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Author Topic: UQM 0.7.0 Roguelike  (Read 294 times)
Schizoid
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UQM 0.7.0 Roguelike
« on: December 22, 2020, 01:08:58 pm »

Ur-Quan Masters 0.7.0 Roguelike



This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game.

Download: UQM Roguelike

How to install: unpack the archive into the folder with the game UQM 0.7.0

How to start:
  • uqm_engrog.bat - launches the English version
    !!! Delete or rename the RogueData.txt file before launching the English version
  • uqm_rusrog.bat - launches the Russian version
Or:
  • create shortcut for uqm_rog.exe
  • in the properties of the shortcut in the object after uqm_rog.exe add:
    --addon engrog (for the English version - you also need to delete or rename RogueData.txt before launching)
    --addon rusrog (for the Russian version)
.
On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
  • Seed - a whole number from 2 to 2147483646. This number affects the world created by the game, the location of planets and resources. The same number gives the same world. By default, the game generates a random number if the RogueOptions.txt file is missing. Want a new world - just change the number.
  • ModuleCost - floating point number, for example 1.2. This number multiplies the cost of the modules for the flagship. For example, 1.2 will increase the cost of modules by 20%, and 0.5 will decrease the cost of modules by 50%. By default 1.0 - cost as in the original.
  • Bio - floating point number, for example 1.2. This number multiplies the number of credits received from Melnorm for biodata and rainbow worlds. For example, with 1.2 you will receive 20% more credits, and with 0.5 only half of the credits in comparison with the original. By default 1.0 - cost as in the original.
.
Feature list:
  • Random planets in star systems
  • Randomly placed rainbow worlds
  • Random resources on planets (minerals and living things)
  • Ability to reduce / increase the cost of ship modules, bio-data units and the value of rainbow worlds
  • Melnorms appear in systems near supergiant stars
  • All artifacts and many game objects are located in random systems
  • Many artifacts and game objects are located on random planets and moons
  • Return radius is now visible on the star map
  • Chances of natural disasters on the surface of planets and moons was adjusted
  • Fixed some bugs and made other minor changes
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(click to show/hide)

Mismatch of text with audio tracks
  • Considering that some artifacts in the game have changed their location, there is a slight discrepancy between the displayed text in dialogs and audio tracks in the game. The text in the game changes dynamically in accordance with the new state of affairs, but the soundtracks have remained the same. There are not so many such cases, so either do not pay attention or turn off the "voices" in the game settings.
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(click to show/hide)

If you encounter critical bugs or just find any errors in the game or text, please report in this topic.
« Last Edit: December 24, 2020, 04:15:51 pm by Schizoid » Logged

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