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Author Topic: SC BEL: Mission 2  (Read 63554 times)
Angelfish
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Re: SC BEL: Mission 2
« Reply #225 on: March 24, 2010, 05:58:59 pm »

Daddadaa, let's continue and open this door:
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Draxas
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Re: SC BEL: Mission 2
« Reply #226 on: March 25, 2010, 05:08:50 am »

Agreed, positioning seems fine, once all the minor preliminaries are sorted out.

Who's taking that syringe? That seems like the most important item in the loot pile.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #227 on: March 25, 2010, 05:19:21 am »

i'll take that syringe, if it's possible.
Who knows, it might be one of those stim syringes that those terran space marines use Wink.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #228 on: March 25, 2010, 07:16:39 pm »

After having shared in the new spoils of war, our heroes decide that the computer is just too risky right now. Even with the codes you have and the presence of an advanced (yet cold-hearted) mechanical life-form you do not wish to risk detection at this early stage. Instead, it is time to continue onwards. The Admiral is waiting for you!

Returning through the limpet bay, you approach your next door of choice. Mindful of the painful surprise the last door held, you all feel tense as you activate this one. As it turns out, you had reason to be.

Another high pitched scream assaults your senses as you once more lay eyes on a Spathi Trooper. Still wailing in that terrified high pitched voice, it makes an immediate break for the door. Before you can react, the door slides open and another high pitched scream erupts from within the next room. This one is followed by footsteps and a few groans.


Map:


Turn 12

OOC:

Okay, so here is how it went down. You didn’t use the computer, Angelfish got the syringe and Draxas melted down the batons for ammunition, so he now has 7/8 shots. Sonny didn’t reload her shotgun (you can reload at any time by the way, shells can be loaded one at a time) so she has 5 shots left. Koosemoose has picked up the Rockhurler and rocks, but since I don’t know which weapon he wants to leave behind (he can only carry two) he will have to inform me of this within 3 days or so. Otherwise I’m going to assume that he didn’t want the Rockhurler.  Also inform me of if you’re just carrying that weapon or if it’s your current ranged weapon. You’ve opened the door and are in play again, so good hunting! Next update is going to come in the beginning of next week, and next week is our second week of low update schedule, with probably only two updates in total. After that we pick up the pace again!

 
Regarding whether the computer will work after the alarm has been set or not, I guess you’ll have to find out. Alarm systems will cause a lot of security shutdowns, so it’s not implausible that some consoles will be locked out.
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Koosemose
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Re: SC BEL: Mission 2
« Reply #229 on: March 25, 2010, 10:31:16 pm »

I think I'm going to keep the Rockhurler, just in case, But leaving the defense laser as my primary weapon.

And as it doesn't seem that I got tagged by the Spathi Scream so still have an AP left, I'm going to take a shot at the Spathi...
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Alvarin
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Re: SC BEL: Mission 2
« Reply #230 on: March 26, 2010, 12:20:44 am »

"Soo much for the surprize", Sonny thinks. As unknown enemies are now warned, the only thing she can now do to buy time is
S E flash genade at Spathi (Or, if possible, at the doorway)

Yes, now both Koosemose and me are in the way, but Draxas can move three times east and still have AP and range to fire, followed by Angelfish, that can either run 5 moves in and then fire or move, depending on whether or not Spathi is still alive.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #231 on: March 26, 2010, 12:44:48 am »

I'll pass this turn, this spathi calls for long range action and i'm a short range guy Smiley.
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Alvarin
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Re: SC BEL: Mission 2
« Reply #232 on: March 26, 2010, 12:47:46 am »

Huh? You don't want to at least close the didtance towards next turn? The hall length from door to door is 6 squares, it'll take you another full turn to join in.
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Draxas
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Re: SC BEL: Mission 2
« Reply #233 on: March 26, 2010, 02:01:27 am »

I'm going to wait for that flashbang to go off before I advance. Once it does, I'll head 3E and take the shot.

You know we're going to trigger an alarm this turn, and there's nothing we can do to stop it, right?
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Angelfish
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Re: SC BEL: Mission 2
« Reply #234 on: March 26, 2010, 02:17:08 am »

I'm going to wait for that flashbang to go off before I advance. Once it does, I'll head 3E and take the shot.

You know we're going to trigger an alarm this turn, and there's nothing we can do to stop it, right?

Which alarm?
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Alvarin
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Re: SC BEL: Mission 2
« Reply #235 on: March 26, 2010, 03:07:05 am »

There IS a high probability of alarm, but that is just what I tried to give us better chances to avoid for now by using the flash grenade.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #236 on: March 26, 2010, 03:26:04 am »

Well, nobody said it'd be easy Smiley.
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Draxas
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Re: SC BEL: Mission 2
« Reply #237 on: March 26, 2010, 05:29:30 pm »

Of course not. Commence the slaughter! Grin
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Angelfish
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Re: SC BEL: Mission 2
« Reply #238 on: March 26, 2010, 07:06:03 pm »

Of course not. Commence the slaughter! Grin

You're getting the hang of the shofixti way of life, my dear M:Bot Cheesy
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Draxas
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Re: SC BEL: Mission 2
« Reply #239 on: March 27, 2010, 04:56:22 am »

Not quite. My style is more cold, calculating, dead-at-a-distance-of-half-a-mile slaughter. I'll leave getting in their faces to you.
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