I'm happy (and proud) to report that UQM is currently featured on the home page of downloads at Maemo.org as the newest app to make it through the testing portion and become available on the general repository. A comment on the download page is already showing that it's a success (by my criteria).
What does this mean to the vast majority of you who don't have a Maemo 5 device (ie N900)?
Well, first of all, it means you should go out and buy the awesome N900 phone.
There is now code in UQM that will throttle it down and auto-pause it when the game window loses focus. This is disabled by default but could be enabled for ports to other mobile platforms capable of multitasking.
What does uqm for Maemo 5 add?
A build of the latest svn version, meaning it has all the fixes up until now. This is tagged as version 0.6.7 (0.6.2 was the last official release).
Some control mapping improvements, with tilt control coming soon.
The question of "why" came up on IRC a few weeks ago when i was asking questions relevant to the port, so i gave it a thought and here is what i came up with. I ported it to Maemo 5 because (in no particular order):
i think UQM is a fantastic experience akin to reading the better works of classical sci-fi
seeing UQM on a phone holds a sick fascination
i needed a test subject to learn debian and maemoification
i want to see Maemo succeed so there remains a (superior) alternative to both old and new mobile OS behemoths (Win mobile and Android)
it's cool having a game available in the loo (you had to be there for that one to make sense...)
a new generation of would-be uqm fans are more apt to discover it on a mobile device (pun not intended)
i've always wanted to help out with uqm dev and this was an open niche
I'd like to thank the uqm maintainers, especially fossil, for answering so many questions.
« Last Edit: December 04, 2009, 06:06:54 pm by Flandry »