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Topic: GP2x port now available (Read 4879 times)
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Muncher666
Zebranky food
Offline
Posts: 3
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http://www.gp32x.com/board/index.php?showtopic=23148
I've been lurking for far too long, so I thought I'd break the silence with an important announcement that seems to have slipped under this forum's radar. I'd love to also say that I did the deed, but alas, it was not me.
UQM has been ported (with a handful of bugs, but apparently surprisingly stable) to the GP2X handheld console. I noticed this being mentioned fleetingly somewhere in the forums, but it didn't go any further than a guest post. This is, I believe, the first handheld port for UQM. At present, the GP2X has a number of issues, but it's getting better, as it's essentially a device still in beta stages (they sold early releases of the box to keep the company going). So don't panic too much when you hear stories about it having all sorts of problems.
Allan.
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Muncher666
Zebranky food
Offline
Posts: 3
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These guys are really on the ball, another release of the port has been released. It now fully supports voice and sound, and it is scaled down perfectly for the device and runs quite smoothly. Forgive me, but I thought people would be more excited about a handheld UQM.
Allan.
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Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
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And technically it's not the first successful port to a handheld; someone ported UQM over to openEmbedded linux on an iPaq (like you, I wish I could say it was my doing, but my attempts kept getting segfaults).
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Culture20
Enlightened
Offline
Posts: 917
Thraddash Flower Child
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I never played it, but it was based on the SDL lib for the ipaq which made use of the buttons & joypad (I played doom for some time on my ipaq using the record-button as the fire button).
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lordcarl
Guest
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i tried to get it working on my gpx2 but it just wont work ine gutterd
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