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Author Topic: The MegaMod 0.8.0 has finally arrived!  (Read 57705 times)
JHGuitarFreak
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #135 on: April 25, 2018, 01:47:40 am »

Funny enough there is no fuel bug in the higher resolutions.

Technically it should work on all resolutions but it doesn't. So I'm going to have to shunt the code to differentiate between base graphics and HD graphics.


I was wrong about all that. No idea what the fuel bug actually is.
___

One thing I found out is that the fuel bug was introduced between Revision 4 and 5.

___

Found it, but reverting the code interferes with another type of Fuel bug. So I'm gonna have to dance around it for a bit.
___

So I fixed it by setting the infinite RU for both Chmmr and the cheat to more sane values.
Now onto the hyperspace crashing bug.

UPDATE:

I can't seem to replicate the Hyperspace crash no matter how many systems I jump in and out of.
Are there any circumstances that are happening before the crash?

I've got all my audio set to PC music only like you said you had and so far no crashes.
« Last Edit: April 26, 2018, 01:47:59 am by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #136 on: April 26, 2018, 11:38:47 am »

The bug doesn't trigger too often, usually I can play without any crashes.

For the entire time I've been playing the MegaMod (currently my game is in mid-November 2155), it only happened three times - once when I was about to encounter the Orz for the first time (in interplanetary), once when I was about to contact Beta Brahe I (both times before the "red alert" sound), and once as I was about to enter hyperspace, also in Beta Brahe IIRC.

Also, the bug with the "MORE" word is still there.
« Last Edit: April 26, 2018, 06:27:55 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #137 on: April 26, 2018, 06:46:47 pm »

Perhaps it has to do with the surrounding Orz, Mycon, Vux star clusters?
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #138 on: April 26, 2018, 07:45:20 pm »

I fail to see how this would be relevant.

Just had another crash as I was about to start a conversation with a Pkunk fleet as they were migrating towards Yehat space, in the Ptolemae constellation. The conversation had already started, but as the Pkunk was about to start speaking, the game crashed.

And another bug: as I entered a planet's orbit (Eta Ptolemae V in my case), the planet's image suddenly disappeared from the screen. When I reentered its orbit, everything was normal again.
« Last Edit: April 26, 2018, 07:53:18 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #139 on: April 26, 2018, 08:05:40 pm »

These bugs might be beyond my comprehension. It could be because I'm using the the latest Git code with the HD code layered on top.
Many incompatibilities may exist that will be hard to find.

I wish I had your computer in front of me with Visual Studio 2010 installed so I could debug it right there and then.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #140 on: May 07, 2018, 05:20:52 am »

Played through the whole thing on MacOS 10.12.6 in HD.
Only issue was no intro or ending sequence (black screen and music plays). A couple of crashes but pretty infrequent.

Was fun!
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #141 on: May 07, 2018, 05:29:16 am »

Thanks for checking it out!

At the moment I'm in a spotty internet situation but when that clears up I'll be back to bug-searching and updating the releases.
Not going to even attempt to upload any releases on 0.2 Mbps.  Tongue
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #142 on: May 07, 2018, 01:58:20 pm »

The crashes still happen sometimes, and they always happen in the interplanetary screen, either before an alien encounter or when I'm about to enter hyperspace. I've also seen the planet disappear in the orbit screen one more time, but that bug, at least, is only a mild annoyance.

There is also a major problem with the Utwig dialogue - the timestamps for the subtitles have not been adapted for the new voiceover.

Also, when you are buying information from the Melnorme, the new voiceover says "Good! I wish to SELL information!" as per the original PC version, but the subtitles still say "How wonderful, Captain!".

There are also some fixes I'd like to see:

When the Dnyarri tells you about the Sentient Milieu (either on the Umgah homeworld or aboard your ship), there is an option in the dialogue to call it out on its lies (provided you heard the real story before, presumably). However, the option never seems to come up in the actual game.

Similarly, after the Umgah are freed, there seems to be an option to tell the Umgah that the Talking Pet is dead, but it never comes up either except in a few rare unpredictable cases. This is true for the regular UQM version as well.
« Last Edit: May 07, 2018, 08:13:15 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #143 on: May 08, 2018, 09:23:57 am »

If you're up for it can you play through the MegaMod with the intent of taking screenshots of all of the crashes and bugs that you've described?

As I said before I am at a loss as to what might be causing all of these issues. Maybe a frame of reference would help.

Maybe play through the UQM-HD mod and see if you run into the same.
I don't really have the time as it is to run through the code, at least right now, but I will prioritize my efforts if I can definitively nail those bugs against the wall and give the smoothest UQM-HD experience possible.

____

Aside:

And I know about the re-dub Utwig timing. It's definitely on my radar but it's a time consuming process on my end.
I don't quite know how the timing works as of yet so it'll stay that way until I can squash the other major bugs.
« Last Edit: May 08, 2018, 09:26:20 am by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #144 on: May 09, 2018, 06:08:49 am »

Oh another bug that came up was not being able to get into orbit around the moon. Kinda prevents you from playing the game. After playing around with the mods it got sorted. I think it might have been the planets mod, not sure.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #145 on: May 09, 2018, 06:53:11 am »

Oh another bug that came up was not being able to get into orbit around the moon. Kinda prevents you from playing the game. After playing around with the mods it got sorted. I think it might have been the planets mod, not sure.

Which revision were you using because I squashed that bug awhile back. In fact the bug affected all the moons of Sol.
Maybe I still need to work on the separation of the Sol textures some more.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #146 on: May 10, 2018, 03:52:59 am »

Might have not been the latest, I'm not sure...
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #147 on: May 10, 2018, 06:25:40 am »

Might have not been the latest, I'm not sure...

Right now I'm on Revision 6 heading my way into Revision 7.

https://github.com/Serosis/UQM-MegaMod/releases
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #148 on: May 12, 2018, 08:27:22 pm »

hmm, so probably not the latest then!
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #149 on: June 12, 2018, 06:32:38 pm »

MegaMod Revision 7 has been released!

A quick rundown of the bugfixes:

- Fixed text centering inside the Spheres of Influence
- Fixed addon voices loading regardless of Speech option
- Bake in Soul Reaver's Syreen Voice Fix text when opting to disable voices
- Fixed Orz conversation crash when reviewing text log
- Fixed Shofixti icons for Tanaka & Katana
- Fixed another fuel bug introduced with my Infinite R.U. cheat
- Fixed adjacent fuel bug when the player has obtained the Chmmr Bomb
- Added support for loading HD-mod and HD-Remix saves
- Fixed bugged coordinates when loading Vanilla saves

Enjoy!

https://github.com/Serosis/UQM-MegaMod/releases
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