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Topic: The MegaMod 0.8.0 has finally arrived! (Read 57705 times)
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PRH
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Posts: 209
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The bug doesn't trigger too often, usually I can play without any crashes.
For the entire time I've been playing the MegaMod (currently my game is in mid-November 2155), it only happened three times - once when I was about to encounter the Orz for the first time (in interplanetary), once when I was about to contact Beta Brahe I (both times before the "red alert" sound), and once as I was about to enter hyperspace, also in Beta Brahe IIRC.
Also, the bug with the "MORE" word is still there.
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« Last Edit: April 26, 2018, 06:27:55 pm by PRH »
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PRH
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I fail to see how this would be relevant.
Just had another crash as I was about to start a conversation with a Pkunk fleet as they were migrating towards Yehat space, in the Ptolemae constellation. The conversation had already started, but as the Pkunk was about to start speaking, the game crashed.
And another bug: as I entered a planet's orbit (Eta Ptolemae V in my case), the planet's image suddenly disappeared from the screen. When I reentered its orbit, everything was normal again.
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« Last Edit: April 26, 2018, 07:53:18 pm by PRH »
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PRH
*Many bubbles*
  
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Posts: 209
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The crashes still happen sometimes, and they always happen in the interplanetary screen, either before an alien encounter or when I'm about to enter hyperspace. I've also seen the planet disappear in the orbit screen one more time, but that bug, at least, is only a mild annoyance.
There is also a major problem with the Utwig dialogue - the timestamps for the subtitles have not been adapted for the new voiceover.
Also, when you are buying information from the Melnorme, the new voiceover says "Good! I wish to SELL information!" as per the original PC version, but the subtitles still say "How wonderful, Captain!".
There are also some fixes I'd like to see:
When the Dnyarri tells you about the Sentient Milieu (either on the Umgah homeworld or aboard your ship), there is an option in the dialogue to call it out on its lies (provided you heard the real story before, presumably). However, the option never seems to come up in the actual game.
Similarly, after the Umgah are freed, there seems to be an option to tell the Umgah that the Talking Pet is dead, but it never comes up either except in a few rare unpredictable cases. This is true for the regular UQM version as well.
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« Last Edit: May 07, 2018, 08:13:15 pm by PRH »
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