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Author Topic: Segfaults  (Read 2746 times)
Eric Pierce
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Segfaults
« on: December 01, 2002, 10:04:02 pm »

I may be missing something obvious here, but:

Got all the required libs installed, and compiled uqm (0.1a) from source. Running uqm-debug is successful, and initialization messages indicate it's doing okay:

The Ur-Quan Masters v0.1 (compiled Dec  1 2002 12:29:51)
Initializing SDL (pure).
SDL driver used: x11
SDL initialized.
Initializing Screen.
Set the resolution to: 640x480x32
Initializing SDL audio subsystem.
SDL audio subsystem initialized.
Initializing SDL_mixer.
SDL_mixer initialized.
   opened dsp at 44100 Hz 16 bit stereo, 2048 bytes audio buffer
   compiled with SDL_mixer version: 1.2.5
   running with SDL_mixer version: 1.2.5
0 joysticks were found.
     'starcon.key' -- 38 bytes
     'lbm/scclrtab.ct' -- 8658 bytes
Unimplemented function activated: _joystick_port_active()
Unimplemented function activated: _joystick_port_active()
We've loaded the Kernel
     'lbm/title.ani' -- 19 bytes
     'arilou.shp' -- 301 bytes
     'arilou/ariicons.ani' -- 50 bytes
     'arilou/arimicon.ani' -- 46 bytes
     'arilou/aritext.txt' -- 407 bytes
     'arilou/arilou.cod' -- 1 bytes
(bunch of other content-related stuff loads)

The intro screen and main menu (load game/new game/melee) appear. No sound yet. But, upon selecting (hitting enter) any of the menu options, it crashes with a segmentation fault. No other error messages.

If there is some way to turn on more debugging info, let me know and I will see if I can post something a little more specific.

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