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Author
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Topic: Favourite ship (Read 31201 times)
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Jim Farrand
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The Spathi Eluder was hands down the best ship. I used it the whole game until i got my souped up Precursor vessel with Hellbore Cannons.
Once, i killed 12 Ur-Quan in a row with one Spathi Eluder! However, against the Slylandro Probes it was only so-so.
Best ship outside the first person is either the Chenjusu, cuz they are so cool and they have DOGIs, or the Mmrymhmrr(sorry for the misspelling) because i could beat any Hierachy ship with them in SC1 and they can still beat almost every ship in SC2(it just takes a long, long time).
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Exceed
Zebranky food
Offline
Posts: 10
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I never liked the spathi eluder much... its a ship that takes a fairly long time to kill something. Ships that go in and just melt others to slag are preferable.
Its still a good ship. Rips apart the Yehat Terminator after a while if you use the weapons right.
One more ship i forgot to mention was the Pkunk Fury... doing death blossoms were fun. And they came back to life :-)
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Reddish
Zebranky food
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Posts: 4
we are but men -- ROCK.
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I'd have to say that mine was the Melnorme Trader. Unfortunately, I've gotten out of practice with it... time to get back in. : )
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CyrodyllEmpire
Zebranky food
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Posts: 11
Location: QuasiSpace
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The Trader was cool. Especially how you could charge the cannon.
I've never liked the Eluder. My little brothers did, due to the BUTT missles.
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Chax
Zebranky food
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Posts: 4
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Syreen rule, just because it looks like a sex toy
I always liked the yehat terminator, the CHmmr avatar and the Chenjesu Broodhome. I hate the utwig jugger because it is just too powerful.
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Tuomas Soronen
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My two favorite ships were Ariloulaleelay and Ur-Quan dreadnough.
Man it was fun circling around my friends with arilou and punishing them with the laser =)
Ur-Quan's "launch fighters!" is a legend.
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atfrase
Guest
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Actually, I always kinda liked the Shofixti... they were pretty ineffective versus the Ur-Quan, and the Utwig with a decent pilot, but for a 6-person ship, the Scout can do quite a bit of damage. I'd wager I could do at least 6 points of damage to any other ship, without even using the glory device.
The Pkunk were another favorite, if only because they were the only ship capable of a true strafing run. And because they could take out Ur-Quan fighters like nothin.
The Chmmr were fun against small ships like the Shofixti or Umgah, cuz you could just whack em into the planet a few times, but against bigger prey I'd have to go with Thraddash, who could run circles around most people, or Pkunk, who can usually keep out of the way.
Can you tell I like role-playing thieves? Guile and agility win against force in my book any day. Although, it helped a lot that SC2 didn't have smooth turning .. once you got a feel for it, a fast ship could just keep itself in the dead angles where it couldn't be hit, and pop out long enough to take a few shots before cruising out of weapons range again. The Arilou were great for this, too .. run in, take a shot and warp out. Chilling by planets was fun against big, slow ships, like the VUX... more than once I've actually gotten people to come closer enough that they couldn't escape the gravity well.
Ah, memories.
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Fwiffo
Zebranky food
Offline
Posts: 0
I love YaBB 1G - SP1!
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i'm surprised that nobody's mentioned the sheer power of the druuge mauler. if you could keep good control of it, or just fire a few shots, go wild speed wise, and wait for the opponent to make a mistake, it made short work of even an avatar.
but i'm with the spathi. all the way.
Glad to see you like the Eluder so much, but I fail to see whats so great about the Mauler. Sure, you could kill stuff with it because it had great range and the recoil was handy, but the shell only did 6 damage and used a lot of fuel. Anyone with any skill at all would lurk between firing arcs and you'd be bolloxed. Or a Kohr-Ah or Chenjesu would smack you from a zillion miles away.
That reminds me, my biggest weakness as a Spathi was flying into Kohr-Ah mines that hit me because I was right at the edge of the screen and couldn't see them coming... smooth zoom should fix that though
I loved the Arilou in SC1, lost favour a bit in SC2, although I found them one of the most intriguing races to deal with, and their music rocked.
-F
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mstr
Guest
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I don't have one favourite. Depends on opponent and situation.
Eluder & x-wing are unbeatable for staying out of enemy range and slowly killing them. Very boring though.
Kzer-za owns with it's raw power.
Nemesis doesn't have any major weakness, and it's fast.
In singleplayer, thraddash is great for turning slylandro probes into resource units.
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Oneiric
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Chenjesu Broodhome is hands down my favorite "big" ship. DOGIs will keep your enemy on the move and distract him while sniping long range. Those shards are quite indimitating at close range so unless the enemy is suicidal, he'd keep some distance.
Melnorne Trader was propably my 'best' ship. Again, long range and those shots fully charged kill most ships with one hit. The charge could be used as a shield.
Druuge Mauler is very much like the Trader, except cooler. And you could accelerate to ridiculous speeds with the cannon, which would keep you safe (unless you hit the planet..). Sacrificing crew for battery at the right moment for a fierce salvo makes most enemies crap their pants. Except shielded ships...
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Pages: 1 [2] 3 4 ... 8
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