Pages: [1] 2
|
|
|
Author
|
Topic: Make a UQM steam port (Read 4451 times)
|
maxius4
Zebranky food
Offline
Posts: 5
|
i think that UQM should be made available on steam. thoughts/ideas
|
|
|
Logged
|
|
|
|
Draxas
Enlightened
Offline
Gender:
Posts: 1044
|
Why? It's already free and DRM free. Why force people to log into Steam to play?
|
|
|
Logged
|
|
|
|
maxius4
Zebranky food
Offline
Posts: 5
|
a steam port will open it up to a new audience that do not even know that this game exists thus giving uqm and starcontrol a lot of attention. for that matter why stop with steam release an official port for psn and xbox live shouldn't be too hard seeing how i fell in love with this game all over again on my brothers 3do. any official port to a content delivery platform would raise interest in the starcontrol universe plain and simple
|
|
|
Logged
|
|
|
|
|
Draxas
Enlightened
Offline
Gender:
Posts: 1044
|
I agree that XBLA, PSN, or WiiWare would open Star Control up to a whole new audience. But the folks on Steam already have PCs and play PC games. That's not a new audience, it's just a lateral move. Considering I know I'm not alone in having zero appreciation for Steam (invasive, need to be connected to play games, God help you if it ever shuts down because then your games are all useless), I don't see the merit.
|
|
|
Logged
|
|
|
|
Quinarbre
Frungy champion
Offline
Posts: 60
|
It's not even sure Steam would accept to distribute UQM or Star Control. I don't even know if they have the legal framework to distribute free (in both acceptions) games.
|
|
|
Logged
|
|
|
|
Novus
Enlightened
Offline
Gender:
Posts: 1938
Fot or not?
|
Steam does allow you to distribute free games. GPL code with content under another license is not a problem (see, for example, several DOSBox-wrapped id Software games). The question is whether you'd end up paying to get Steam to distribute UQM; the only way I can see to work this out is to actually submit an application to distribute UQM on Steam.
|
|
|
Logged
|
|
|
|
storyyeller
*Many bubbles*
Offline
Posts: 101
|
Even if Steam allows freeware, there's no way Microsoft, Sony, or Nintendo would ever even consider it.
|
|
|
Logged
|
|
|
|
Wolframm
Frungy champion
Offline
Gender:
Posts: 83
|
Yes, yes, I'm familiar with that. I'm also familiar with the fact that even if a steam game is a freeware, you still MUST HAVE A STEAM ACCOUNT to play it. Why bother forcing all people to register to steam? I'm sure there's a better way to promote UQM than this.
|
|
|
Logged
|
|
|
|
ziper1221
*Many bubbles*
Offline
Posts: 124
|
Steam is a pain, but there is no reason to also distribute it there. I had to get it for a steam exclusive game (annoying) but once I got it it wasnt bad.
|
|
|
Logged
|
|
|
|
|
storyyeller
*Many bubbles*
Offline
Posts: 101
|
How about make the demo the same as the regular game, except that it ends after a year?
|
|
|
Logged
|
|
|
|
|
|
TiLT
*Smell* controller
Offline
Gender:
Posts: 260
To boldly go where no Spathi has dared go before
|
I agree that XBLA, PSN, or WiiWare would open Star Control up to a whole new audience. But the folks on Steam already have PCs and play PC games. That's not a new audience, it's just a lateral move. Considering I know I'm not alone in having zero appreciation for Steam (invasive, need to be connected to play games, God help you if it ever shuts down because then your games are all useless), I don't see the merit.
Ignoring the fact that your reservations about Steam are based on faulty knowledge (in other words, Steam isn't invasive, doesn't need to be connected, and keeps working even if the servers shut down), I don't see why anyone would be opposed to putting the game there. It's not as if you have to stop distributing the game here to have it on Steam. Hell, you could even link directly to this site from the game's Steam description. It's just a content delivery platform, people!
I think it's a good idea. I seem to recall reading that Steam gets approximately 70% of game sales on PC these days, which in other words means that a vast majority of PC game players are using Steam. Considering that a lot of them are also bargain hunters and that the application lets you browse for free titles with ease, and that every new game gets free publicity on the front page, I can't see what could go wrong. Valve is also very forthcoming when contacted about potential game publishing. If the game already has a record of popularity, the process of making it Steam-compatible is "trivial", only needing to include a simple code library and a few days for processing with Valve.
If someone wanted to get ambitious, it could even be connected to Steamworks, essentially offering the developers an easy way to connect players for multiplayer games as well as giving them the option of saving your game on the Steam Cloud, which would let you continue your savegames from any game with Steam installed on it.
People who proclaim Steam as a Great Evil honestly have no idea what they're talking about, and are at best basing their opinion on outdated knowledge from the absolutely earliest versions of the platform. Steam is the number one reason why PC gaming has suddenly flourished in the last two years or so.
If any of you truly wish to see a new Star Control, this is probably your best bet to gain attention to the cause.
|
|
|
Logged
|
|
|
|
Pages: [1] 2
|
|
|
|
|