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Scott
*Many bubbles*
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Gender:
Posts: 179
does whatever a spider can
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That's what TimeWarp is for, m'boy.
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Cow
Guest
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I'm sure internet-play would be introduced into UQM once they finish the first point-release.
I doubt that.
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Guest
Guest
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I doubt that UQM could be turned into an online game. Thinking about it a little, I'd like to see something like a revamped SC1 turned into an online game. Add the ships from SC2 and SC3, make customizable alliances and use the same gameplay from SC1 and the Melee from SC2 = *great fun*
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Shiver
Guest
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Or just make a super melee where you connect to other people somehow. It should be possible to send chat messages in the "pick your ships" screen to arrange the fight.
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Parker
*Many bubbles*
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Posts: 122
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Since no developers responded to this thread, I may as well say something about it. In a chat in the IRC channel (a while ago, so their thoughts or opinions may have changed), the core team explained to me and everyone else that was listening that given the current game code, writing netcode for it would not be possible. It would take a rewrite of the game to make TCP/IP LAN/net-play technically feasible (ie not some kind of Kaillera implementation). Anyway I think that's the gist of what they said. Also, 1.0's goal is just to make the game as it was on both the PC and 3DO. Versions or forks of the project after that will be for feature additions. As for writing the netcode itself, it would take a new developer to do the work, as the current ones are plenty busy with what they have already
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JonoPorter
Enlightened
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Gender:
Posts: 656
Don't mess with the US.
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I think they use "STAR CONTROL ONLINE" for the melee engine but make the battle fields much larger.
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