star Control up to a whole new audience. But the folks on Steam already have PCs and play PC games. That's not a new audience, it's just a lateral move. Considering I know I'm not alone in having zero appreciation for Steam (invasive, need to be connected to play games, God help you if it ever shuts down because then your games are all useless), I don't see the merit.

Ignoring the fact that your reservations about Steam are based on faulty knowledge (in other words, Steam isn't invasive, doesn't need to be connected, and keeps working even if the servers shut down), I don't see why anyone would be opposed to putting the game there. It's not as if you have to stop distributing the game here to have it on Steam. Hell, you could even link directly to this site from the game's Steam description. It's just a content delivery platform, people!

I think it's a good idea. I seem to recall reading that Steam gets approximately 70% of game sales on PC these days, which in other words means that a vast majority of PC game players are using Steam. Considering that a lot of them are also bargain hunters and that the application lets you browse for free titles with ease, and that every new game gets free publicity on the front page, I can't see what could go wrong. Valve is also very forthcoming when contacted about potential game publishing. If the game already has a record of popularity, the process of making it Steam-compatible is "trivial", only needing to include a simple code library and a few days for processing with Valve.

If someone wanted to get ambitious, it could even be connected to Steamworks, essentially offering the developers an easy way to connect players for multiplayer games as well as giving them the option of saving your game on the Steam Cloud, which would let you continue your savegames from any game with Steam installed on it.

People who proclaim Steam as a Great Evil honestly have no idea what they're talking about, and are at best basing their opinion on outdated knowledge from the absolutely earliest versions of the platform. Steam is the number one reason why PC gaming has suddenly flourished in the last two years or so.

If any of you truly wish to see a new Star Control, this is probably your best bet to gain attention to the cause.
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