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Topic: "Exploring" planet surfaces, as in Noctis. (Read 3535 times)
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Megagun
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Okay, a little idea.
Anyone knows the game Noctis? It's a space-exploring game where you explore planets by walking on them, in a 3d environment. What if this could be somehow implemented in UQM too? That you can walk on planets? Possibly with a mod, or something like that?
Like with the planet surface, planet height maps should be generated the same way (something to do with x and y coordinates, in combination with a certain seed?).
Ofcourse, it shouldn't be in a resolution such as 1024 x 768, 320x240 should be nice too, or 640x480 perhaps (That's what makes Noctis so nice: the small resolution gives it something extra).
I really don't know if this is POSSIBLE at all, but if someone is willing to check it out...
edit: removed picture, didn't quite work..
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« Last Edit: April 11, 2004, 07:46:43 pm by Megagun »
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Megagun
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Okay, seems like i've gone a bit too far? What about making Sc2 a bit more "explore"-able? Such as you cand WALK on planets in a topdown 2d view, where a planet is zoomed for about 300% relative to the planet-lander screen. When you walk on the planet, you see plants, small creatures (instead of the big ones you can see when you're in the lander), rocks, etc. Which should make nice pictures, and make the game a bit more interesting (and more longliving, too!).
BTW.. why don't planets in Sc2 have a day/night side?
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guesst
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My question would be "Why?" What would it add to the game? I mean, sure, it'd be 'cool' but you can't just throw something in a game because it's cool. If it doesn't add to the gameplay than for get it, the game's better off without it.
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